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- /*************************************************************************/
- /* regex.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef REGEX_H
- #define REGEX_H
- #include "core/array.h"
- #include "core/dictionary.h"
- #include "core/map.h"
- #include "core/reference.h"
- #include "core/ustring.h"
- #include "core/vector.h"
- class RegExMatch : public Reference {
- GDCLASS(RegExMatch, Reference);
- struct Range {
- int start;
- int end;
- };
- String subject;
- Vector<Range> data;
- Map<String, int> names;
- friend class RegEx;
- protected:
- static void _bind_methods();
- int _find(const Variant &p_name) const;
- public:
- String get_subject() const;
- int get_group_count() const;
- Dictionary get_names() const;
- Array get_strings() const;
- String get_string(const Variant &p_name) const;
- int get_start(const Variant &p_name) const;
- int get_end(const Variant &p_name) const;
- };
- class RegEx : public Reference {
- GDCLASS(RegEx, Reference);
- void *general_ctx;
- void *code;
- String pattern;
- void _pattern_info(uint32_t what, void *where) const;
- protected:
- static void _bind_methods();
- public:
- void clear();
- Error compile(const String &p_pattern);
- void _init(const String &p_pattern = "");
- Ref<RegExMatch> search(const String &p_subject, int p_offset = 0, int p_end = -1) const;
- Array search_all(const String &p_subject, int p_offset = 0, int p_end = -1) const;
- String sub(const String &p_subject, const String &p_replacement, bool p_all = false, int p_offset = 0, int p_end = -1) const;
- bool is_valid() const;
- String get_pattern() const;
- int get_group_count() const;
- Array get_names() const;
- RegEx();
- RegEx(const String &p_pattern);
- ~RegEx();
- };
- #endif // REGEX_H
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