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- /*************************************************************************/
- /* visual_script_flow_control.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VISUAL_SCRIPT_FLOW_CONTROL_H
- #define VISUAL_SCRIPT_FLOW_CONTROL_H
- #include "visual_script.h"
- class VisualScriptReturn : public VisualScriptNode {
- GDCLASS(VisualScriptReturn, VisualScriptNode)
- Variant::Type type;
- bool with_value;
- protected:
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
- void set_return_type(Variant::Type);
- Variant::Type get_return_type() const;
- void set_enable_return_value(bool p_enable);
- bool is_return_value_enabled() const;
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
- VisualScriptReturn();
- };
- class VisualScriptCondition : public VisualScriptNode {
- GDCLASS(VisualScriptCondition, VisualScriptNode)
- protected:
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
- VisualScriptCondition();
- };
- class VisualScriptWhile : public VisualScriptNode {
- GDCLASS(VisualScriptWhile, VisualScriptNode)
- protected:
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
- VisualScriptWhile();
- };
- class VisualScriptIterator : public VisualScriptNode {
- GDCLASS(VisualScriptIterator, VisualScriptNode)
- protected:
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
- VisualScriptIterator();
- };
- class VisualScriptSequence : public VisualScriptNode {
- GDCLASS(VisualScriptSequence, VisualScriptNode)
- int steps;
- protected:
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
- void set_steps(int p_steps);
- int get_steps() const;
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
- VisualScriptSequence();
- };
- class VisualScriptSwitch : public VisualScriptNode {
- GDCLASS(VisualScriptSwitch, VisualScriptNode)
- struct Case {
- Variant::Type type;
- Case() { type = Variant::NIL; }
- };
- Vector<Case> case_values;
- friend class VisualScriptNodeInstanceSwitch;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual bool has_mixed_input_and_sequence_ports() const { return true; }
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
- VisualScriptSwitch();
- };
- class VisualScriptTypeCast : public VisualScriptNode {
- GDCLASS(VisualScriptTypeCast, VisualScriptNode)
- StringName base_type;
- String script;
- protected:
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
- void set_base_type(const StringName &p_type);
- StringName get_base_type() const;
- void set_base_script(const String &p_path);
- String get_base_script() const;
- virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
- VisualScriptTypeCast();
- };
- void register_visual_script_flow_control_nodes();
- #endif // VISUAL_SCRIPT_FLOW_CONTROL_H
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