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- /*************************************************************************/
- /* gd_mono_class.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GD_MONO_CLASS_H
- #define GD_MONO_CLASS_H
- #include <mono/metadata/debug-helpers.h>
- #include "core/map.h"
- #include "core/ustring.h"
- #include "gd_mono_field.h"
- #include "gd_mono_header.h"
- #include "gd_mono_method.h"
- #include "gd_mono_property.h"
- #include "gd_mono_utils.h"
- class GDMonoClass {
- struct MethodKey {
- struct Hasher {
- static _FORCE_INLINE_ uint32_t hash(const MethodKey &p_key) {
- uint32_t hash = 0;
- GDMonoUtils::hash_combine(hash, p_key.name.hash());
- GDMonoUtils::hash_combine(hash, HashMapHasherDefault::hash(p_key.params_count));
- return hash;
- }
- };
- _FORCE_INLINE_ bool operator==(const MethodKey &p_a) const {
- return p_a.params_count == params_count && p_a.name == name;
- }
- MethodKey() {}
- MethodKey(const StringName &p_name, int p_params_count) {
- name = p_name;
- params_count = p_params_count;
- }
- StringName name;
- int params_count;
- };
- StringName namespace_name;
- StringName class_name;
- MonoClass *mono_class;
- GDMonoAssembly *assembly;
- bool attrs_fetched;
- MonoCustomAttrInfo *attributes;
- // This contains both the original method names and remapped method names from the native Godot identifiers to the C# functions.
- // Most method-related functions refer to this and it's possible this is unintuitive for outside users; this may be a prime location for refactoring or renaming.
- bool methods_fetched;
- HashMap<MethodKey, GDMonoMethod *, MethodKey::Hasher> methods;
- bool method_list_fetched;
- Vector<GDMonoMethod *> method_list;
- bool fields_fetched;
- Map<StringName, GDMonoField *> fields;
- Vector<GDMonoField *> fields_list;
- bool properties_fetched;
- Map<StringName, GDMonoProperty *> properties;
- Vector<GDMonoProperty *> properties_list;
- bool delegates_fetched;
- Map<StringName, GDMonoClass *> delegates;
- Vector<GDMonoClass *> delegates_list;
- friend class GDMonoAssembly;
- GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly);
- public:
- static String get_full_name(MonoClass *p_mono_class);
- static MonoType *get_mono_type(MonoClass *p_mono_class);
- String get_full_name() const;
- MonoType *get_mono_type();
- bool is_assignable_from(GDMonoClass *p_from) const;
- _FORCE_INLINE_ StringName get_namespace() const { return namespace_name; }
- _FORCE_INLINE_ StringName get_name() const { return class_name; }
- _FORCE_INLINE_ MonoClass *get_mono_ptr() const { return mono_class; }
- _FORCE_INLINE_ const GDMonoAssembly *get_assembly() const { return assembly; }
- GDMonoClass *get_parent_class();
- #ifdef TOOLS_ENABLED
- Vector<MonoClassField *> get_enum_fields();
- #endif
- GDMonoMethod *get_fetched_method_unknown_params(const StringName &p_name);
- bool has_fetched_method_unknown_params(const StringName &p_name);
- bool has_attribute(GDMonoClass *p_attr_class);
- MonoObject *get_attribute(GDMonoClass *p_attr_class);
- void fetch_attributes();
- void fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base);
- GDMonoMethod *get_method(const StringName &p_name, int p_params_count = 0);
- GDMonoMethod *get_method(MonoMethod *p_raw_method);
- GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name);
- GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count);
- GDMonoMethod *get_method_with_desc(const String &p_description, bool p_include_namespace);
- void *get_method_thunk(const StringName &p_name, int p_params_count = 0);
- GDMonoField *get_field(const StringName &p_name);
- const Vector<GDMonoField *> &get_all_fields();
- GDMonoProperty *get_property(const StringName &p_name);
- const Vector<GDMonoProperty *> &get_all_properties();
- const Vector<GDMonoClass *> &get_all_delegates();
- const Vector<GDMonoMethod *> &get_all_methods();
- ~GDMonoClass();
- };
- #endif // GD_MONO_CLASS_H
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