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- /*************************************************************************/
- /* visual_script.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VISUAL_SCRIPT_H
- #define VISUAL_SCRIPT_H
- #include "core/os/thread.h"
- #include "core/script_language.h"
- class VisualScriptInstance;
- class VisualScriptNodeInstance;
- class VisualScript;
- class VisualScriptNode : public Resource {
- GDCLASS(VisualScriptNode, Resource)
- friend class VisualScript;
- Set<VisualScript *> scripts_used;
- Array default_input_values;
- bool breakpoint;
- void _set_default_input_values(Array p_values);
- Array _get_default_input_values() const;
- void validate_input_default_values();
- void _update_input_ports();
- protected:
- void _notification(int p_what);
- void ports_changed_notify();
- static void _bind_methods();
- public:
- Ref<VisualScript> get_visual_script() const;
- virtual int get_output_sequence_port_count() const = 0;
- virtual bool has_input_sequence_port() const = 0;
- virtual String get_output_sequence_port_text(int p_port) const = 0;
- virtual bool has_mixed_input_and_sequence_ports() const { return false; }
- virtual int get_input_value_port_count() const = 0;
- virtual int get_output_value_port_count() const = 0;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const = 0;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const = 0;
- void set_default_input_value(int p_port, const Variant &p_value);
- Variant get_default_input_value(int p_port) const;
- virtual String get_caption() const = 0;
- virtual String get_text() const;
- virtual String get_category() const = 0;
- //used by editor, this is not really saved
- void set_breakpoint(bool p_breakpoint);
- bool is_breakpoint() const;
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) = 0;
- struct TypeGuess {
- Variant::Type type;
- StringName gdclass;
- Ref<Script> script;
- TypeGuess() {
- type = Variant::NIL;
- }
- };
- virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
- VisualScriptNode();
- };
- class VisualScriptNodeInstance {
- friend class VisualScriptInstance;
- friend class VisualScriptLanguage; //for debugger
- enum { //input argument addressing
- INPUT_SHIFT = 1 << 24,
- INPUT_MASK = INPUT_SHIFT - 1,
- INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
- };
- int id;
- int sequence_index;
- VisualScriptNodeInstance **sequence_outputs;
- int sequence_output_count;
- Vector<VisualScriptNodeInstance *> dependencies;
- int *input_ports;
- int input_port_count;
- int *output_ports;
- int output_port_count;
- int working_mem_idx;
- int pass_idx;
- VisualScriptNode *base;
- public:
- enum StartMode {
- START_MODE_BEGIN_SEQUENCE,
- START_MODE_CONTINUE_SEQUENCE,
- START_MODE_RESUME_YIELD
- };
- enum {
- STEP_SHIFT = 1 << 24,
- STEP_MASK = STEP_SHIFT - 1,
- STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
- STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
- STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
- STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
- STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
- FLOW_STACK_PUSHED_BIT = 1 << 30, //in flow stack, means bit was pushed (must go back here if end of sequence)
- FLOW_STACK_MASK = FLOW_STACK_PUSHED_BIT - 1
- };
- _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; }
- _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; }
- _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; }
- _FORCE_INLINE_ int get_id() const { return id; }
- virtual int get_working_memory_size() const { return 0; }
- virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) = 0; //do a step, return which sequence port to go out
- Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>(base); }
- VisualScriptNodeInstance();
- virtual ~VisualScriptNodeInstance();
- };
- class VisualScript : public Script {
- GDCLASS(VisualScript, Script)
- RES_BASE_EXTENSION("vs");
- public:
- struct SequenceConnection {
- union {
- struct {
- uint64_t from_node : 24;
- uint64_t from_output : 16;
- uint64_t to_node : 24;
- };
- uint64_t id;
- };
- bool operator<(const SequenceConnection &p_connection) const {
- return id < p_connection.id;
- }
- };
- struct DataConnection {
- union {
- struct {
- uint64_t from_node : 24;
- uint64_t from_port : 8;
- uint64_t to_node : 24;
- uint64_t to_port : 8;
- };
- uint64_t id;
- };
- bool operator<(const DataConnection &p_connection) const {
- return id < p_connection.id;
- }
- };
- private:
- friend class VisualScriptInstance;
- StringName base_type;
- struct Argument {
- String name;
- Variant::Type type;
- };
- struct Function {
- struct NodeData {
- Point2 pos;
- Ref<VisualScriptNode> node;
- };
- Map<int, NodeData> nodes;
- Set<SequenceConnection> sequence_connections;
- Set<DataConnection> data_connections;
- int function_id;
- Vector2 scroll;
- Function() { function_id = -1; }
- };
- struct Variable {
- PropertyInfo info;
- Variant default_value;
- bool _export;
- };
- Map<StringName, Function> functions;
- Map<StringName, Variable> variables;
- Map<StringName, Vector<Argument> > custom_signals;
- Map<Object *, VisualScriptInstance *> instances;
- #ifdef TOOLS_ENABLED
- Set<PlaceHolderScriptInstance *> placeholders;
- //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
- virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
- void _update_placeholders();
- #endif
- void _set_variable_info(const StringName &p_name, const Dictionary &p_info);
- Dictionary _get_variable_info(const StringName &p_name) const;
- void _set_data(const Dictionary &p_data);
- Dictionary _get_data() const;
- protected:
- void _node_ports_changed(int p_id);
- static void _bind_methods();
- public:
- void add_function(const StringName &p_name);
- bool has_function(const StringName &p_name) const;
- void remove_function(const StringName &p_name);
- void rename_function(const StringName &p_name, const StringName &p_new_name);
- void set_function_scroll(const StringName &p_name, const Vector2 &p_scroll);
- Vector2 get_function_scroll(const StringName &p_name) const;
- void get_function_list(List<StringName> *r_functions) const;
- int get_function_node_id(const StringName &p_name) const;
- void add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2());
- void remove_node(const StringName &p_func, int p_id);
- bool has_node(const StringName &p_func, int p_id) const;
- Ref<VisualScriptNode> get_node(const StringName &p_func, int p_id) const;
- void set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos);
- Point2 get_node_position(const StringName &p_func, int p_id) const;
- void get_node_list(const StringName &p_func, List<int> *r_nodes) const;
- void sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node);
- void sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node);
- bool has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const;
- void get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const;
- void data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
- void data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
- bool has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
- void get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const;
- bool is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const;
- bool get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const;
- void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false);
- bool has_variable(const StringName &p_name) const;
- void remove_variable(const StringName &p_name);
- void set_variable_default_value(const StringName &p_name, const Variant &p_value);
- Variant get_variable_default_value(const StringName &p_name) const;
- void set_variable_info(const StringName &p_name, const PropertyInfo &p_info);
- PropertyInfo get_variable_info(const StringName &p_name) const;
- void set_variable_export(const StringName &p_name, bool p_export);
- bool get_variable_export(const StringName &p_name) const;
- void get_variable_list(List<StringName> *r_variables) const;
- void rename_variable(const StringName &p_name, const StringName &p_new_name);
- void add_custom_signal(const StringName &p_name);
- bool has_custom_signal(const StringName &p_name) const;
- void custom_signal_add_argument(const StringName &p_func, Variant::Type p_type, const String &p_name, int p_index = -1);
- void custom_signal_set_argument_type(const StringName &p_func, int p_argidx, Variant::Type p_type);
- Variant::Type custom_signal_get_argument_type(const StringName &p_func, int p_argidx) const;
- void custom_signal_set_argument_name(const StringName &p_func, int p_argidx, const String &p_name);
- String custom_signal_get_argument_name(const StringName &p_func, int p_argidx) const;
- void custom_signal_remove_argument(const StringName &p_func, int p_argidx);
- int custom_signal_get_argument_count(const StringName &p_func) const;
- void custom_signal_swap_argument(const StringName &p_func, int p_argidx, int p_with_argidx);
- void remove_custom_signal(const StringName &p_name);
- void rename_custom_signal(const StringName &p_name, const StringName &p_new_name);
- Set<int> get_output_sequence_ports_connected(const String &edited_func, int from_node);
- void get_custom_signal_list(List<StringName> *r_custom_signals) const;
- int get_available_id() const;
- void set_instance_base_type(const StringName &p_type);
- virtual bool can_instance() const;
- virtual Ref<Script> get_base_script() const;
- virtual StringName get_instance_base_type() const;
- virtual ScriptInstance *instance_create(Object *p_this);
- virtual bool instance_has(const Object *p_this) const;
- virtual bool has_source_code() const;
- virtual String get_source_code() const;
- virtual void set_source_code(const String &p_code);
- virtual Error reload(bool p_keep_state = false);
- virtual bool is_tool() const;
- virtual bool is_valid() const;
- virtual ScriptLanguage *get_language() const;
- virtual bool has_script_signal(const StringName &p_signal) const;
- virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
- virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
- virtual void get_script_method_list(List<MethodInfo> *p_list) const;
- virtual bool has_method(const StringName &p_method) const;
- virtual MethodInfo get_method_info(const StringName &p_method) const;
- virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
- virtual int get_member_line(const StringName &p_member) const;
- #ifdef TOOLS_ENABLED
- virtual bool are_subnodes_edited() const;
- #endif
- VisualScript();
- ~VisualScript();
- };
- class VisualScriptInstance : public ScriptInstance {
- Object *owner;
- Ref<VisualScript> script;
- Map<StringName, Variant> variables; //using variable path, not script
- Map<int, VisualScriptNodeInstance *> instances;
- struct Function {
- int node;
- int max_stack;
- int trash_pos;
- int flow_stack_size;
- int pass_stack_size;
- int node_count;
- int argument_count;
- };
- Map<StringName, Function> functions;
- Vector<Variant> default_values;
- int max_input_args, max_output_args;
- StringName source;
- void _dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Variant::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node);
- Variant _call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Variant::CallError &r_error);
- //Map<StringName,Function> functions;
- friend class VisualScriptFunctionState; //for yield
- friend class VisualScriptLanguage; //for debugger
- public:
- virtual bool set(const StringName &p_name, const Variant &p_value);
- virtual bool get(const StringName &p_name, Variant &r_ret) const;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
- virtual void get_method_list(List<MethodInfo> *p_list) const;
- virtual bool has_method(const StringName &p_method) const;
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- virtual void notification(int p_notification);
- bool set_variable(const StringName &p_variable, const Variant &p_value) {
- Map<StringName, Variant>::Element *E = variables.find(p_variable);
- if (!E)
- return false;
- E->get() = p_value;
- return true;
- }
- bool get_variable(const StringName &p_variable, Variant *r_variable) const {
- const Map<StringName, Variant>::Element *E = variables.find(p_variable);
- if (!E)
- return false;
- *r_variable = E->get();
- return true;
- }
- virtual Ref<Script> get_script() const;
- _FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); }
- _FORCE_INLINE_ Object *get_owner_ptr() { return owner; }
- void create(const Ref<VisualScript> &p_script, Object *p_owner);
- virtual ScriptLanguage *get_language();
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
- VisualScriptInstance();
- ~VisualScriptInstance();
- };
- class VisualScriptFunctionState : public Reference {
- GDCLASS(VisualScriptFunctionState, Reference);
- friend class VisualScriptInstance;
- ObjectID instance_id;
- ObjectID script_id;
- VisualScriptInstance *instance;
- StringName function;
- Vector<uint8_t> stack;
- int working_mem_index;
- int variant_stack_size;
- VisualScriptNodeInstance *node;
- int flow_stack_pos;
- int pass;
- Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- protected:
- static void _bind_methods();
- public:
- void connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds);
- bool is_valid() const;
- Variant resume(Array p_args);
- VisualScriptFunctionState();
- ~VisualScriptFunctionState();
- };
- typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String &p_type);
- class VisualScriptLanguage : public ScriptLanguage {
- Map<String, VisualScriptNodeRegisterFunc> register_funcs;
- struct CallLevel {
- Variant *stack;
- Variant **work_mem;
- const StringName *function;
- VisualScriptInstance *instance;
- int *current_id;
- };
- int _debug_parse_err_node;
- String _debug_parse_err_file;
- String _debug_error;
- int _debug_call_stack_pos;
- int _debug_max_call_stack;
- CallLevel *_call_stack;
- public:
- StringName notification;
- StringName _get_output_port_unsequenced;
- StringName _step;
- StringName _subcall;
- static VisualScriptLanguage *singleton;
- Mutex *lock;
- bool debug_break(const String &p_error, bool p_allow_continue = true);
- bool debug_break_parse(const String &p_file, int p_node, const String &p_error);
- _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance, const StringName *p_function, Variant *p_stack, Variant **p_work_mem, int *current_id) {
- if (Thread::get_main_id() != Thread::get_caller_id())
- return; //no support for other threads than main for now
- if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
- ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() + 1);
- if (_debug_call_stack_pos >= _debug_max_call_stack) {
- //stack overflow
- _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
- ScriptDebugger::get_singleton()->debug(this);
- return;
- }
- _call_stack[_debug_call_stack_pos].stack = p_stack;
- _call_stack[_debug_call_stack_pos].instance = p_instance;
- _call_stack[_debug_call_stack_pos].function = p_function;
- _call_stack[_debug_call_stack_pos].work_mem = p_work_mem;
- _call_stack[_debug_call_stack_pos].current_id = current_id;
- _debug_call_stack_pos++;
- }
- _FORCE_INLINE_ void exit_function() {
- if (Thread::get_main_id() != Thread::get_caller_id())
- return; //no support for other threads than main for now
- if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
- ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() - 1);
- if (_debug_call_stack_pos == 0) {
- _debug_error = "Stack Underflow (Engine Bug)";
- ScriptDebugger::get_singleton()->debug(this);
- return;
- }
- _debug_call_stack_pos--;
- }
- //////////////////////////////////////
- virtual String get_name() const;
- /* LANGUAGE FUNCTIONS */
- virtual void init();
- virtual String get_type() const;
- virtual String get_extension() const;
- virtual Error execute_file(const String &p_path);
- virtual void finish();
- /* EDITOR FUNCTIONS */
- virtual void get_reserved_words(List<String> *p_words) const;
- virtual void get_comment_delimiters(List<String> *p_delimiters) const;
- virtual void get_string_delimiters(List<String> *p_delimiters) const;
- virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
- virtual bool is_using_templates();
- virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
- virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const;
- virtual Script *create_script() const;
- virtual bool has_named_classes() const;
- virtual bool supports_builtin_mode() const;
- virtual int find_function(const String &p_function, const String &p_code) const;
- virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
- virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
- virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
- /* DEBUGGER FUNCTIONS */
- virtual String debug_get_error() const;
- virtual int debug_get_stack_level_count() const;
- virtual int debug_get_stack_level_line(int p_level) const;
- virtual String debug_get_stack_level_function(int p_level) const;
- virtual String debug_get_stack_level_source(int p_level) const;
- virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
- virtual void reload_all_scripts();
- virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
- /* LOADER FUNCTIONS */
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual void get_public_functions(List<MethodInfo> *p_functions) const;
- virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
- virtual void profiling_start();
- virtual void profiling_stop();
- virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
- virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
- void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func);
- void remove_register_func(const String &p_name);
- Ref<VisualScriptNode> create_node_from_name(const String &p_name);
- void get_registered_node_names(List<String> *r_names);
- VisualScriptLanguage();
- ~VisualScriptLanguage();
- };
- //aid for registering
- template <class T>
- static Ref<VisualScriptNode> create_node_generic(const String &p_name) {
- Ref<T> node;
- node.instance();
- return node;
- }
- #endif // VISUAL_SCRIPT_H
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