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- /*************************************************************************/
- /* visual_script_editor.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VISUALSCRIPT_EDITOR_H
- #define VISUALSCRIPT_EDITOR_H
- #include "editor/create_dialog.h"
- #include "editor/plugins/script_editor_plugin.h"
- #include "editor/property_editor.h"
- #include "scene/gui/graph_edit.h"
- #include "visual_script.h"
- #include "visual_script_property_selector.h"
- class VisualScriptEditorSignalEdit;
- class VisualScriptEditorVariableEdit;
- #ifdef TOOLS_ENABLED
- class VisualScriptEditor : public ScriptEditorBase {
- GDCLASS(VisualScriptEditor, ScriptEditorBase)
- enum {
- TYPE_SEQUENCE = 1000,
- INDEX_BASE_SEQUENCE = 1024
- };
- enum {
- EDIT_DELETE_NODES,
- EDIT_TOGGLE_BREAKPOINT,
- EDIT_FIND_NODE_TYPE,
- EDIT_COPY_NODES,
- EDIT_CUT_NODES,
- EDIT_PASTE_NODES,
- };
- enum PortAction {
- CREATE_CALL_SET_GET,
- CREATE_ACTION,
- };
- enum MemberAction {
- MEMBER_EDIT,
- MEMBER_REMOVE
- };
- enum MemberType {
- MEMBER_FUNCTION,
- MEMBER_VARIABLE,
- MEMBER_SIGNAL
- };
- VSplitContainer *left_vsplit;
- MenuButton *edit_menu;
- Ref<VisualScript> script;
- Button *base_type_select;
- GraphEdit *graph;
- LineEdit *node_filter;
- TextureRect *node_filter_icon;
- VisualScriptEditorSignalEdit *signal_editor;
- AcceptDialog *edit_signal_dialog;
- EditorInspector *edit_signal_edit;
- VisualScriptPropertySelector *method_select;
- VisualScriptPropertySelector *new_connect_node_select;
- VisualScriptPropertySelector *new_virtual_method_select;
- VisualScriptEditorVariableEdit *variable_editor;
- AcceptDialog *edit_variable_dialog;
- EditorInspector *edit_variable_edit;
- CustomPropertyEditor *default_value_edit;
- UndoRedo *undo_redo;
- Tree *members;
- Tree *nodes;
- Label *hint_text;
- Timer *hint_text_timer;
- Label *select_func_text;
- bool updating_graph;
- void _show_hint(const String &p_hint);
- void _hide_timer();
- CreateDialog *select_base_type;
- struct VirtualInMenu {
- String name;
- Variant::Type ret;
- bool ret_variant;
- Vector<Pair<Variant::Type, String> > args;
- };
- HashMap<StringName, Ref<StyleBox> > node_styles;
- StringName edited_func;
- void _update_graph_connections();
- void _update_graph(int p_only_id = -1);
- bool updating_members;
- void _update_members();
- StringName selected;
- String _validate_name(const String &p_name) const;
- struct Clipboard {
- Map<int, Ref<VisualScriptNode> > nodes;
- Map<int, Vector2> nodes_positions;
- Set<VisualScript::SequenceConnection> sequence_connections;
- Set<VisualScript::DataConnection> data_connections;
- };
- static Clipboard *clipboard;
- PopupMenu *member_popup;
- MemberType member_type;
- String member_name;
- PortAction port_action;
- int port_action_node;
- int port_action_output;
- Vector2 port_action_pos;
- int port_action_new_node;
- void _port_action_menu(int p_option);
- void new_node(Ref<VisualScriptNode> vnode, Vector2 ofs);
- void connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id);
- void _selected_connect_node(const String &p_text, const String &p_category, const bool p_connecting = true);
- void connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id);
- void _cancel_connect_node();
- void _create_new_node(const String &p_text, const String &p_category, const Vector2 &p_point);
- void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting);
- int error_line;
- void _node_selected(Node *p_node);
- void _center_on_node(int p_id);
- void _node_filter_changed(const String &p_text);
- void _change_base_type_callback();
- void _change_base_type();
- void _member_selected();
- void _member_edited();
- void _begin_node_move();
- void _end_node_move();
- void _move_node(String func, int p_id, const Vector2 &p_to);
- void _node_moved(Vector2 p_from, Vector2 p_to, int p_id);
- void _remove_node(int p_id);
- void _graph_connected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot);
- void _graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot);
- void _graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos);
- void _node_ports_changed(const String &p_func, int p_id);
- void _available_node_doubleclicked();
- void _update_available_nodes();
- void _member_button(Object *p_item, int p_column, int p_button);
- void _expression_text_changed(const String &p_text, int p_id);
- String revert_on_drag;
- void _input(const Ref<InputEvent> &p_event);
- void _generic_search();
- void _members_gui_input(const Ref<InputEvent> &p_event);
- void _on_nodes_delete();
- void _on_nodes_duplicate();
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- int editing_id;
- int editing_input;
- void _default_value_changed();
- void _default_value_edited(Node *p_button, int p_id, int p_input_port);
- void _menu_option(int p_what);
- void _graph_ofs_changed(const Vector2 &p_ofs);
- void _comment_node_resized(const Vector2 &p_new_size, int p_node);
- int selecting_method_id;
- void _selected_method(const String &p_method, const String &p_type, const bool p_connecting);
- void _draw_color_over_button(Object *obj, Color p_color);
- void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud);
- VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes);
- void _member_rmb_selected(const Vector2 &p_pos);
- void _member_option(int p_option);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter);
- virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter);
- virtual void apply_code();
- virtual RES get_edited_resource() const;
- virtual void set_edited_resource(const RES &p_res);
- virtual Vector<String> get_functions();
- virtual void reload_text();
- virtual String get_name();
- virtual Ref<Texture> get_icon();
- virtual bool is_unsaved();
- virtual Variant get_edit_state();
- virtual void set_edit_state(const Variant &p_state);
- virtual void goto_line(int p_line, bool p_with_error = false);
- virtual void trim_trailing_whitespace();
- virtual void convert_indent_to_spaces();
- virtual void convert_indent_to_tabs();
- virtual void ensure_focus();
- virtual void tag_saved_version();
- virtual void reload(bool p_soft);
- virtual void get_breakpoints(List<int> *p_breakpoints);
- virtual void add_callback(const String &p_function, PoolStringArray p_args);
- virtual void update_settings();
- virtual bool show_members_overview();
- virtual void set_debugger_active(bool p_active);
- virtual void set_tooltip_request_func(String p_method, Object *p_obj);
- virtual Control *get_edit_menu();
- virtual void clear_edit_menu();
- virtual bool can_lose_focus_on_node_selection() { return false; }
- static void register_editor();
- static void free_clipboard();
- VisualScriptEditor();
- ~VisualScriptEditor();
- };
- // Singleton
- class _VisualScriptEditor : public Object {
- GDCLASS(_VisualScriptEditor, Object);
- friend class VisualScriptLanguage;
- protected:
- static void _bind_methods();
- static _VisualScriptEditor *singleton;
- static Map<String, RefPtr> custom_nodes;
- static Ref<VisualScriptNode> create_node_custom(const String &p_name);
- public:
- static _VisualScriptEditor *get_singleton() { return singleton; }
- void add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script);
- void remove_custom_node(const String &p_name, const String &p_category);
- _VisualScriptEditor();
- ~_VisualScriptEditor();
- };
- #endif
- #endif // VISUALSCRIPT_EDITOR_H
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