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- /*************************************************************************/
- /* csharp_script.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CSHARP_SCRIPT_H
- #define CSHARP_SCRIPT_H
- #include "core/io/resource_loader.h"
- #include "core/io/resource_saver.h"
- #include "core/script_language.h"
- #include "core/self_list.h"
- #include "mono_gc_handle.h"
- #include "mono_gd/gd_mono.h"
- #include "mono_gd/gd_mono_header.h"
- #include "mono_gd/gd_mono_internals.h"
- class CSharpScript;
- class CSharpInstance;
- class CSharpLanguage;
- #ifdef NO_SAFE_CAST
- template <typename TScriptInstance, typename TScriptLanguage>
- TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
- if (!p_inst)
- return NULL;
- return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : NULL;
- }
- #else
- template <typename TScriptInstance, typename TScriptLanguage>
- TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
- return dynamic_cast<TScriptInstance *>(p_inst);
- }
- #endif
- #define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
- class CSharpScript : public Script {
- GDCLASS(CSharpScript, Script)
- friend class CSharpInstance;
- friend class CSharpLanguage;
- friend struct CSharpScriptDepSort;
- bool tool;
- bool valid;
- bool builtin;
- GDMonoClass *base;
- GDMonoClass *native;
- GDMonoClass *script_class;
- Ref<CSharpScript> base_cache; // TODO what's this for?
- Set<Object *> instances;
- #ifdef DEBUG_ENABLED
- Set<ObjectID> pending_reload_instances;
- #endif
- struct StateBackup {
- // TODO
- // Replace with buffer containing the serialized state of managed scripts.
- // Keep variant state backup to use only with script instance placeholders.
- List<Pair<StringName, Variant> > properties;
- };
- #ifdef TOOLS_ENABLED
- Map<ObjectID, CSharpScript::StateBackup> pending_reload_state;
- #endif
- String source;
- StringName name;
- SelfList<CSharpScript> script_list;
- struct Argument {
- String name;
- Variant::Type type;
- };
- Map<StringName, Vector<Argument> > _signals;
- bool signals_invalidated;
- #ifdef TOOLS_ENABLED
- List<PropertyInfo> exported_members_cache; // members_cache
- Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
- Set<PlaceHolderScriptInstance *> placeholders;
- bool source_changed_cache;
- bool exports_invalidated;
- void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
- virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
- #endif
- Map<StringName, PropertyInfo> member_info;
- void _clear();
- void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
- bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> ¶ms);
- bool _update_exports();
- #ifdef TOOLS_ENABLED
- bool _get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
- #endif
- CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
- Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- // Do not use unless you know what you are doing
- friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
- static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class);
- protected:
- static void _bind_methods();
- Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- virtual void _resource_path_changed();
- bool _get(const StringName &p_name, Variant &r_ret) const;
- bool _set(const StringName &p_name, const Variant &p_value);
- void _get_property_list(List<PropertyInfo> *p_properties) const;
- public:
- virtual bool can_instance() const;
- virtual StringName get_instance_base_type() const;
- virtual ScriptInstance *instance_create(Object *p_this);
- virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
- virtual bool instance_has(const Object *p_this) const;
- virtual bool has_source_code() const;
- virtual String get_source_code() const;
- virtual void set_source_code(const String &p_code);
- virtual Error reload(bool p_keep_state = false);
- virtual bool has_script_signal(const StringName &p_signal) const;
- virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
- /* TODO */ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
- virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
- virtual void update_exports();
- virtual bool is_tool() const { return tool; }
- virtual bool is_valid() const { return valid; }
- virtual Ref<Script> get_base_script() const;
- virtual ScriptLanguage *get_language() const;
- virtual void get_script_method_list(List<MethodInfo> *p_list) const;
- bool has_method(const StringName &p_method) const;
- MethodInfo get_method_info(const StringName &p_method) const;
- virtual int get_member_line(const StringName &p_member) const;
- Error load_source_code(const String &p_path);
- StringName get_script_name() const;
- CSharpScript();
- ~CSharpScript();
- };
- class CSharpInstance : public ScriptInstance {
- friend class CSharpScript;
- friend class CSharpLanguage;
- Object *owner;
- bool base_ref;
- bool ref_dying;
- bool unsafe_referenced;
- bool predelete_notified;
- bool destructing_script_instance;
- Ref<CSharpScript> script;
- Ref<MonoGCHandle> gchandle;
- bool _reference_owner_unsafe();
- bool _unreference_owner_unsafe();
- MonoObject *_internal_new_managed();
- // Do not use unless you know what you are doing
- friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
- static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle);
- void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
- MultiplayerAPI::RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
- public:
- MonoObject *get_mono_object() const;
- _FORCE_INLINE_ bool is_destructing_script_instance() { return destructing_script_instance; }
- virtual bool set(const StringName &p_name, const Variant &p_value);
- virtual bool get(const StringName &p_name, Variant &r_ret) const;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
- /* TODO */ virtual void get_method_list(List<MethodInfo> *p_list) const {}
- virtual bool has_method(const StringName &p_method) const;
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
- virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
- void mono_object_disposed(MonoObject *p_obj);
- void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_owner_deleted);
- virtual void refcount_incremented();
- virtual bool refcount_decremented();
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
- virtual void notification(int p_notification);
- void _call_notification(int p_notification);
- virtual Ref<Script> get_script() const;
- virtual ScriptLanguage *get_language();
- CSharpInstance();
- ~CSharpInstance();
- };
- struct CSharpScriptBinding {
- StringName type_name;
- GDMonoClass *wrapper_class;
- Ref<MonoGCHandle> gchandle;
- };
- class CSharpLanguage : public ScriptLanguage {
- friend class CSharpScript;
- friend class CSharpInstance;
- static CSharpLanguage *singleton;
- bool finalizing;
- GDMono *gdmono;
- SelfList<CSharpScript>::List script_list;
- Mutex *script_instances_mutex;
- Mutex *script_gchandle_release_mutex;
- Mutex *language_bind_mutex;
- Map<Object *, CSharpScriptBinding> script_bindings;
- struct StringNameCache {
- StringName _signal_callback;
- StringName _set;
- StringName _get;
- StringName _notification;
- StringName _script_source;
- StringName dotctor; // .ctor
- StringNameCache();
- };
- int lang_idx;
- Dictionary scripts_metadata;
- public:
- StringNameCache string_names;
- _FORCE_INLINE_ int get_language_index() { return lang_idx; }
- void set_language_index(int p_idx);
- _FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
- _FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
- static void release_script_gchandle(Ref<MonoGCHandle> &p_gchandle);
- static void release_script_gchandle(MonoObject *p_pinned_expected_obj, Ref<MonoGCHandle> &p_gchandle);
- bool debug_break(const String &p_error, bool p_allow_continue = true);
- bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
- #ifdef TOOLS_ENABLED
- bool is_assembly_reloading_needed();
- void reload_assemblies(bool p_soft_reload);
- #endif
- void project_assembly_loaded();
- _FORCE_INLINE_ const Dictionary &get_scripts_metadata() { return scripts_metadata; }
- virtual String get_name() const;
- /* LANGUAGE FUNCTIONS */
- virtual String get_type() const;
- virtual String get_extension() const;
- virtual Error execute_file(const String &p_path);
- virtual void init();
- virtual void finish();
- /* EDITOR FUNCTIONS */
- virtual void get_reserved_words(List<String> *p_words) const;
- virtual void get_comment_delimiters(List<String> *p_delimiters) const;
- virtual void get_string_delimiters(List<String> *p_delimiters) const;
- virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
- virtual bool is_using_templates();
- virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
- /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const { return true; }
- virtual String validate_path(const String &p_path) const;
- virtual Script *create_script() const;
- virtual bool has_named_classes() const;
- virtual bool supports_builtin_mode() const;
- /* TODO? */ virtual int find_function(const String &p_function, const String &p_code) const { return -1; }
- virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
- /* TODO? */ Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
- virtual String _get_indentation() const;
- /* TODO? */ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}
- /* TODO */ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) {}
- /* DEBUGGER FUNCTIONS */
- /* TODO */ virtual String debug_get_error() const { return ""; }
- /* TODO */ virtual int debug_get_stack_level_count() const { return 1; }
- /* TODO */ virtual int debug_get_stack_level_line(int p_level) const { return 1; }
- /* TODO */ virtual String debug_get_stack_level_function(int p_level) const { return ""; }
- /* TODO */ virtual String debug_get_stack_level_source(int p_level) const { return ""; }
- /* TODO */ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
- /* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
- /* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
- /* TODO */ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; }
- virtual Vector<StackInfo> debug_get_current_stack_info();
- /* PROFILING FUNCTIONS */
- /* TODO */ virtual void profiling_start() {}
- /* TODO */ virtual void profiling_stop() {}
- /* TODO */ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
- /* TODO */ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
- virtual void frame();
- /* TODO? */ virtual void get_public_functions(List<MethodInfo> *p_functions) const {}
- /* TODO? */ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const {}
- virtual void reload_all_scripts();
- virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
- /* LOADER FUNCTIONS */
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- #ifdef TOOLS_ENABLED
- virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
- virtual bool overrides_external_editor();
- #endif
- /* THREAD ATTACHING */
- virtual void thread_enter();
- virtual void thread_exit();
- // Don't use these. I'm watching you
- virtual void *alloc_instance_binding_data(Object *p_object);
- virtual void free_instance_binding_data(void *p_data);
- virtual void refcount_incremented_instance_binding(Object *p_object);
- virtual bool refcount_decremented_instance_binding(Object *p_object);
- #ifdef DEBUG_ENABLED
- Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
- #endif
- CSharpLanguage();
- ~CSharpLanguage();
- };
- class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
- GDCLASS(ResourceFormatLoaderCSharpScript, ResourceFormatLoader)
- public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- };
- class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {
- GDCLASS(ResourceFormatSaverCSharpScript, ResourceFormatSaver)
- public:
- virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
- virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
- virtual bool recognize(const RES &p_resource) const;
- };
- #endif // CSHARP_SCRIPT_H
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