gdscript.h 20 KB

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  1. /*************************************************************************/
  2. /* gdscript.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_H
  31. #define GDSCRIPT_H
  32. #include "core/io/resource_loader.h"
  33. #include "core/io/resource_saver.h"
  34. #include "core/script_language.h"
  35. #include "gdscript_function.h"
  36. class GDScriptNativeClass : public Reference {
  37. GDCLASS(GDScriptNativeClass, Reference);
  38. StringName name;
  39. protected:
  40. bool _get(const StringName &p_name, Variant &r_ret) const;
  41. static void _bind_methods();
  42. public:
  43. _FORCE_INLINE_ const StringName &get_name() const { return name; }
  44. Variant _new();
  45. Object *instance();
  46. GDScriptNativeClass(const StringName &p_name);
  47. };
  48. class GDScript : public Script {
  49. GDCLASS(GDScript, Script);
  50. bool tool;
  51. bool valid;
  52. struct MemberInfo {
  53. int index;
  54. StringName setter;
  55. StringName getter;
  56. MultiplayerAPI::RPCMode rpc_mode;
  57. GDScriptDataType data_type;
  58. };
  59. friend class GDScriptInstance;
  60. friend class GDScriptFunction;
  61. friend class GDScriptCompiler;
  62. friend class GDScriptFunctions;
  63. friend class GDScriptLanguage;
  64. Variant _static_ref; //used for static call
  65. Ref<GDScriptNativeClass> native;
  66. Ref<GDScript> base;
  67. GDScript *_base; //fast pointer access
  68. GDScript *_owner; //for subclasses
  69. Set<StringName> members; //members are just indices to the instanced script.
  70. Map<StringName, Variant> constants;
  71. Map<StringName, GDScriptFunction *> member_functions;
  72. Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
  73. Map<StringName, Ref<GDScript> > subclasses;
  74. Map<StringName, Vector<StringName> > _signals;
  75. #ifdef TOOLS_ENABLED
  76. Map<StringName, int> member_lines;
  77. Map<StringName, Variant> member_default_values;
  78. List<PropertyInfo> members_cache;
  79. Map<StringName, Variant> member_default_values_cache;
  80. Ref<GDScript> base_cache;
  81. Set<ObjectID> inheriters_cache;
  82. bool source_changed_cache;
  83. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  84. #endif
  85. Map<StringName, PropertyInfo> member_info;
  86. GDScriptFunction *initializer; //direct pointer to _init , faster to locate
  87. int subclass_count;
  88. Set<Object *> instances;
  89. //exported members
  90. String source;
  91. String path;
  92. String name;
  93. SelfList<GDScript> script_list;
  94. GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
  95. void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
  96. #ifdef TOOLS_ENABLED
  97. Set<PlaceHolderScriptInstance *> placeholders;
  98. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  99. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  100. #endif
  101. #ifdef DEBUG_ENABLED
  102. Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state;
  103. #endif
  104. bool _update_exports();
  105. protected:
  106. bool _get(const StringName &p_name, Variant &r_ret) const;
  107. bool _set(const StringName &p_name, const Variant &p_value);
  108. void _get_property_list(List<PropertyInfo> *p_properties) const;
  109. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  110. //void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  111. static void _bind_methods();
  112. public:
  113. virtual bool is_valid() const { return valid; }
  114. const Map<StringName, Ref<GDScript> > &get_subclasses() const { return subclasses; }
  115. const Map<StringName, Variant> &get_constants() const { return constants; }
  116. const Set<StringName> &get_members() const { return members; }
  117. const GDScriptDataType &get_member_type(const StringName &p_member) const {
  118. CRASH_COND(!member_indices.has(p_member));
  119. return member_indices[p_member].data_type;
  120. }
  121. const Map<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
  122. const Ref<GDScriptNativeClass> &get_native() const { return native; }
  123. const String &get_script_class_name() const { return name; }
  124. virtual bool has_script_signal(const StringName &p_signal) const;
  125. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  126. bool is_tool() const { return tool; }
  127. Ref<GDScript> get_base() const;
  128. const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
  129. const Map<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
  130. StringName debug_get_member_by_index(int p_idx) const;
  131. Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  132. virtual bool can_instance() const;
  133. virtual Ref<Script> get_base_script() const;
  134. virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
  135. virtual ScriptInstance *instance_create(Object *p_this);
  136. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
  137. virtual bool instance_has(const Object *p_this) const;
  138. virtual bool has_source_code() const;
  139. virtual String get_source_code() const;
  140. virtual void set_source_code(const String &p_code);
  141. virtual void update_exports();
  142. virtual Error reload(bool p_keep_state = false);
  143. void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
  144. Error load_source_code(const String &p_path);
  145. Error load_byte_code(const String &p_path);
  146. Vector<uint8_t> get_as_byte_code() const;
  147. bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  148. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  149. virtual bool has_method(const StringName &p_method) const;
  150. virtual MethodInfo get_method_info(const StringName &p_method) const;
  151. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  152. virtual ScriptLanguage *get_language() const;
  153. virtual int get_member_line(const StringName &p_member) const {
  154. #ifdef TOOLS_ENABLED
  155. if (member_lines.has(p_member))
  156. return member_lines[p_member];
  157. else
  158. #endif
  159. return -1;
  160. }
  161. virtual void get_constants(Map<StringName, Variant> *p_constants);
  162. virtual void get_members(Set<StringName> *p_members);
  163. GDScript();
  164. ~GDScript();
  165. };
  166. class GDScriptInstance : public ScriptInstance {
  167. friend class GDScript;
  168. friend class GDScriptFunction;
  169. friend class GDScriptFunctions;
  170. friend class GDScriptCompiler;
  171. Object *owner;
  172. Ref<GDScript> script;
  173. #ifdef DEBUG_ENABLED
  174. Map<StringName, int> member_indices_cache; //used only for hot script reloading
  175. #endif
  176. Vector<Variant> members;
  177. bool base_ref;
  178. void _ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount);
  179. public:
  180. virtual Object *get_owner() { return owner; }
  181. virtual bool set(const StringName &p_name, const Variant &p_value);
  182. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  183. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  184. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
  185. virtual void get_method_list(List<MethodInfo> *p_list) const;
  186. virtual bool has_method(const StringName &p_method) const;
  187. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  188. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  189. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  190. Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
  191. virtual void notification(int p_notification);
  192. virtual Ref<Script> get_script() const;
  193. virtual ScriptLanguage *get_language();
  194. void set_path(const String &p_path);
  195. void reload_members();
  196. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  197. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  198. GDScriptInstance();
  199. ~GDScriptInstance();
  200. };
  201. #ifdef DEBUG_ENABLED
  202. struct GDScriptWarning {
  203. enum Code {
  204. UNASSIGNED_VARIABLE, // Variable used but never assigned
  205. UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc)
  206. UNUSED_VARIABLE, // Local variable is declared but never used
  207. UNUSED_CLASS_VARIABLE, // Class variable is declared but never used in the file
  208. UNUSED_ARGUMENT, // Function argument is never used
  209. UNREACHABLE_CODE, // Code after a return statement
  210. STANDALONE_EXPRESSION, // Expression not assigned to a variable
  211. VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable
  212. NARROWING_CONVERSION, // Float value into an integer slot, precision is lost
  213. FUNCTION_MAY_YIELD, // Typed assign of function call that yields (it may return a function state)
  214. VARIABLE_CONFLICTS_FUNCTION, // Variable has the same name of a function
  215. FUNCTION_CONFLICTS_VARIABLE, // Function has the same name of a variable
  216. FUNCTION_CONFLICTS_CONSTANT, // Function has the same name of a constant
  217. INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible
  218. UNUSED_SIGNAL, // Signal is defined but never emitted
  219. RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used
  220. PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name
  221. CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name
  222. FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name
  223. INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded
  224. UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes)
  225. UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes)
  226. UNSAFE_CAST, // Cast used in an unknown type
  227. UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument
  228. DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced
  229. WARNING_MAX,
  230. } code;
  231. Vector<String> symbols;
  232. int line;
  233. String get_name() const;
  234. String get_message() const;
  235. static String get_name_from_code(Code p_code);
  236. static Code get_code_from_name(const String &p_name);
  237. GDScriptWarning() :
  238. code(WARNING_MAX),
  239. line(-1) {}
  240. };
  241. #endif // DEBUG_ENABLED
  242. class GDScriptLanguage : public ScriptLanguage {
  243. static GDScriptLanguage *singleton;
  244. Variant *_global_array;
  245. Vector<Variant> global_array;
  246. Map<StringName, int> globals;
  247. Map<StringName, Variant> named_globals;
  248. struct CallLevel {
  249. Variant *stack;
  250. GDScriptFunction *function;
  251. GDScriptInstance *instance;
  252. int *ip;
  253. int *line;
  254. };
  255. int _debug_parse_err_line;
  256. String _debug_parse_err_file;
  257. String _debug_error;
  258. int _debug_call_stack_pos;
  259. int _debug_max_call_stack;
  260. CallLevel *_call_stack;
  261. void _add_global(const StringName &p_name, const Variant &p_value);
  262. friend class GDScriptInstance;
  263. Mutex *lock;
  264. friend class GDScript;
  265. SelfList<GDScript>::List script_list;
  266. friend class GDScriptFunction;
  267. SelfList<GDScriptFunction>::List function_list;
  268. bool profiling;
  269. uint64_t script_frame_time;
  270. public:
  271. int calls;
  272. bool debug_break(const String &p_error, bool p_allow_continue = true);
  273. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  274. _FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
  275. if (Thread::get_main_id() != Thread::get_caller_id())
  276. return; //no support for other threads than main for now
  277. if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
  278. ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() + 1);
  279. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  280. //stack overflow
  281. _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
  282. ScriptDebugger::get_singleton()->debug(this);
  283. return;
  284. }
  285. _call_stack[_debug_call_stack_pos].stack = p_stack;
  286. _call_stack[_debug_call_stack_pos].instance = p_instance;
  287. _call_stack[_debug_call_stack_pos].function = p_function;
  288. _call_stack[_debug_call_stack_pos].ip = p_ip;
  289. _call_stack[_debug_call_stack_pos].line = p_line;
  290. _debug_call_stack_pos++;
  291. }
  292. _FORCE_INLINE_ void exit_function() {
  293. if (Thread::get_main_id() != Thread::get_caller_id())
  294. return; //no support for other threads than main for now
  295. if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
  296. ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() - 1);
  297. if (_debug_call_stack_pos == 0) {
  298. _debug_error = "Stack Underflow (Engine Bug)";
  299. ScriptDebugger::get_singleton()->debug(this);
  300. return;
  301. }
  302. _debug_call_stack_pos--;
  303. }
  304. virtual Vector<StackInfo> debug_get_current_stack_info() {
  305. if (Thread::get_main_id() != Thread::get_caller_id())
  306. return Vector<StackInfo>();
  307. Vector<StackInfo> csi;
  308. csi.resize(_debug_call_stack_pos);
  309. for (int i = 0; i < _debug_call_stack_pos; i++) {
  310. csi.write[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0;
  311. if (_call_stack[i].function)
  312. csi.write[_debug_call_stack_pos - i - 1].func = _call_stack[i].function->get_name();
  313. csi.write[_debug_call_stack_pos - i - 1].file = _call_stack[i].function->get_script()->get_path();
  314. }
  315. return csi;
  316. }
  317. struct {
  318. StringName _init;
  319. StringName _notification;
  320. StringName _set;
  321. StringName _get;
  322. StringName _get_property_list;
  323. StringName _script_source;
  324. } strings;
  325. _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
  326. _FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
  327. _FORCE_INLINE_ const Map<StringName, int> &get_global_map() const { return globals; }
  328. _FORCE_INLINE_ const Map<StringName, Variant> &get_named_globals_map() const { return named_globals; }
  329. _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
  330. virtual String get_name() const;
  331. /* LANGUAGE FUNCTIONS */
  332. virtual void init();
  333. virtual String get_type() const;
  334. virtual String get_extension() const;
  335. virtual Error execute_file(const String &p_path);
  336. virtual void finish();
  337. /* EDITOR FUNCTIONS */
  338. virtual void get_reserved_words(List<String> *p_words) const;
  339. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  340. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  341. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  342. virtual bool is_using_templates();
  343. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  344. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const;
  345. virtual Script *create_script() const;
  346. virtual bool has_named_classes() const;
  347. virtual bool supports_builtin_mode() const;
  348. virtual bool can_inherit_from_file() { return true; }
  349. virtual int find_function(const String &p_function, const String &p_code) const;
  350. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
  351. virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_forced, String &r_call_hint);
  352. #ifdef TOOLS_ENABLED
  353. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result);
  354. #endif
  355. virtual String _get_indentation() const;
  356. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  357. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  358. virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value);
  359. virtual void remove_named_global_constant(const StringName &p_name);
  360. /* DEBUGGER FUNCTIONS */
  361. virtual String debug_get_error() const;
  362. virtual int debug_get_stack_level_count() const;
  363. virtual int debug_get_stack_level_line(int p_level) const;
  364. virtual String debug_get_stack_level_function(int p_level) const;
  365. virtual String debug_get_stack_level_source(int p_level) const;
  366. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  367. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  368. virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
  369. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  370. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
  371. virtual void reload_all_scripts();
  372. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  373. virtual void frame();
  374. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  375. virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
  376. virtual void profiling_start();
  377. virtual void profiling_stop();
  378. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  379. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  380. /* LOADER FUNCTIONS */
  381. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  382. /* GLOBAL CLASSES */
  383. virtual bool handles_global_class_type(const String &p_type) const;
  384. virtual String get_global_class_name(const String &p_path, String *r_base_type = NULL, String *r_icon_path = NULL) const;
  385. GDScriptLanguage();
  386. ~GDScriptLanguage();
  387. };
  388. class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
  389. GDCLASS(ResourceFormatLoaderGDScript, ResourceFormatLoader)
  390. public:
  391. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  392. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  393. virtual bool handles_type(const String &p_type) const;
  394. virtual String get_resource_type(const String &p_path) const;
  395. };
  396. class ResourceFormatSaverGDScript : public ResourceFormatSaver {
  397. GDCLASS(ResourceFormatSaverGDScript, ResourceFormatSaver)
  398. public:
  399. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  400. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  401. virtual bool recognize(const RES &p_resource) const;
  402. };
  403. #endif // GDSCRIPT_H