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- /*************************************************************************/
- /* visual_script.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "visual_script.h"
- #include "core/os/os.h"
- #include "core/project_settings.h"
- #include "scene/main/node.h"
- #include "visual_script_nodes.h"
- //used by editor, this is not really saved
- void VisualScriptNode::set_breakpoint(bool p_breakpoint) {
- breakpoint = p_breakpoint;
- }
- bool VisualScriptNode::is_breakpoint() const {
- return breakpoint;
- }
- void VisualScriptNode::_notification(int p_what) {
- if (p_what == NOTIFICATION_POSTINITIALIZE) {
- _update_input_ports();
- }
- }
- void VisualScriptNode::_update_input_ports() {
- default_input_values.resize(MAX(default_input_values.size(), get_input_value_port_count())); //let it grow as big as possible, we don't want to lose values on resize
- int port_count = get_input_value_port_count();
- for (int i = 0; i < port_count; i++) {
- Variant::Type expected = get_input_value_port_info(i).type;
- Variant::CallError ce;
- set_default_input_value(i, Variant::construct(expected, NULL, 0, ce, false));
- }
- }
- void VisualScriptNode::ports_changed_notify() {
- _update_input_ports();
- emit_signal("ports_changed");
- }
- void VisualScriptNode::set_default_input_value(int p_port, const Variant &p_value) {
- ERR_FAIL_INDEX(p_port, default_input_values.size());
- default_input_values[p_port] = p_value;
- #ifdef TOOLS_ENABLED
- for (Set<VisualScript *>::Element *E = scripts_used.front(); E; E = E->next()) {
- E->get()->set_edited(true);
- }
- #endif
- }
- Variant VisualScriptNode::get_default_input_value(int p_port) const {
- ERR_FAIL_INDEX_V(p_port, default_input_values.size(), Variant());
- return default_input_values[p_port];
- }
- void VisualScriptNode::_set_default_input_values(Array p_values) {
- default_input_values = p_values;
- }
- void VisualScriptNode::validate_input_default_values() {
- default_input_values.resize(get_input_value_port_count());
- //actually validate on save
- for (int i = 0; i < get_input_value_port_count(); i++) {
- Variant::Type expected = get_input_value_port_info(i).type;
- if (expected == Variant::NIL || expected == default_input_values[i].get_type()) {
- continue;
- } else {
- //not the same, reconvert
- Variant::CallError ce;
- Variant existing = default_input_values[i];
- const Variant *existingp = &existing;
- default_input_values[i] = Variant::construct(expected, &existingp, 1, ce, false);
- if (ce.error != Variant::CallError::CALL_OK) {
- //could not convert? force..
- default_input_values[i] = Variant::construct(expected, NULL, 0, ce, false);
- }
- }
- }
- }
- Array VisualScriptNode::_get_default_input_values() const {
- //validate on save, since on load there is little info about this
- return default_input_values;
- }
- String VisualScriptNode::get_text() const {
- return "";
- }
- void VisualScriptNode::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_visual_script"), &VisualScriptNode::get_visual_script);
- ClassDB::bind_method(D_METHOD("set_default_input_value", "port_idx", "value"), &VisualScriptNode::set_default_input_value);
- ClassDB::bind_method(D_METHOD("get_default_input_value", "port_idx"), &VisualScriptNode::get_default_input_value);
- ClassDB::bind_method(D_METHOD("ports_changed_notify"), &VisualScriptNode::ports_changed_notify);
- ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values);
- ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_default_input_values", "_get_default_input_values");
- ADD_SIGNAL(MethodInfo("ports_changed"));
- }
- VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inputs, int p_output) const {
- PropertyInfo pinfo = get_output_value_port_info(p_output);
- TypeGuess tg;
- tg.type = pinfo.type;
- if (pinfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
- tg.gdclass = pinfo.hint_string;
- }
- return tg;
- }
- Ref<VisualScript> VisualScriptNode::get_visual_script() const {
- if (scripts_used.size())
- return Ref<VisualScript>(scripts_used.front()->get());
- return Ref<VisualScript>();
- }
- VisualScriptNode::VisualScriptNode() {
- breakpoint = false;
- }
- ////////////////
- /////////////////////
- VisualScriptNodeInstance::VisualScriptNodeInstance() {
- sequence_outputs = NULL;
- input_ports = NULL;
- }
- VisualScriptNodeInstance::~VisualScriptNodeInstance() {
- if (sequence_outputs) {
- memdelete_arr(sequence_outputs);
- }
- if (input_ports) {
- memdelete_arr(input_ports);
- }
- if (output_ports) {
- memdelete_arr(output_ports);
- }
- }
- void VisualScript::add_function(const StringName &p_name) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!String(p_name).is_valid_identifier());
- ERR_FAIL_COND(functions.has(p_name));
- functions[p_name] = Function();
- functions[p_name].scroll = Vector2(-50, -100);
- }
- bool VisualScript::has_function(const StringName &p_name) const {
- return functions.has(p_name);
- }
- void VisualScript::remove_function(const StringName &p_name) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_name));
- for (Map<int, Function::NodeData>::Element *E = functions[p_name].nodes.front(); E; E = E->next()) {
- E->get().node->disconnect("ports_changed", this, "_node_ports_changed");
- E->get().node->scripts_used.erase(this);
- }
- functions.erase(p_name);
- }
- void VisualScript::rename_function(const StringName &p_name, const StringName &p_new_name) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_name));
- if (p_new_name == p_name)
- return;
- ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());
- ERR_FAIL_COND(functions.has(p_new_name));
- ERR_FAIL_COND(variables.has(p_new_name));
- ERR_FAIL_COND(custom_signals.has(p_new_name));
- functions[p_new_name] = functions[p_name];
- functions.erase(p_name);
- }
- void VisualScript::set_function_scroll(const StringName &p_name, const Vector2 &p_scroll) {
- ERR_FAIL_COND(!functions.has(p_name));
- functions[p_name].scroll = p_scroll;
- }
- Vector2 VisualScript::get_function_scroll(const StringName &p_name) const {
- ERR_FAIL_COND_V(!functions.has(p_name), Vector2());
- return functions[p_name].scroll;
- }
- void VisualScript::get_function_list(List<StringName> *r_functions) const {
- for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- r_functions->push_back(E->key());
- }
- r_functions->sort_custom<StringName::AlphCompare>();
- }
- int VisualScript::get_function_node_id(const StringName &p_name) const {
- ERR_FAIL_COND_V(!functions.has(p_name), -1);
- return functions[p_name].function_id;
- }
- void VisualScript::_node_ports_changed(int p_id) {
- StringName function;
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- if (E->get().nodes.has(p_id)) {
- function = E->key();
- break;
- }
- }
- ERR_FAIL_COND(function == StringName());
- Function &func = functions[function];
- Ref<VisualScriptNode> vsn = func.nodes[p_id].node;
- if (OS::get_singleton()->get_main_loop() &&
- Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()) &&
- Engine::get_singleton()->is_editor_hint()) {
- vsn->validate_input_default_values(); //force validate default values when editing on editor
- }
- //must revalidate all the functions
- {
- List<SequenceConnection> to_remove;
- for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
- if (E->get().from_node == p_id && E->get().from_output >= vsn->get_output_sequence_port_count()) {
- to_remove.push_back(E->get());
- }
- if (E->get().to_node == p_id && !vsn->has_input_sequence_port()) {
- to_remove.push_back(E->get());
- }
- }
- while (to_remove.size()) {
- func.sequence_connections.erase(to_remove.front()->get());
- to_remove.pop_front();
- }
- }
- {
- List<DataConnection> to_remove;
- for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
- if (E->get().from_node == p_id && E->get().from_port >= vsn->get_output_value_port_count()) {
- to_remove.push_back(E->get());
- }
- if (E->get().to_node == p_id && E->get().to_port >= vsn->get_input_value_port_count()) {
- to_remove.push_back(E->get());
- }
- }
- while (to_remove.size()) {
- func.data_connections.erase(to_remove.front()->get());
- to_remove.pop_front();
- }
- }
- #ifdef TOOLS_ENABLED
- set_edited(true); //something changed, let's set as edited
- emit_signal("node_ports_changed", function, p_id);
- #endif
- }
- void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions
- }
- Function &func = functions[p_func];
- if (Object::cast_to<VisualScriptFunction>(*p_node)) {
- //the function indeed
- ERR_EXPLAIN("A function node already has been set here.");
- ERR_FAIL_COND(func.function_id >= 0);
- func.function_id = p_id;
- }
- Function::NodeData nd;
- nd.node = p_node;
- nd.pos = p_pos;
- Ref<VisualScriptNode> vsn = p_node;
- vsn->connect("ports_changed", this, "_node_ports_changed", varray(p_id));
- vsn->scripts_used.insert(this);
- func.nodes[p_id] = nd;
- }
- void VisualScript::remove_node(const StringName &p_func, int p_id) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
- ERR_FAIL_COND(!func.nodes.has(p_id));
- {
- List<SequenceConnection> to_remove;
- for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
- if (E->get().from_node == p_id || E->get().to_node == p_id) {
- to_remove.push_back(E->get());
- }
- }
- while (to_remove.size()) {
- func.sequence_connections.erase(to_remove.front()->get());
- to_remove.pop_front();
- }
- }
- {
- List<DataConnection> to_remove;
- for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
- if (E->get().from_node == p_id || E->get().to_node == p_id) {
- to_remove.push_back(E->get());
- }
- }
- while (to_remove.size()) {
- func.data_connections.erase(to_remove.front()->get());
- to_remove.pop_front();
- }
- }
- if (Object::cast_to<VisualScriptFunction>(func.nodes[p_id].node.ptr())) {
- func.function_id = -1; //revert to invalid
- }
- func.nodes[p_id].node->disconnect("ports_changed", this, "_node_ports_changed");
- func.nodes[p_id].node->scripts_used.erase(this);
- func.nodes.erase(p_id);
- }
- bool VisualScript::has_node(const StringName &p_func, int p_id) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
- return func.nodes.has(p_id);
- }
- Ref<VisualScriptNode> VisualScript::get_node(const StringName &p_func, int p_id) const {
- ERR_FAIL_COND_V(!functions.has(p_func), Ref<VisualScriptNode>());
- const Function &func = functions[p_func];
- ERR_FAIL_COND_V(!func.nodes.has(p_id), Ref<VisualScriptNode>());
- return func.nodes[p_id].node;
- }
- void VisualScript::set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
- ERR_FAIL_COND(!func.nodes.has(p_id));
- func.nodes[p_id].pos = p_pos;
- }
- Point2 VisualScript::get_node_position(const StringName &p_func, int p_id) const {
- ERR_FAIL_COND_V(!functions.has(p_func), Point2());
- const Function &func = functions[p_func];
- ERR_FAIL_COND_V(!func.nodes.has(p_id), Point2());
- return func.nodes[p_id].pos;
- }
- void VisualScript::get_node_list(const StringName &p_func, List<int> *r_nodes) const {
- ERR_FAIL_COND(!functions.has(p_func));
- const Function &func = functions[p_func];
- for (const Map<int, Function::NodeData>::Element *E = func.nodes.front(); E; E = E->next()) {
- r_nodes->push_back(E->key());
- }
- }
- void VisualScript::sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
- SequenceConnection sc;
- sc.from_node = p_from_node;
- sc.from_output = p_from_output;
- sc.to_node = p_to_node;
- ERR_FAIL_COND(func.sequence_connections.has(sc));
- func.sequence_connections.insert(sc);
- }
- void VisualScript::sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
- SequenceConnection sc;
- sc.from_node = p_from_node;
- sc.from_output = p_from_output;
- sc.to_node = p_to_node;
- ERR_FAIL_COND(!func.sequence_connections.has(sc));
- func.sequence_connections.erase(sc);
- }
- bool VisualScript::has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
- SequenceConnection sc;
- sc.from_node = p_from_node;
- sc.from_output = p_from_output;
- sc.to_node = p_to_node;
- return func.sequence_connections.has(sc);
- }
- void VisualScript::get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const {
- ERR_FAIL_COND(!functions.has(p_func));
- const Function &func = functions[p_func];
- for (const Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
- r_connection->push_back(E->get());
- }
- }
- void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
- DataConnection dc;
- dc.from_node = p_from_node;
- dc.from_port = p_from_port;
- dc.to_node = p_to_node;
- dc.to_port = p_to_port;
- ERR_FAIL_COND(func.data_connections.has(dc));
- func.data_connections.insert(dc);
- }
- void VisualScript::data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
- DataConnection dc;
- dc.from_node = p_from_node;
- dc.from_port = p_from_port;
- dc.to_node = p_to_node;
- dc.to_port = p_to_port;
- ERR_FAIL_COND(!func.data_connections.has(dc));
- func.data_connections.erase(dc);
- }
- bool VisualScript::has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
- DataConnection dc;
- dc.from_node = p_from_node;
- dc.from_port = p_from_port;
- dc.to_node = p_to_node;
- dc.to_port = p_to_port;
- return func.data_connections.has(dc);
- }
- bool VisualScript::is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
- for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
- if (E->get().to_node == p_node && E->get().to_port == p_port)
- return true;
- }
- return false;
- }
- bool VisualScript::get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
- for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
- if (E->get().to_node == p_node && E->get().to_port == p_port) {
- *r_node = E->get().from_node;
- *r_port = E->get().from_port;
- return true;
- }
- }
- return false;
- }
- void VisualScript::get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const {
- ERR_FAIL_COND(!functions.has(p_func));
- const Function &func = functions[p_func];
- for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
- r_connection->push_back(E->get());
- }
- }
- void VisualScript::add_variable(const StringName &p_name, const Variant &p_default_value, bool p_export) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!String(p_name).is_valid_identifier());
- ERR_FAIL_COND(variables.has(p_name));
- Variable v;
- v.default_value = p_default_value;
- v.info.type = p_default_value.get_type();
- v.info.name = p_name;
- v.info.hint = PROPERTY_HINT_NONE;
- v._export = p_export;
- variables[p_name] = v;
- #ifdef TOOLS_ENABLED
- _update_placeholders();
- #endif
- }
- bool VisualScript::has_variable(const StringName &p_name) const {
- return variables.has(p_name);
- }
- void VisualScript::remove_variable(const StringName &p_name) {
- ERR_FAIL_COND(!variables.has(p_name));
- variables.erase(p_name);
- #ifdef TOOLS_ENABLED
- _update_placeholders();
- #endif
- }
- void VisualScript::set_variable_default_value(const StringName &p_name, const Variant &p_value) {
- ERR_FAIL_COND(!variables.has(p_name));
- variables[p_name].default_value = p_value;
- #ifdef TOOLS_ENABLED
- _update_placeholders();
- #endif
- }
- Variant VisualScript::get_variable_default_value(const StringName &p_name) const {
- ERR_FAIL_COND_V(!variables.has(p_name), Variant());
- return variables[p_name].default_value;
- }
- void VisualScript::set_variable_info(const StringName &p_name, const PropertyInfo &p_info) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!variables.has(p_name));
- variables[p_name].info = p_info;
- variables[p_name].info.name = p_name;
- #ifdef TOOLS_ENABLED
- _update_placeholders();
- #endif
- }
- PropertyInfo VisualScript::get_variable_info(const StringName &p_name) const {
- ERR_FAIL_COND_V(!variables.has(p_name), PropertyInfo());
- return variables[p_name].info;
- }
- void VisualScript::set_variable_export(const StringName &p_name, bool p_export) {
- ERR_FAIL_COND(!variables.has(p_name));
- variables[p_name]._export = p_export;
- #ifdef TOOLS_ENABLED
- _update_placeholders();
- #endif
- }
- bool VisualScript::get_variable_export(const StringName &p_name) const {
- ERR_FAIL_COND_V(!variables.has(p_name), false);
- return variables[p_name]._export;
- }
- void VisualScript::_set_variable_info(const StringName &p_name, const Dictionary &p_info) {
- PropertyInfo pinfo;
- if (p_info.has("type"))
- pinfo.type = Variant::Type(int(p_info["type"]));
- if (p_info.has("name"))
- pinfo.name = p_info["name"];
- if (p_info.has("hint"))
- pinfo.hint = PropertyHint(int(p_info["hint"]));
- if (p_info.has("hint_string"))
- pinfo.hint_string = p_info["hint_string"];
- if (p_info.has("usage"))
- pinfo.usage = p_info["usage"];
- set_variable_info(p_name, pinfo);
- }
- Dictionary VisualScript::_get_variable_info(const StringName &p_name) const {
- PropertyInfo pinfo = get_variable_info(p_name);
- Dictionary d;
- d["type"] = pinfo.type;
- d["name"] = pinfo.name;
- d["hint"] = pinfo.hint;
- d["hint_string"] = pinfo.hint_string;
- d["usage"] = pinfo.usage;
- return d;
- }
- void VisualScript::get_variable_list(List<StringName> *r_variables) const {
- for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
- r_variables->push_back(E->key());
- }
- r_variables->sort_custom<StringName::AlphCompare>();
- }
- void VisualScript::set_instance_base_type(const StringName &p_type) {
- ERR_FAIL_COND(instances.size());
- base_type = p_type;
- }
- void VisualScript::rename_variable(const StringName &p_name, const StringName &p_new_name) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!variables.has(p_name));
- if (p_new_name == p_name)
- return;
- ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());
- ERR_FAIL_COND(functions.has(p_new_name));
- ERR_FAIL_COND(variables.has(p_new_name));
- ERR_FAIL_COND(custom_signals.has(p_new_name));
- variables[p_new_name] = variables[p_name];
- variables.erase(p_name);
- }
- void VisualScript::add_custom_signal(const StringName &p_name) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!String(p_name).is_valid_identifier());
- ERR_FAIL_COND(custom_signals.has(p_name));
- custom_signals[p_name] = Vector<Argument>();
- }
- bool VisualScript::has_custom_signal(const StringName &p_name) const {
- return custom_signals.has(p_name);
- }
- void VisualScript::custom_signal_add_argument(const StringName &p_func, Variant::Type p_type, const String &p_name, int p_index) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!custom_signals.has(p_func));
- Argument arg;
- arg.type = p_type;
- arg.name = p_name;
- if (p_index < 0)
- custom_signals[p_func].push_back(arg);
- else
- custom_signals[p_func].insert(0, arg);
- }
- void VisualScript::custom_signal_set_argument_type(const StringName &p_func, int p_argidx, Variant::Type p_type) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!custom_signals.has(p_func));
- ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
- custom_signals[p_func].write[p_argidx].type = p_type;
- }
- Variant::Type VisualScript::custom_signal_get_argument_type(const StringName &p_func, int p_argidx) const {
- ERR_FAIL_COND_V(!custom_signals.has(p_func), Variant::NIL);
- ERR_FAIL_INDEX_V(p_argidx, custom_signals[p_func].size(), Variant::NIL);
- return custom_signals[p_func][p_argidx].type;
- }
- void VisualScript::custom_signal_set_argument_name(const StringName &p_func, int p_argidx, const String &p_name) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!custom_signals.has(p_func));
- ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
- custom_signals[p_func].write[p_argidx].name = p_name;
- }
- String VisualScript::custom_signal_get_argument_name(const StringName &p_func, int p_argidx) const {
- ERR_FAIL_COND_V(!custom_signals.has(p_func), String());
- ERR_FAIL_INDEX_V(p_argidx, custom_signals[p_func].size(), String());
- return custom_signals[p_func][p_argidx].name;
- }
- void VisualScript::custom_signal_remove_argument(const StringName &p_func, int p_argidx) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!custom_signals.has(p_func));
- ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
- custom_signals[p_func].remove(p_argidx);
- }
- int VisualScript::custom_signal_get_argument_count(const StringName &p_func) const {
- ERR_FAIL_COND_V(!custom_signals.has(p_func), 0);
- return custom_signals[p_func].size();
- }
- void VisualScript::custom_signal_swap_argument(const StringName &p_func, int p_argidx, int p_with_argidx) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!custom_signals.has(p_func));
- ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
- ERR_FAIL_INDEX(p_with_argidx, custom_signals[p_func].size());
- SWAP(custom_signals[p_func].write[p_argidx], custom_signals[p_func].write[p_with_argidx]);
- }
- void VisualScript::remove_custom_signal(const StringName &p_name) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!custom_signals.has(p_name));
- custom_signals.erase(p_name);
- }
- void VisualScript::rename_custom_signal(const StringName &p_name, const StringName &p_new_name) {
- ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!custom_signals.has(p_name));
- if (p_new_name == p_name)
- return;
- ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());
- ERR_FAIL_COND(functions.has(p_new_name));
- ERR_FAIL_COND(variables.has(p_new_name));
- ERR_FAIL_COND(custom_signals.has(p_new_name));
- custom_signals[p_new_name] = custom_signals[p_name];
- custom_signals.erase(p_name);
- }
- void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) const {
- for (const Map<StringName, Vector<Argument> >::Element *E = custom_signals.front(); E; E = E->next()) {
- r_custom_signals->push_back(E->key());
- }
- r_custom_signals->sort_custom<StringName::AlphCompare>();
- }
- int VisualScript::get_available_id() const {
- int max_id = 0;
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- if (E->get().nodes.empty())
- continue;
- int last_id = E->get().nodes.back()->key();
- max_id = MAX(max_id, last_id + 1);
- }
- return max_id;
- }
- /////////////////////////////////
- bool VisualScript::can_instance() const {
- return true; //ScriptServer::is_scripting_enabled();
- }
- StringName VisualScript::get_instance_base_type() const {
- return base_type;
- }
- Ref<Script> VisualScript::get_base_script() const {
- return Ref<Script>(); // no inheritance in visual script
- }
- #ifdef TOOLS_ENABLED
- void VisualScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
- placeholders.erase(p_placeholder);
- }
- void VisualScript::_update_placeholders() {
- if (placeholders.size() == 0)
- return; //no bother if no placeholders
- List<PropertyInfo> pinfo;
- Map<StringName, Variant> values;
- for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
- if (!E->get()._export)
- continue;
- PropertyInfo p = E->get().info;
- p.name = String(E->key());
- pinfo.push_back(p);
- values[p.name] = E->get().default_value;
- }
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(pinfo, values);
- }
- }
- #endif
- ScriptInstance *VisualScript::instance_create(Object *p_this) {
- #ifdef TOOLS_ENABLED
- if (!ScriptServer::is_scripting_enabled()) {
- PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(VisualScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
- placeholders.insert(sins);
- List<PropertyInfo> pinfo;
- Map<StringName, Variant> values;
- for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
- if (!E->get()._export)
- continue;
- PropertyInfo p = E->get().info;
- p.name = String(E->key());
- pinfo.push_back(p);
- values[p.name] = E->get().default_value;
- }
- sins->update(pinfo, values);
- return sins;
- }
- #endif
- VisualScriptInstance *instance = memnew(VisualScriptInstance);
- instance->create(Ref<VisualScript>(this), p_this);
- if (VisualScriptLanguage::singleton->lock)
- VisualScriptLanguage::singleton->lock->lock();
- instances[p_this] = instance;
- if (VisualScriptLanguage::singleton->lock)
- VisualScriptLanguage::singleton->lock->unlock();
- return instance;
- }
- bool VisualScript::instance_has(const Object *p_this) const {
- return instances.has((Object *)p_this);
- }
- bool VisualScript::has_source_code() const {
- return false;
- }
- String VisualScript::get_source_code() const {
- return String();
- }
- void VisualScript::set_source_code(const String &p_code) {
- }
- Error VisualScript::reload(bool p_keep_state) {
- return OK;
- }
- bool VisualScript::is_tool() const {
- return false;
- }
- bool VisualScript::is_valid() const {
- return true; //always valid
- }
- ScriptLanguage *VisualScript::get_language() const {
- return VisualScriptLanguage::singleton;
- }
- bool VisualScript::has_script_signal(const StringName &p_signal) const {
- return custom_signals.has(p_signal);
- }
- void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- for (const Map<StringName, Vector<Argument> >::Element *E = custom_signals.front(); E; E = E->next()) {
- MethodInfo mi;
- mi.name = E->key();
- for (int i = 0; i < E->get().size(); i++) {
- PropertyInfo arg;
- arg.type = E->get()[i].type;
- arg.name = E->get()[i].name;
- mi.arguments.push_back(arg);
- }
- r_signals->push_back(mi);
- }
- }
- bool VisualScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
- if (!variables.has(p_property))
- return false;
- r_value = variables[p_property].default_value;
- return true;
- }
- void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const {
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- MethodInfo mi;
- mi.name = E->key();
- if (E->get().function_id >= 0) {
- Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;
- if (func.is_valid()) {
- for (int i = 0; i < func->get_argument_count(); i++) {
- PropertyInfo arg;
- arg.name = func->get_argument_name(i);
- arg.type = func->get_argument_type(i);
- mi.arguments.push_back(arg);
- }
- }
- }
- p_list->push_back(mi);
- }
- }
- bool VisualScript::has_method(const StringName &p_method) const {
- return functions.has(p_method);
- }
- MethodInfo VisualScript::get_method_info(const StringName &p_method) const {
- const Map<StringName, Function>::Element *E = functions.find(p_method);
- if (!E)
- return MethodInfo();
- MethodInfo mi;
- mi.name = E->key();
- if (E->get().function_id >= 0) {
- Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;
- if (func.is_valid()) {
- for (int i = 0; i < func->get_argument_count(); i++) {
- PropertyInfo arg;
- arg.name = func->get_argument_name(i);
- arg.type = func->get_argument_type(i);
- mi.arguments.push_back(arg);
- }
- if (!func->is_sequenced()) {
- mi.flags |= METHOD_FLAG_CONST;
- }
- }
- }
- return mi;
- }
- void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {
- List<StringName> vars;
- get_variable_list(&vars);
- for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
- //if (!variables[E->get()]._export)
- // continue;
- PropertyInfo pi = variables[E->get()].info;
- pi.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
- p_list->push_back(pi);
- }
- }
- int VisualScript::get_member_line(const StringName &p_member) const {
- #ifdef TOOLS_ENABLED
- if (has_function(p_member)) {
- for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) {
- if (Object::cast_to<VisualScriptFunction>(E->get().node.ptr()))
- return E->key();
- }
- }
- #endif
- return -1;
- }
- #ifdef TOOLS_ENABLED
- bool VisualScript::are_subnodes_edited() const {
- for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
- if (F->get().node->is_edited()) {
- return true;
- }
- }
- }
- return false;
- }
- #endif
- void VisualScript::_set_data(const Dictionary &p_data) {
- Dictionary d = p_data;
- if (d.has("base_type"))
- base_type = d["base_type"];
- variables.clear();
- Array vars = d["variables"];
- for (int i = 0; i < vars.size(); i++) {
- Dictionary v = vars[i];
- StringName name = v["name"];
- add_variable(name);
- _set_variable_info(name, v);
- set_variable_default_value(name, v["default_value"]);
- set_variable_export(name, v.has("export") && bool(v["export"]));
- }
- custom_signals.clear();
- Array sigs = d["signals"];
- for (int i = 0; i < sigs.size(); i++) {
- Dictionary cs = sigs[i];
- add_custom_signal(cs["name"]);
- Array args = cs["arguments"];
- for (int j = 0; j < args.size(); j += 2) {
- custom_signal_add_argument(cs["name"], Variant::Type(int(args[j + 1])), args[j]);
- }
- }
- Array funcs = d["functions"];
- functions.clear();
- for (int i = 0; i < funcs.size(); i++) {
- Dictionary func = funcs[i];
- StringName name = func["name"];
- //int id=func["function_id"];
- add_function(name);
- set_function_scroll(name, func["scroll"]);
- Array nodes = func["nodes"];
- for (int i = 0; i < nodes.size(); i += 3) {
- add_node(name, nodes[i], nodes[i + 2], nodes[i + 1]);
- }
- Array sequence_connections = func["sequence_connections"];
- for (int j = 0; j < sequence_connections.size(); j += 3) {
- sequence_connect(name, sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]);
- }
- Array data_connections = func["data_connections"];
- for (int j = 0; j < data_connections.size(); j += 4) {
- data_connect(name, data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]);
- }
- }
- }
- Dictionary VisualScript::_get_data() const {
- Dictionary d;
- d["base_type"] = base_type;
- Array vars;
- for (const Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
- Dictionary var = _get_variable_info(E->key());
- var["name"] = E->key(); //make sure it's the right one
- var["default_value"] = E->get().default_value;
- var["export"] = E->get()._export;
- vars.push_back(var);
- }
- d["variables"] = vars;
- Array sigs;
- for (const Map<StringName, Vector<Argument> >::Element *E = custom_signals.front(); E; E = E->next()) {
- Dictionary cs;
- cs["name"] = E->key();
- Array args;
- for (int i = 0; i < E->get().size(); i++) {
- args.push_back(E->get()[i].name);
- args.push_back(E->get()[i].type);
- }
- cs["arguments"] = args;
- sigs.push_back(cs);
- }
- d["signals"] = sigs;
- Array funcs;
- for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- Dictionary func;
- func["name"] = E->key();
- func["function_id"] = E->get().function_id;
- func["scroll"] = E->get().scroll;
- Array nodes;
- for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
- nodes.push_back(F->key());
- nodes.push_back(F->get().pos);
- nodes.push_back(F->get().node);
- }
- func["nodes"] = nodes;
- Array sequence_connections;
- for (const Set<SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {
- sequence_connections.push_back(F->get().from_node);
- sequence_connections.push_back(F->get().from_output);
- sequence_connections.push_back(F->get().to_node);
- }
- func["sequence_connections"] = sequence_connections;
- Array data_connections;
- for (const Set<DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {
- data_connections.push_back(F->get().from_node);
- data_connections.push_back(F->get().from_port);
- data_connections.push_back(F->get().to_node);
- data_connections.push_back(F->get().to_port);
- }
- func["data_connections"] = data_connections;
- funcs.push_back(func);
- }
- d["functions"] = funcs;
- return d;
- }
- void VisualScript::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_node_ports_changed"), &VisualScript::_node_ports_changed);
- ClassDB::bind_method(D_METHOD("add_function", "name"), &VisualScript::add_function);
- ClassDB::bind_method(D_METHOD("has_function", "name"), &VisualScript::has_function);
- ClassDB::bind_method(D_METHOD("remove_function", "name"), &VisualScript::remove_function);
- ClassDB::bind_method(D_METHOD("rename_function", "name", "new_name"), &VisualScript::rename_function);
- ClassDB::bind_method(D_METHOD("set_function_scroll", "name", "ofs"), &VisualScript::set_function_scroll);
- ClassDB::bind_method(D_METHOD("get_function_scroll", "name"), &VisualScript::get_function_scroll);
- ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2()));
- ClassDB::bind_method(D_METHOD("remove_node", "func", "id"), &VisualScript::remove_node);
- ClassDB::bind_method(D_METHOD("get_function_node_id", "name"), &VisualScript::get_function_node_id);
- ClassDB::bind_method(D_METHOD("get_node", "func", "id"), &VisualScript::get_node);
- ClassDB::bind_method(D_METHOD("has_node", "func", "id"), &VisualScript::has_node);
- ClassDB::bind_method(D_METHOD("set_node_position", "func", "id", "position"), &VisualScript::set_node_position);
- ClassDB::bind_method(D_METHOD("get_node_position", "func", "id"), &VisualScript::get_node_position);
- ClassDB::bind_method(D_METHOD("sequence_connect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect);
- ClassDB::bind_method(D_METHOD("sequence_disconnect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect);
- ClassDB::bind_method(D_METHOD("has_sequence_connection", "func", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection);
- ClassDB::bind_method(D_METHOD("data_connect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect);
- ClassDB::bind_method(D_METHOD("data_disconnect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect);
- ClassDB::bind_method(D_METHOD("has_data_connection", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection);
- ClassDB::bind_method(D_METHOD("add_variable", "name", "default_value", "export"), &VisualScript::add_variable, DEFVAL(Variant()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("has_variable", "name"), &VisualScript::has_variable);
- ClassDB::bind_method(D_METHOD("remove_variable", "name"), &VisualScript::remove_variable);
- ClassDB::bind_method(D_METHOD("set_variable_default_value", "name", "value"), &VisualScript::set_variable_default_value);
- ClassDB::bind_method(D_METHOD("get_variable_default_value", "name"), &VisualScript::get_variable_default_value);
- ClassDB::bind_method(D_METHOD("set_variable_info", "name", "value"), &VisualScript::_set_variable_info);
- ClassDB::bind_method(D_METHOD("get_variable_info", "name"), &VisualScript::_get_variable_info);
- ClassDB::bind_method(D_METHOD("set_variable_export", "name", "enable"), &VisualScript::set_variable_export);
- ClassDB::bind_method(D_METHOD("get_variable_export", "name"), &VisualScript::get_variable_export);
- ClassDB::bind_method(D_METHOD("rename_variable", "name", "new_name"), &VisualScript::rename_variable);
- ClassDB::bind_method(D_METHOD("add_custom_signal", "name"), &VisualScript::add_custom_signal);
- ClassDB::bind_method(D_METHOD("has_custom_signal", "name"), &VisualScript::has_custom_signal);
- ClassDB::bind_method(D_METHOD("custom_signal_add_argument", "name", "type", "argname", "index"), &VisualScript::custom_signal_add_argument, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("custom_signal_set_argument_type", "name", "argidx", "type"), &VisualScript::custom_signal_set_argument_type);
- ClassDB::bind_method(D_METHOD("custom_signal_get_argument_type", "name", "argidx"), &VisualScript::custom_signal_get_argument_type);
- ClassDB::bind_method(D_METHOD("custom_signal_set_argument_name", "name", "argidx", "argname"), &VisualScript::custom_signal_set_argument_name);
- ClassDB::bind_method(D_METHOD("custom_signal_get_argument_name", "name", "argidx"), &VisualScript::custom_signal_get_argument_name);
- ClassDB::bind_method(D_METHOD("custom_signal_remove_argument", "name", "argidx"), &VisualScript::custom_signal_remove_argument);
- ClassDB::bind_method(D_METHOD("custom_signal_get_argument_count", "name"), &VisualScript::custom_signal_get_argument_count);
- ClassDB::bind_method(D_METHOD("custom_signal_swap_argument", "name", "argidx", "withidx"), &VisualScript::custom_signal_swap_argument);
- ClassDB::bind_method(D_METHOD("remove_custom_signal", "name"), &VisualScript::remove_custom_signal);
- ClassDB::bind_method(D_METHOD("rename_custom_signal", "name", "new_name"), &VisualScript::rename_custom_signal);
- //ClassDB::bind_method(D_METHOD("set_variable_info","name","info"),&VScript::set_variable_info);
- //ClassDB::bind_method(D_METHOD("get_variable_info","name"),&VScript::set_variable_info);
- ClassDB::bind_method(D_METHOD("set_instance_base_type", "type"), &VisualScript::set_instance_base_type);
- ClassDB::bind_method(D_METHOD("_set_data", "data"), &VisualScript::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &VisualScript::_get_data);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
- ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::INT, "id")));
- }
- VisualScript::VisualScript() {
- base_type = "Object";
- }
- Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_func, int from_node) {
- List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>);
- get_sequence_connection_list(edited_func, sc);
- Set<int> connected;
- for (List<VisualScript::SequenceConnection>::Element *E = sc->front(); E; E = E->next()) {
- if (E->get().from_node == from_node) {
- connected.insert(E->get().from_output);
- }
- }
- memdelete(sc);
- return connected;
- }
- VisualScript::~VisualScript() {
- while (!functions.empty()) {
- remove_function(functions.front()->key());
- }
- }
- ////////////////////////////////////////////
- bool VisualScriptInstance::set(const StringName &p_name, const Variant &p_value) {
- Map<StringName, Variant>::Element *E = variables.find(p_name);
- if (!E)
- return false;
- E->get() = p_value;
- return true;
- }
- bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
- const Map<StringName, Variant>::Element *E = variables.find(p_name);
- if (!E)
- return false;
- r_ret = E->get();
- return true;
- }
- void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {
- if (!E->get()._export)
- continue;
- PropertyInfo p = E->get().info;
- p.name = String(E->key());
- p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
- p_properties->push_back(p);
- }
- }
- Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
- const Map<StringName, VisualScript::Variable>::Element *E = script->variables.find(p_name);
- if (!E) {
- if (r_is_valid)
- *r_is_valid = false;
- ERR_FAIL_V(Variant::NIL);
- }
- if (r_is_valid)
- *r_is_valid = true;
- return E->get().info.type;
- }
- void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
- for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {
- MethodInfo mi;
- mi.name = E->key();
- if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
- Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
- if (vsf.is_valid()) {
- for (int i = 0; i < vsf->get_argument_count(); i++) {
- PropertyInfo arg;
- arg.name = vsf->get_argument_name(i);
- arg.type = vsf->get_argument_type(i);
- mi.arguments.push_back(arg);
- }
- if (!vsf->is_sequenced()) { //assumed constant if not sequenced
- mi.flags |= METHOD_FLAG_CONST;
- }
- //vsf->Get_ for now at least it does not return..
- }
- }
- p_list->push_back(mi);
- }
- }
- bool VisualScriptInstance::has_method(const StringName &p_method) const {
- return script->functions.has(p_method);
- }
- //#define VSDEBUG(m_text) print_line(m_text)
- #define VSDEBUG(m_text)
- void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Variant::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node) {
- ERR_FAIL_COND(node->pass_idx == -1);
- if (pass_stack[node->pass_idx] == p_pass)
- return;
- pass_stack[node->pass_idx] = p_pass;
- if (!node->dependencies.empty()) {
- int dc = node->dependencies.size();
- VisualScriptNodeInstance **deps = node->dependencies.ptrw();
- for (int i = 0; i < dc; i++) {
- _dependency_step(deps[i], p_pass, pass_stack, input_args, output_args, variant_stack, r_error, error_str, r_error_node);
- if (r_error.error != Variant::CallError::CALL_OK)
- return;
- }
- }
- for (int i = 0; i < node->input_port_count; i++) {
- int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;
- if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
- //is a default value (unassigned input port)
- input_args[i] = &default_values[index];
- } else {
- //regular temporary in stack
- input_args[i] = &variant_stack[index];
- }
- }
- for (int i = 0; i < node->output_port_count; i++) {
- output_args[i] = &variant_stack[node->output_ports[i]];
- }
- Variant *working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)NULL;
- node->step(input_args, output_args, VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE, working_mem, r_error, error_str);
- //ignore return
- if (r_error.error != Variant::CallError::CALL_OK) {
- *r_error_node = node;
- }
- }
- Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Variant::CallError &r_error) {
- Map<StringName, Function>::Element *F = functions.find(p_method);
- ERR_FAIL_COND_V(!F, Variant());
- Function *f = &F->get();
- //this call goes separate, so it can e yielded and suspended
- Variant *variant_stack = (Variant *)p_stack;
- bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
- const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
- Variant **output_args = (Variant **)(input_args + max_input_args);
- int flow_max = f->flow_stack_size;
- int *flow_stack = flow_max ? (int *)(output_args + max_output_args) : (int *)NULL;
- int *pass_stack = flow_stack + flow_max;
- String error_str;
- VisualScriptNodeInstance *node = p_node;
- bool error = false;
- int current_node_id = f->node;
- Variant return_value;
- Variant *working_mem = NULL;
- int flow_stack_pos = p_flow_stack_pos;
- #ifdef DEBUG_ENABLED
- if (ScriptDebugger::get_singleton()) {
- VisualScriptLanguage::singleton->enter_function(this, &p_method, variant_stack, &working_mem, ¤t_node_id);
- }
- #endif
- while (true) {
- p_pass++; //increment pass
- current_node_id = node->get_id();
- VSDEBUG("==========AT NODE: " + itos(current_node_id) + " base: " + node->get_base_node()->get_class_name());
- VSDEBUG("AT STACK POS: " + itos(flow_stack_pos));
- //setup working mem
- working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)NULL;
- VSDEBUG("WORKING MEM: " + itos(node->working_mem_idx));
- if (current_node_id == f->node) {
- //if function node, set up function arguments from beginning of stack
- for (int i = 0; i < f->argument_count; i++) {
- input_args[i] = &variant_stack[i];
- }
- } else {
- //run dependencies first
- if (!node->dependencies.empty()) {
- int dc = node->dependencies.size();
- VisualScriptNodeInstance **deps = node->dependencies.ptrw();
- for (int i = 0; i < dc; i++) {
- _dependency_step(deps[i], p_pass, pass_stack, input_args, output_args, variant_stack, r_error, error_str, &node);
- if (r_error.error != Variant::CallError::CALL_OK) {
- error = true;
- current_node_id = node->id;
- break;
- }
- }
- }
- if (!error) {
- //setup input pointers normally
- VSDEBUG("INPUT PORTS: " + itos(node->input_port_count));
- for (int i = 0; i < node->input_port_count; i++) {
- int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;
- if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
- //is a default value (unassigned input port)
- input_args[i] = &default_values[index];
- VSDEBUG("\tPORT " + itos(i) + " DEFAULT VAL");
- } else {
- //regular temporary in stack
- input_args[i] = &variant_stack[index];
- VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(index));
- }
- }
- }
- }
- if (error)
- break;
- //setup output pointers
- VSDEBUG("OUTPUT PORTS: " + itos(node->output_port_count));
- for (int i = 0; i < node->output_port_count; i++) {
- output_args[i] = &variant_stack[node->output_ports[i]];
- VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(node->output_ports[i]));
- }
- //do step
- VisualScriptNodeInstance::StartMode start_mode;
- {
- if (p_resuming_yield) {
- start_mode = VisualScriptNodeInstance::START_MODE_RESUME_YIELD;
- p_resuming_yield = false; // should resume only the first time
- } else if (flow_stack && (flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) {
- //if there is a push bit, it means we are continuing a sequence
- start_mode = VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE;
- } else {
- start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE;
- }
- }
- VSDEBUG("STEP - STARTSEQ: " + itos(start_mode));
- int ret = node->step(input_args, output_args, start_mode, working_mem, r_error, error_str);
- if (r_error.error != Variant::CallError::CALL_OK) {
- //use error from step
- error = true;
- break;
- }
- if (ret & VisualScriptNodeInstance::STEP_YIELD_BIT) {
- //yielded!
- if (node->get_working_memory_size() == 0) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- error_str = RTR("A node yielded without working memory, please read the docs on how to yield properly!");
- error = true;
- break;
- } else {
- Ref<VisualScriptFunctionState> state = *working_mem;
- if (!state.is_valid()) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- error_str = RTR("Node yielded, but did not return a function state in the first working memory.");
- error = true;
- break;
- }
- //step 1, capture all state
- state->instance_id = get_owner_ptr()->get_instance_id();
- state->script_id = get_script()->get_instance_id();
- state->instance = this;
- state->function = p_method;
- state->working_mem_index = node->working_mem_idx;
- state->variant_stack_size = f->max_stack;
- state->node = node;
- state->flow_stack_pos = flow_stack_pos;
- state->stack.resize(p_stack_size);
- state->pass = p_pass;
- copymem(state->stack.ptrw(), p_stack, p_stack_size);
- //step 2, run away, return directly
- r_error.error = Variant::CallError::CALL_OK;
- #ifdef DEBUG_ENABLED
- //will re-enter later, so exiting
- if (ScriptDebugger::get_singleton()) {
- VisualScriptLanguage::singleton->exit_function();
- }
- #endif
- return state;
- }
- }
- #ifdef DEBUG_ENABLED
- if (ScriptDebugger::get_singleton()) {
- // line
- bool do_break = false;
- if (ScriptDebugger::get_singleton()->get_lines_left() > 0) {
- if (ScriptDebugger::get_singleton()->get_depth() <= 0)
- ScriptDebugger::get_singleton()->set_lines_left(ScriptDebugger::get_singleton()->get_lines_left() - 1);
- if (ScriptDebugger::get_singleton()->get_lines_left() <= 0)
- do_break = true;
- }
- if (ScriptDebugger::get_singleton()->is_breakpoint(current_node_id, source))
- do_break = true;
- if (do_break) {
- VisualScriptLanguage::singleton->debug_break("Breakpoint", true);
- }
- ScriptDebugger::get_singleton()->line_poll();
- }
- #endif
- int output = ret & VisualScriptNodeInstance::STEP_MASK;
- VSDEBUG("STEP RETURN: " + itos(ret));
- if (ret & VisualScriptNodeInstance::STEP_EXIT_FUNCTION_BIT) {
- if (node->get_working_memory_size() == 0) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- error_str = RTR("Return value must be assigned to first element of node working memory! Fix your node please.");
- error = true;
- } else {
- //assign from working memory, first element
- return_value = *working_mem;
- }
- VSDEBUG("EXITING FUNCTION - VALUE " + String(return_value));
- break; //exit function requested, bye
- }
- VisualScriptNodeInstance *next = NULL; //next node
- if ((ret == output || ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) && node->sequence_output_count) {
- //if no exit bit was set, and has sequence outputs, guess next node
- if (output < 0 || output >= node->sequence_output_count) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- error_str = RTR("Node returned an invalid sequence output: ") + itos(output);
- error = true;
- break;
- }
- next = node->sequence_outputs[output];
- if (next) {
- VSDEBUG("GOT NEXT NODE - " + itos(next->get_id()));
- } else {
- VSDEBUG("GOT NEXT NODE - NULL");
- }
- }
- if (flow_stack) {
- //update flow stack pos (may have changed)
- flow_stack[flow_stack_pos] = current_node_id;
- //add stack push bit if requested
- if (ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) {
- flow_stack[flow_stack_pos] |= VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT;
- sequence_bits[node->sequence_index] = true; //remember sequence bit
- VSDEBUG("NEXT SEQ - FLAG BIT");
- } else {
- sequence_bits[node->sequence_index] = false; //forget sequence bit
- VSDEBUG("NEXT SEQ - NORMAL");
- }
- if (ret & VisualScriptNodeInstance::STEP_FLAG_GO_BACK_BIT) {
- //go back request
- if (flow_stack_pos > 0) {
- flow_stack_pos--;
- node = instances[flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_MASK];
- VSDEBUG("NEXT IS GO BACK");
- } else {
- VSDEBUG("NEXT IS GO BACK, BUT NO NEXT SO EXIT");
- break; //simply exit without value or error
- }
- } else if (next) {
- if (sequence_bits[next->sequence_index]) {
- // what happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front
- // because each node has a working memory, we can't really do a sub-sequence
- // as a result, the sequence will be restarted and the stack will roll back to find where this node
- // started the sequence
- bool found = false;
- for (int i = flow_stack_pos; i >= 0; i--) {
- if ((flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK) == next->get_id()) {
- flow_stack_pos = i; //roll back and remove bit
- flow_stack[i] = next->get_id();
- sequence_bits[next->sequence_index] = false;
- found = true;
- }
- }
- if (!found) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- error_str = RTR("Found sequence bit but not the node in the stack, report bug!");
- error = true;
- break;
- }
- node = next;
- VSDEBUG("RE-ENTERED A LOOP, RETURNED STACK POS TO - " + itos(flow_stack_pos));
- } else {
- // check for stack overflow
- if (flow_stack_pos + 1 >= flow_max) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- error_str = RTR("Stack overflow with stack depth: ") + itos(output);
- error = true;
- break;
- }
- node = next;
- flow_stack_pos++;
- flow_stack[flow_stack_pos] = node->get_id();
- VSDEBUG("INCREASE FLOW STACK");
- }
- } else {
- //no next node, try to go back in stack to pushed bit
- bool found = false;
- for (int i = flow_stack_pos; i >= 0; i--) {
- VSDEBUG("FS " + itos(i) + " - " + itos(flow_stack[i]));
- if (flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT) {
- node = instances[flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK];
- flow_stack_pos = i;
- found = true;
- break;
- }
- }
- if (!found) {
- VSDEBUG("NO NEXT NODE, NO GO BACK, EXITING");
- break; //done, couldn't find a push stack bit
- }
- VSDEBUG("NO NEXT NODE, GO BACK TO: " + itos(flow_stack_pos));
- }
- } else {
- node = next; //stackless mode, simply assign next node
- }
- }
- if (error) {
- //error
- // function, file, line, error, explanation
- String err_file = script->get_path();
- String err_func = p_method;
- int err_line = current_node_id; //not a line but it works as one
- if (node && (r_error.error != Variant::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) {
- if (error_str != String()) {
- error_str += " ";
- }
- if (r_error.error == Variant::CallError::CALL_ERROR_INVALID_ARGUMENT) {
- int errorarg = r_error.argument;
- error_str += "Cannot convert argument " + itos(errorarg + 1) + " to " + Variant::get_type_name(r_error.expected) + ".";
- } else if (r_error.error == Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS) {
- error_str += "Expected " + itos(r_error.argument) + " arguments.";
- } else if (r_error.error == Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS) {
- error_str += "Expected " + itos(r_error.argument) + " arguments.";
- } else if (r_error.error == Variant::CallError::CALL_ERROR_INVALID_METHOD) {
- error_str += "Invalid Call.";
- } else if (r_error.error == Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL) {
- error_str += "Base Instance is null";
- }
- }
- //if (!GDScriptLanguage::get_singleton()->debug_break(err_text,false)) {
- // debugger break did not happen
- if (!VisualScriptLanguage::singleton->debug_break(error_str, false)) {
- _err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, error_str.utf8().get_data(), ERR_HANDLER_SCRIPT);
- }
- //}
- } else {
- //return_value=
- }
- #ifdef DEBUG_ENABLED
- if (ScriptDebugger::get_singleton()) {
- VisualScriptLanguage::singleton->exit_function();
- }
- #endif
- //clean up variant stack
- for (int i = 0; i < f->max_stack; i++) {
- variant_stack[i].~Variant();
- }
- return return_value;
- }
- Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- r_error.error = Variant::CallError::CALL_OK; //ok by default
- Map<StringName, Function>::Element *F = functions.find(p_method);
- if (!F) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- return Variant();
- }
- VSDEBUG("CALLING: " + String(p_method));
- Function *f = &F->get();
- int total_stack_size = 0;
- total_stack_size += f->max_stack * sizeof(Variant); //variants
- total_stack_size += f->node_count * sizeof(bool);
- total_stack_size += (max_input_args + max_output_args) * sizeof(Variant *); //arguments
- total_stack_size += f->flow_stack_size * sizeof(int); //flow
- total_stack_size += f->pass_stack_size * sizeof(int);
- VSDEBUG("STACK SIZE: " + itos(total_stack_size));
- VSDEBUG("STACK VARIANTS: : " + itos(f->max_stack));
- VSDEBUG("SEQBITS: : " + itos(f->node_count));
- VSDEBUG("MAX INPUT: " + itos(max_input_args));
- VSDEBUG("MAX OUTPUT: " + itos(max_output_args));
- VSDEBUG("FLOW STACK SIZE: " + itos(f->flow_stack_size));
- VSDEBUG("PASS STACK SIZE: " + itos(f->pass_stack_size));
- void *stack = alloca(total_stack_size);
- Variant *variant_stack = (Variant *)stack;
- bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
- const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
- Variant **output_args = (Variant **)(input_args + max_input_args);
- int flow_max = f->flow_stack_size;
- int *flow_stack = flow_max ? (int *)(output_args + max_output_args) : (int *)NULL;
- int *pass_stack = flow_stack + flow_max;
- for (int i = 0; i < f->node_count; i++) {
- sequence_bits[i] = false; //all starts as false
- }
- zeromem(pass_stack, f->pass_stack_size * sizeof(int));
- Map<int, VisualScriptNodeInstance *>::Element *E = instances.find(f->node);
- if (!E) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- ERR_EXPLAIN("No VisualScriptFunction node in function!");
- ERR_FAIL_V(Variant());
- }
- VisualScriptNodeInstance *node = E->get();
- if (flow_stack) {
- flow_stack[0] = node->get_id();
- }
- VSDEBUG("ARGUMENTS: " + itos(f->argument_count) = " RECEIVED: " + itos(p_argcount));
- if (p_argcount < f->argument_count) {
- r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = node->get_input_port_count();
- return Variant();
- }
- if (p_argcount > f->argument_count) {
- r_error.error = Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
- r_error.argument = node->get_input_port_count();
- return Variant();
- }
- //allocate variant stack
- for (int i = 0; i < f->max_stack; i++) {
- memnew_placement(&variant_stack[i], Variant);
- }
- //allocate function arguments (must be copied for yield to work properly)
- for (int i = 0; i < p_argcount; i++) {
- variant_stack[i] = *p_args[i];
- }
- return _call_internal(p_method, stack, total_stack_size, node, 0, 0, false, r_error);
- }
- void VisualScriptInstance::notification(int p_notification) {
- //do nothing as this is called using virtual
- Variant what = p_notification;
- const Variant *whatp = &what;
- Variant::CallError ce;
- call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); //do as call
- }
- Ref<Script> VisualScriptInstance::get_script() const {
- return script;
- }
- MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
- const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method);
- if (!E) {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
- Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
- if (vsf.is_valid()) {
- return vsf->get_rpc_mode();
- }
- }
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {
- script = p_script;
- owner = p_owner;
- source = p_script->get_path();
- max_input_args = 0;
- max_output_args = 0;
- if (Object::cast_to<Node>(p_owner)) {
- //turn on these if they exist and base is a node
- Node *node = Object::cast_to<Node>(p_owner);
- if (p_script->functions.has("_process"))
- node->set_process(true);
- if (p_script->functions.has("_physics_process"))
- node->set_physics_process(true);
- if (p_script->functions.has("_input"))
- node->set_process_input(true);
- if (p_script->functions.has("_unhandled_input"))
- node->set_process_unhandled_input(true);
- if (p_script->functions.has("_unhandled_key_input"))
- node->set_process_unhandled_key_input(true);
- }
- for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {
- variables[E->key()] = E->get().default_value;
- //no hacer que todo exporte, solo las que queres!
- }
- for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {
- Function function;
- function.node = E->get().function_id;
- function.max_stack = 0;
- function.flow_stack_size = 0;
- function.pass_stack_size = 0;
- function.node_count = 0;
- Map<StringName, int> local_var_indices;
- if (function.node < 0) {
- VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->key()));
- ERR_CONTINUE(function.node < 0);
- }
- {
- Ref<VisualScriptFunction> func_node = script->get_node(E->key(), E->get().function_id);
- if (func_node.is_null()) {
- VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->key()));
- }
- ERR_CONTINUE(!func_node.is_valid());
- function.argument_count = func_node->get_argument_count();
- function.max_stack += function.argument_count;
- function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size();
- max_input_args = MAX(max_input_args, function.argument_count);
- }
- //multiple passes are required to set up this complex thing..
- //first create the nodes
- for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
- Ref<VisualScriptNode> node = F->get().node;
- VisualScriptNodeInstance *instance = node->instance(this); //create instance
- ERR_FAIL_COND(!instance);
- instance->base = node.ptr();
- instance->id = F->key();
- instance->input_port_count = node->get_input_value_port_count();
- instance->input_ports = NULL;
- instance->output_port_count = node->get_output_value_port_count();
- instance->output_ports = NULL;
- instance->sequence_output_count = node->get_output_sequence_port_count();
- instance->sequence_index = function.node_count++;
- instance->sequence_outputs = NULL;
- instance->pass_idx = -1;
- if (instance->input_port_count) {
- instance->input_ports = memnew_arr(int, instance->input_port_count);
- for (int i = 0; i < instance->input_port_count; i++) {
- instance->input_ports[i] = -1; //if not assigned, will become default value
- }
- }
- if (instance->output_port_count) {
- instance->output_ports = memnew_arr(int, instance->output_port_count);
- for (int i = 0; i < instance->output_port_count; i++) {
- instance->output_ports[i] = -1; //if not assigned, will output to trash
- }
- }
- if (instance->sequence_output_count) {
- instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count);
- for (int i = 0; i < instance->sequence_output_count; i++) {
- instance->sequence_outputs[i] = NULL; //if it remains null, flow ends here
- }
- }
- if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) {
- //working memory is shared only for this node, for the same variables
- Ref<VisualScriptLocalVar> vslv = node;
- StringName var_name;
- if (Object::cast_to<VisualScriptLocalVar>(*node))
- var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges();
- else
- var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges();
- if (!local_var_indices.has(var_name)) {
- local_var_indices[var_name] = function.max_stack;
- function.max_stack++;
- }
- instance->working_mem_idx = local_var_indices[var_name];
- } else if (instance->get_working_memory_size()) {
- instance->working_mem_idx = function.max_stack;
- function.max_stack += instance->get_working_memory_size();
- } else {
- instance->working_mem_idx = -1; //no working mem
- }
- max_input_args = MAX(max_input_args, instance->input_port_count);
- max_output_args = MAX(max_output_args, instance->output_port_count);
- instances[F->key()] = instance;
- }
- function.trash_pos = function.max_stack++; //create pos for trash
- //second pass, do data connections
- for (const Set<VisualScript::DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {
- VisualScript::DataConnection dc = F->get();
- ERR_CONTINUE(!instances.has(dc.from_node));
- VisualScriptNodeInstance *from = instances[dc.from_node];
- ERR_CONTINUE(!instances.has(dc.to_node));
- VisualScriptNodeInstance *to = instances[dc.to_node];
- ERR_CONTINUE(dc.from_port >= from->output_port_count);
- ERR_CONTINUE(dc.to_port >= to->input_port_count);
- if (from->output_ports[dc.from_port] == -1) {
- int stack_pos = function.max_stack++;
- from->output_ports[dc.from_port] = stack_pos;
- }
- if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) {
- //if the node we are reading from has no output sequence, we must call step() before reading from it.
- if (from->pass_idx == -1) {
- from->pass_idx = function.pass_stack_size;
- function.pass_stack_size++;
- }
- to->dependencies.push_back(from);
- }
- to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; //read from wherever the stack is
- }
- //third pass, do sequence connections
- for (const Set<VisualScript::SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {
- VisualScript::SequenceConnection sc = F->get();
- ERR_CONTINUE(!instances.has(sc.from_node));
- VisualScriptNodeInstance *from = instances[sc.from_node];
- ERR_CONTINUE(!instances.has(sc.to_node));
- VisualScriptNodeInstance *to = instances[sc.to_node];
- ERR_CONTINUE(sc.from_output >= from->sequence_output_count);
- from->sequence_outputs[sc.from_output] = to;
- }
- //fourth pass:
- // 1) unassigned input ports to default values
- // 2) connect unassigned output ports to trash
- for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
- ERR_CONTINUE(!instances.has(F->key()));
- Ref<VisualScriptNode> node = F->get().node;
- VisualScriptNodeInstance *instance = instances[F->key()];
- // connect to default values
- for (int i = 0; i < instance->input_port_count; i++) {
- if (instance->input_ports[i] == -1) {
- //unassigned, connect to default val
- instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT;
- default_values.push_back(node->get_default_input_value(i));
- }
- }
- // connect to trash
- for (int i = 0; i < instance->output_port_count; i++) {
- if (instance->output_ports[i] == -1) {
- instance->output_ports[i] = function.trash_pos; //trash is same for all
- }
- }
- }
- functions[E->key()] = function;
- }
- }
- ScriptLanguage *VisualScriptInstance::get_language() {
- return VisualScriptLanguage::singleton;
- }
- VisualScriptInstance::VisualScriptInstance() {
- }
- VisualScriptInstance::~VisualScriptInstance() {
- if (VisualScriptLanguage::singleton->lock)
- VisualScriptLanguage::singleton->lock->lock();
- script->instances.erase(owner);
- if (VisualScriptLanguage::singleton->lock)
- VisualScriptLanguage::singleton->lock->unlock();
- for (Map<int, VisualScriptNodeInstance *>::Element *E = instances.front(); E; E = E->next()) {
- memdelete(E->get());
- }
- }
- /////////////////////////////////////////////
- /////////////////////
- Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- ERR_FAIL_COND_V(function == StringName(), Variant());
- #ifdef DEBUG_ENABLED
- if (instance_id && !ObjectDB::get_instance(instance_id)) {
- ERR_EXPLAIN("Resumed after yield, but class instance is gone");
- ERR_FAIL_V(Variant());
- }
- if (script_id && !ObjectDB::get_instance(script_id)) {
- ERR_EXPLAIN("Resumed after yield, but script is gone");
- ERR_FAIL_V(Variant());
- }
- #endif
- r_error.error = Variant::CallError::CALL_OK;
- Array args;
- if (p_argcount == 0) {
- r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
- return Variant();
- } else if (p_argcount == 1) {
- //noooneee, reserved for me, me and only me.
- } else {
- for (int i = 0; i < p_argcount - 1; i++) {
- args.push_back(*p_args[i]);
- }
- }
- Ref<VisualScriptFunctionState> self = *p_args[p_argcount - 1]; //hi, I'm myself, needed this to remain alive.
- if (self.is_null()) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = p_argcount - 1;
- r_error.expected = Variant::OBJECT;
- return Variant();
- }
- r_error.error = Variant::CallError::CALL_OK;
- Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;
- *working_mem = args; //arguments go to working mem.
- Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
- function = StringName(); //invalidate
- return ret;
- }
- void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds) {
- Vector<Variant> binds;
- for (int i = 0; i < p_binds.size(); i++) {
- binds.push_back(p_binds[i]);
- }
- binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
- p_obj->connect(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT);
- }
- bool VisualScriptFunctionState::is_valid() const {
- return function != StringName();
- }
- Variant VisualScriptFunctionState::resume(Array p_args) {
- ERR_FAIL_COND_V(function == StringName(), Variant());
- #ifdef DEBUG_ENABLED
- if (instance_id && !ObjectDB::get_instance(instance_id)) {
- ERR_EXPLAIN("Resumed after yield, but class instance is gone");
- ERR_FAIL_V(Variant());
- }
- if (script_id && !ObjectDB::get_instance(script_id)) {
- ERR_EXPLAIN("Resumed after yield, but script is gone");
- ERR_FAIL_V(Variant());
- }
- #endif
- Variant::CallError r_error;
- r_error.error = Variant::CallError::CALL_OK;
- Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;
- *working_mem = p_args; //arguments go to working mem.
- Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
- function = StringName(); //invalidate
- return ret;
- }
- void VisualScriptFunctionState::_bind_methods() {
- ClassDB::bind_method(D_METHOD("connect_to_signal", "obj", "signals", "args"), &VisualScriptFunctionState::connect_to_signal);
- ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("is_valid"), &VisualScriptFunctionState::is_valid);
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &VisualScriptFunctionState::_signal_callback, MethodInfo("_signal_callback"));
- }
- VisualScriptFunctionState::VisualScriptFunctionState() {
- }
- VisualScriptFunctionState::~VisualScriptFunctionState() {
- if (function != StringName()) {
- Variant *s = ((Variant *)stack.ptr());
- for (int i = 0; i < variant_stack_size; i++) {
- s[i].~Variant();
- }
- }
- }
- ///////////////////////////////////////////////
- String VisualScriptLanguage::get_name() const {
- return "VisualScript";
- }
- /* LANGUAGE FUNCTIONS */
- void VisualScriptLanguage::init() {
- }
- String VisualScriptLanguage::get_type() const {
- return "VisualScript";
- }
- String VisualScriptLanguage::get_extension() const {
- return "vs";
- }
- Error VisualScriptLanguage::execute_file(const String &p_path) {
- return OK;
- }
- void VisualScriptLanguage::finish() {
- }
- /* EDITOR FUNCTIONS */
- void VisualScriptLanguage::get_reserved_words(List<String> *p_words) const {
- }
- void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
- }
- void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
- }
- Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- Ref<VisualScript> script;
- script.instance();
- script->set_instance_base_type(p_base_class_name);
- return script;
- }
- bool VisualScriptLanguage::is_using_templates() {
- return true;
- }
- void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
- Ref<VisualScript> script = p_script;
- script->set_instance_base_type(p_base_class_name);
- }
- bool VisualScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
- return false;
- }
- Script *VisualScriptLanguage::create_script() const {
- return memnew(VisualScript);
- }
- bool VisualScriptLanguage::has_named_classes() const {
- return false;
- }
- bool VisualScriptLanguage::supports_builtin_mode() const {
- return true;
- }
- int VisualScriptLanguage::find_function(const String &p_function, const String &p_code) const {
- return -1;
- }
- String VisualScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
- return String();
- }
- void VisualScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
- }
- void VisualScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
- }
- /* DEBUGGER FUNCTIONS */
- bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, const String &p_error) {
- //break because of parse error
- if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
- _debug_parse_err_node = p_node;
- _debug_parse_err_file = p_file;
- _debug_error = p_error;
- ScriptDebugger::get_singleton()->debug(this, false);
- return true;
- } else {
- return false;
- }
- }
- bool VisualScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) {
- if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
- _debug_parse_err_node = -1;
- _debug_parse_err_file = "";
- _debug_error = p_error;
- ScriptDebugger::get_singleton()->debug(this, p_allow_continue);
- return true;
- } else {
- return false;
- }
- }
- String VisualScriptLanguage::debug_get_error() const {
- return _debug_error;
- }
- int VisualScriptLanguage::debug_get_stack_level_count() const {
- if (_debug_parse_err_node >= 0)
- return 1;
- return _debug_call_stack_pos;
- }
- int VisualScriptLanguage::debug_get_stack_level_line(int p_level) const {
- if (_debug_parse_err_node >= 0)
- return _debug_parse_err_node;
- ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, -1);
- int l = _debug_call_stack_pos - p_level - 1;
- return *(_call_stack[l].current_id);
- }
- String VisualScriptLanguage::debug_get_stack_level_function(int p_level) const {
- if (_debug_parse_err_node >= 0)
- return "";
- ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
- int l = _debug_call_stack_pos - p_level - 1;
- return *_call_stack[l].function;
- }
- String VisualScriptLanguage::debug_get_stack_level_source(int p_level) const {
- if (_debug_parse_err_node >= 0)
- return _debug_parse_err_file;
- ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
- int l = _debug_call_stack_pos - p_level - 1;
- return _call_stack[l].instance->get_script_ptr()->get_path();
- }
- void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- if (_debug_parse_err_node >= 0)
- return;
- ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
- int l = _debug_call_stack_pos - p_level - 1;
- const StringName *f = _call_stack[l].function;
- ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));
- //VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];
- VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id];
- ERR_FAIL_COND(!node);
- p_locals->push_back("node_name");
- p_values->push_back(node->get_base_node()->get_text());
- for (int i = 0; i < node->input_port_count; i++) {
- String name = node->get_base_node()->get_input_value_port_info(i).name;
- if (name == String()) {
- name = "in_" + itos(i);
- }
- p_locals->push_back("input/" + name);
- //value is trickier
- int in_from = node->input_ports[i];
- int in_value = in_from & VisualScriptNodeInstance::INPUT_MASK;
- if (in_from & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
- p_values->push_back(_call_stack[l].instance->default_values[in_value]);
- } else {
- p_values->push_back(_call_stack[l].stack[in_value]);
- }
- }
- for (int i = 0; i < node->output_port_count; i++) {
- String name = node->get_base_node()->get_output_value_port_info(i).name;
- if (name == String()) {
- name = "out_" + itos(i);
- }
- p_locals->push_back("output/" + name);
- //value is trickier
- int in_from = node->output_ports[i];
- p_values->push_back(_call_stack[l].stack[in_from]);
- }
- for (int i = 0; i < node->get_working_memory_size(); i++) {
- p_locals->push_back("working_mem/mem_" + itos(i));
- p_values->push_back((*_call_stack[l].work_mem)[i]);
- }
- /*
- ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);
- VisualFunction *f = _call_stack[l].function;
- List<Pair<StringName,int> > locals;
- f->debug_get_stack_member_state(*_call_stack[l].line,&locals);
- for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) {
- p_locals->push_back(E->get().first);
- p_values->push_back(_call_stack[l].stack[E->get().second]);
- }
- */
- }
- void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- if (_debug_parse_err_node >= 0)
- return;
- ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
- int l = _debug_call_stack_pos - p_level - 1;
- Ref<VisualScript> vs = _call_stack[l].instance->get_script();
- if (vs.is_null())
- return;
- List<StringName> vars;
- vs->get_variable_list(&vars);
- for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
- Variant v;
- if (_call_stack[l].instance->get_variable(E->get(), &v)) {
- p_members->push_back("variables/" + E->get());
- p_values->push_back(v);
- }
- }
- }
- void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- //no globals are really reachable in gdscript
- }
- String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
- if (_debug_parse_err_node >= 0)
- return "";
- return "";
- }
- void VisualScriptLanguage::reload_all_scripts() {
- }
- void VisualScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
- }
- /* LOADER FUNCTIONS */
- void VisualScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("vs");
- }
- void VisualScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
- }
- void VisualScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
- }
- void VisualScriptLanguage::profiling_start() {
- }
- void VisualScriptLanguage::profiling_stop() {
- }
- int VisualScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
- return 0;
- }
- int VisualScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
- return 0;
- }
- VisualScriptLanguage *VisualScriptLanguage::singleton = NULL;
- void VisualScriptLanguage::add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func) {
- ERR_FAIL_COND(register_funcs.has(p_name));
- register_funcs[p_name] = p_func;
- }
- void VisualScriptLanguage::remove_register_func(const String &p_name) {
- ERR_FAIL_COND(!register_funcs.has(p_name));
- register_funcs.erase(p_name);
- }
- Ref<VisualScriptNode> VisualScriptLanguage::create_node_from_name(const String &p_name) {
- ERR_FAIL_COND_V(!register_funcs.has(p_name), Ref<VisualScriptNode>());
- return register_funcs[p_name](p_name);
- }
- void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) {
- for (Map<String, VisualScriptNodeRegisterFunc>::Element *E = register_funcs.front(); E; E = E->next()) {
- r_names->push_back(E->key());
- }
- }
- VisualScriptLanguage::VisualScriptLanguage() {
- notification = "_notification";
- _step = "_step";
- _subcall = "_subcall";
- singleton = this;
- #ifndef NO_THREADS
- lock = Mutex::create();
- #endif
- _debug_parse_err_node = -1;
- _debug_parse_err_file = "";
- _debug_call_stack_pos = 0;
- int dmcs = GLOBAL_DEF("debug/settings/visual_script/max_call_stack", 1024);
- ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/visual_script/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/visual_script/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
- if (ScriptDebugger::get_singleton()) {
- //debugging enabled!
- _debug_max_call_stack = dmcs;
- _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
- } else {
- _debug_max_call_stack = 0;
- _call_stack = NULL;
- }
- }
- VisualScriptLanguage::~VisualScriptLanguage() {
- if (lock)
- memdelete(lock);
- if (_call_stack) {
- memdelete_arr(_call_stack);
- }
- singleton = NULL;
- }
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