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- /*************************************************************************/
- /* gdscript_function.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GDSCRIPT_FUNCTION_H
- #define GDSCRIPT_FUNCTION_H
- #include "core/os/thread.h"
- #include "core/pair.h"
- #include "core/reference.h"
- #include "core/script_language.h"
- #include "core/self_list.h"
- #include "core/string_db.h"
- #include "core/variant.h"
- class GDScriptInstance;
- class GDScript;
- struct GDScriptDataType {
- bool has_type;
- enum {
- BUILTIN,
- NATIVE,
- SCRIPT,
- GDSCRIPT
- } kind;
- Variant::Type builtin_type;
- StringName native_type;
- Ref<Script> script_type;
- bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {
- if (!has_type) return true; // Can't type check
- switch (kind) {
- case BUILTIN: {
- Variant::Type var_type = p_variant.get_type();
- bool valid = builtin_type == var_type;
- if (!valid && p_allow_implicit_conversion) {
- valid = Variant::can_convert_strict(var_type, builtin_type);
- }
- return valid;
- } break;
- case NATIVE: {
- if (p_variant.get_type() == Variant::NIL) {
- return true;
- }
- if (p_variant.get_type() != Variant::OBJECT) {
- return false;
- }
- Object *obj = p_variant.operator Object *();
- if (obj && !ClassDB::is_parent_class(obj->get_class_name(), native_type)) {
- return false;
- }
- return true;
- } break;
- case SCRIPT:
- case GDSCRIPT: {
- if (p_variant.get_type() == Variant::NIL) {
- return true;
- }
- if (p_variant.get_type() != Variant::OBJECT) {
- return false;
- }
- Object *obj = p_variant.operator Object *();
- Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : NULL;
- bool valid = false;
- while (base.is_valid()) {
- if (base == script_type) {
- valid = true;
- break;
- }
- base = base->get_base_script();
- }
- return valid;
- } break;
- }
- return false;
- }
- operator PropertyInfo() const {
- PropertyInfo info;
- if (has_type) {
- switch (kind) {
- case BUILTIN: {
- info.type = builtin_type;
- } break;
- case NATIVE: {
- info.type = Variant::OBJECT;
- info.class_name = native_type;
- } break;
- case SCRIPT:
- case GDSCRIPT: {
- info.type = Variant::OBJECT;
- info.class_name = script_type->get_instance_base_type();
- } break;
- }
- } else {
- info.type = Variant::NIL;
- info.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
- }
- return info;
- }
- GDScriptDataType() :
- has_type(false) {}
- };
- class GDScriptFunction {
- public:
- enum Opcode {
- OPCODE_OPERATOR,
- OPCODE_EXTENDS_TEST,
- OPCODE_IS_BUILTIN,
- OPCODE_SET,
- OPCODE_GET,
- OPCODE_SET_NAMED,
- OPCODE_GET_NAMED,
- OPCODE_SET_MEMBER,
- OPCODE_GET_MEMBER,
- OPCODE_ASSIGN,
- OPCODE_ASSIGN_TRUE,
- OPCODE_ASSIGN_FALSE,
- OPCODE_ASSIGN_TYPED_BUILTIN,
- OPCODE_ASSIGN_TYPED_NATIVE,
- OPCODE_ASSIGN_TYPED_SCRIPT,
- OPCODE_CAST_TO_BUILTIN,
- OPCODE_CAST_TO_NATIVE,
- OPCODE_CAST_TO_SCRIPT,
- OPCODE_CONSTRUCT, //only for basic types!!
- OPCODE_CONSTRUCT_ARRAY,
- OPCODE_CONSTRUCT_DICTIONARY,
- OPCODE_CALL,
- OPCODE_CALL_RETURN,
- OPCODE_CALL_BUILT_IN,
- OPCODE_CALL_SELF,
- OPCODE_CALL_SELF_BASE,
- OPCODE_YIELD,
- OPCODE_YIELD_SIGNAL,
- OPCODE_YIELD_RESUME,
- OPCODE_JUMP,
- OPCODE_JUMP_IF,
- OPCODE_JUMP_IF_NOT,
- OPCODE_JUMP_TO_DEF_ARGUMENT,
- OPCODE_RETURN,
- OPCODE_ITERATE_BEGIN,
- OPCODE_ITERATE,
- OPCODE_ASSERT,
- OPCODE_BREAKPOINT,
- OPCODE_LINE,
- OPCODE_END
- };
- enum Address {
- ADDR_BITS = 24,
- ADDR_MASK = ((1 << ADDR_BITS) - 1),
- ADDR_TYPE_MASK = ~ADDR_MASK,
- ADDR_TYPE_SELF = 0,
- ADDR_TYPE_CLASS = 1,
- ADDR_TYPE_MEMBER = 2,
- ADDR_TYPE_CLASS_CONSTANT = 3,
- ADDR_TYPE_LOCAL_CONSTANT = 4,
- ADDR_TYPE_STACK = 5,
- ADDR_TYPE_STACK_VARIABLE = 6,
- ADDR_TYPE_GLOBAL = 7,
- ADDR_TYPE_NAMED_GLOBAL = 8,
- ADDR_TYPE_NIL = 9
- };
- struct StackDebug {
- int line;
- int pos;
- bool added;
- StringName identifier;
- };
- private:
- friend class GDScriptCompiler;
- StringName source;
- mutable Variant nil;
- mutable Variant *_constants_ptr;
- int _constant_count;
- const StringName *_global_names_ptr;
- int _global_names_count;
- #ifdef TOOLS_ENABLED
- const StringName *_named_globals_ptr;
- int _named_globals_count;
- #endif
- const int *_default_arg_ptr;
- int _default_arg_count;
- const int *_code_ptr;
- int _code_size;
- int _argument_count;
- int _stack_size;
- int _call_size;
- int _initial_line;
- bool _static;
- MultiplayerAPI::RPCMode rpc_mode;
- GDScript *_script;
- StringName name;
- Vector<Variant> constants;
- Vector<StringName> global_names;
- #ifdef TOOLS_ENABLED
- Vector<StringName> named_globals;
- #endif
- Vector<int> default_arguments;
- Vector<int> code;
- Vector<GDScriptDataType> argument_types;
- GDScriptDataType return_type;
- #ifdef TOOLS_ENABLED
- Vector<StringName> arg_names;
- #endif
- List<StackDebug> stack_debug;
- _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant *p_stack, String &r_error) const;
- _FORCE_INLINE_ String _get_call_error(const Variant::CallError &p_err, const String &p_where, const Variant **argptrs) const;
- friend class GDScriptLanguage;
- SelfList<GDScriptFunction> function_list;
- #ifdef DEBUG_ENABLED
- CharString func_cname;
- const char *_func_cname;
- struct Profile {
- StringName signature;
- uint64_t call_count;
- uint64_t self_time;
- uint64_t total_time;
- uint64_t frame_call_count;
- uint64_t frame_self_time;
- uint64_t frame_total_time;
- uint64_t last_frame_call_count;
- uint64_t last_frame_self_time;
- uint64_t last_frame_total_time;
- } profile;
- #endif
- public:
- struct CallState {
- ObjectID instance_id;
- GDScriptInstance *instance;
- Vector<uint8_t> stack;
- int stack_size;
- Variant self;
- uint32_t alloca_size;
- Ref<GDScript> script;
- int ip;
- int line;
- int defarg;
- Variant result;
- };
- _FORCE_INLINE_ bool is_static() const { return _static; }
- const int *get_code() const; //used for debug
- int get_code_size() const;
- Variant get_constant(int p_idx) const;
- StringName get_global_name(int p_idx) const;
- StringName get_name() const;
- int get_max_stack_size() const;
- int get_default_argument_count() const;
- int get_default_argument_addr(int p_idx) const;
- GDScriptDataType get_return_type() const;
- GDScriptDataType get_argument_type(int p_idx) const;
- GDScript *get_script() const { return _script; }
- StringName get_source() const { return source; }
- void debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const;
- _FORCE_INLINE_ bool is_empty() const { return _code_size == 0; }
- int get_argument_count() const { return _argument_count; }
- StringName get_argument_name(int p_idx) const {
- #ifdef TOOLS_ENABLED
- ERR_FAIL_INDEX_V(p_idx, arg_names.size(), StringName());
- return arg_names[p_idx];
- #else
- return StringName();
- #endif
- }
- Variant get_default_argument(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), Variant());
- return default_arguments[p_idx];
- }
- Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = NULL);
- _FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
- GDScriptFunction();
- ~GDScriptFunction();
- };
- class GDScriptFunctionState : public Reference {
- GDCLASS(GDScriptFunctionState, Reference);
- friend class GDScriptFunction;
- GDScriptFunction *function;
- GDScriptFunction::CallState state;
- Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- Ref<GDScriptFunctionState> first_state;
- protected:
- static void _bind_methods();
- public:
- bool is_valid(bool p_extended_check = false) const;
- Variant resume(const Variant &p_arg = Variant());
- GDScriptFunctionState();
- ~GDScriptFunctionState();
- };
- #endif // GDSCRIPT_FUNCTION_H
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