nativescript.cpp 48 KB

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  1. /*************************************************************************/
  2. /* nativescript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "nativescript.h"
  31. #include "gdnative/gdnative.h"
  32. #include "core/global_constants.h"
  33. #include "core/io/file_access_encrypted.h"
  34. #include "core/os/file_access.h"
  35. #include "core/os/os.h"
  36. #include "core/project_settings.h"
  37. #include "scene/main/scene_tree.h"
  38. #include "scene/resources/scene_format_text.h"
  39. #include <stdlib.h>
  40. #ifndef NO_THREADS
  41. #include "core/os/thread.h"
  42. #endif
  43. #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
  44. #include "api_generator.h"
  45. #endif
  46. #ifdef TOOLS_ENABLED
  47. #include "editor/editor_node.h"
  48. #endif
  49. void NativeScript::_bind_methods() {
  50. ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
  51. ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name);
  52. ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library);
  53. ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library);
  54. ClassDB::bind_method(D_METHOD("set_script_class_name", "class_name"), &NativeScript::set_script_class_name);
  55. ClassDB::bind_method(D_METHOD("get_script_class_name"), &NativeScript::get_script_class_name);
  56. ClassDB::bind_method(D_METHOD("set_script_class_icon_path", "icon_path"), &NativeScript::set_script_class_icon_path);
  57. ClassDB::bind_method(D_METHOD("get_script_class_icon_path"), &NativeScript::get_script_class_icon_path);
  58. ClassDB::bind_method(D_METHOD("get_class_documentation"), &NativeScript::get_class_documentation);
  59. ClassDB::bind_method(D_METHOD("get_method_documentation", "method"), &NativeScript::get_method_documentation);
  60. ClassDB::bind_method(D_METHOD("get_signal_documentation", "signal_name"), &NativeScript::get_signal_documentation);
  61. ClassDB::bind_method(D_METHOD("get_property_documentation", "path"), &NativeScript::get_property_documentation);
  62. ADD_PROPERTY(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
  63. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
  64. ADD_GROUP("Script Class", "script_class_");
  65. ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_name"), "set_script_class_name", "get_script_class_name");
  66. ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_icon_path", PROPERTY_HINT_FILE), "set_script_class_icon_path", "get_script_class_icon_path");
  67. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo(Variant::OBJECT, "new"));
  68. }
  69. #define NSL NativeScriptLanguage::get_singleton()
  70. #ifdef TOOLS_ENABLED
  71. void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
  72. NativeScriptDesc *script_data = get_script_desc();
  73. ERR_FAIL_COND(!script_data);
  74. List<PropertyInfo> info;
  75. get_script_property_list(&info);
  76. Map<StringName, Variant> values;
  77. for (List<PropertyInfo>::Element *E = info.front(); E; E = E->next()) {
  78. Variant value;
  79. get_property_default_value(E->get().name, value);
  80. values[E->get().name] = value;
  81. }
  82. p_placeholder->update(info, values);
  83. }
  84. void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  85. placeholders.erase(p_placeholder);
  86. }
  87. #endif
  88. void NativeScript::set_class_name(String p_class_name) {
  89. class_name = p_class_name;
  90. }
  91. String NativeScript::get_class_name() const {
  92. return class_name;
  93. }
  94. void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
  95. if (!library.is_null()) {
  96. WARN_PRINT("library on NativeScript already set. Do nothing.");
  97. return;
  98. }
  99. library = p_library;
  100. lib_path = library->get_current_library_path();
  101. #ifndef NO_THREADS
  102. if (Thread::get_caller_id() != Thread::get_main_id()) {
  103. NSL->defer_init_library(p_library, this);
  104. } else
  105. #endif
  106. {
  107. NSL->init_library(p_library);
  108. NSL->register_script(this);
  109. }
  110. }
  111. Ref<GDNativeLibrary> NativeScript::get_library() const {
  112. return library;
  113. }
  114. void NativeScript::set_script_class_name(String p_type) {
  115. script_class_name = p_type;
  116. }
  117. String NativeScript::get_script_class_name() const {
  118. return script_class_name;
  119. }
  120. void NativeScript::set_script_class_icon_path(String p_icon_path) {
  121. script_class_icon_path = p_icon_path;
  122. }
  123. String NativeScript::get_script_class_icon_path() const {
  124. return script_class_icon_path;
  125. }
  126. bool NativeScript::can_instance() const {
  127. NativeScriptDesc *script_data = get_script_desc();
  128. #ifdef TOOLS_ENABLED
  129. return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
  130. #else
  131. return script_data;
  132. #endif
  133. }
  134. Ref<Script> NativeScript::get_base_script() const {
  135. NativeScriptDesc *script_data = get_script_desc();
  136. if (!script_data)
  137. return Ref<Script>();
  138. NativeScript *script = (NativeScript *)NSL->create_script();
  139. Ref<NativeScript> ns = Ref<NativeScript>(script);
  140. ERR_FAIL_COND_V(!ns.is_valid(), Ref<Script>());
  141. ns->set_class_name(script_data->base);
  142. ns->set_library(get_library());
  143. return ns;
  144. }
  145. StringName NativeScript::get_instance_base_type() const {
  146. NativeScriptDesc *script_data = get_script_desc();
  147. if (!script_data)
  148. return "";
  149. return script_data->base_native_type;
  150. }
  151. ScriptInstance *NativeScript::instance_create(Object *p_this) {
  152. NativeScriptDesc *script_data = get_script_desc();
  153. if (!script_data) {
  154. return NULL;
  155. }
  156. #ifdef TOOLS_ENABLED
  157. if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
  158. // placeholder for nodes. For tools we want the rool thing.
  159. PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
  160. placeholders.insert(sins);
  161. if (script_data->create_func.create_func) {
  162. script_data->create_func.create_func(
  163. (godot_object *)p_this,
  164. script_data->create_func.method_data);
  165. }
  166. _update_placeholder(sins);
  167. return sins;
  168. }
  169. #endif
  170. NativeScriptInstance *nsi = memnew(NativeScriptInstance);
  171. nsi->owner = p_this;
  172. nsi->script = Ref<NativeScript>(this);
  173. #ifndef TOOLS_ENABLED
  174. if (!ScriptServer::is_scripting_enabled()) {
  175. nsi->userdata = NULL;
  176. } else {
  177. nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
  178. }
  179. #else
  180. nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
  181. #endif
  182. #ifndef NO_THREADS
  183. owners_lock->lock();
  184. #endif
  185. instance_owners.insert(p_this);
  186. #ifndef NO_THREADS
  187. owners_lock->unlock();
  188. #endif
  189. return nsi;
  190. }
  191. bool NativeScript::instance_has(const Object *p_this) const {
  192. return instance_owners.has((Object *)p_this);
  193. }
  194. bool NativeScript::has_source_code() const {
  195. return false;
  196. }
  197. String NativeScript::get_source_code() const {
  198. return "";
  199. }
  200. void NativeScript::set_source_code(const String &p_code) {
  201. }
  202. Error NativeScript::reload(bool p_keep_state) {
  203. return FAILED;
  204. }
  205. bool NativeScript::has_method(const StringName &p_method) const {
  206. NativeScriptDesc *script_data = get_script_desc();
  207. while (script_data) {
  208. if (script_data->methods.has(p_method))
  209. return true;
  210. script_data = script_data->base_data;
  211. }
  212. return false;
  213. }
  214. MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
  215. NativeScriptDesc *script_data = get_script_desc();
  216. if (!script_data)
  217. return MethodInfo();
  218. while (script_data) {
  219. Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);
  220. if (M)
  221. return M->get().info;
  222. script_data = script_data->base_data;
  223. }
  224. return MethodInfo();
  225. }
  226. bool NativeScript::is_valid() const {
  227. return true;
  228. }
  229. bool NativeScript::is_tool() const {
  230. NativeScriptDesc *script_data = get_script_desc();
  231. if (script_data)
  232. return script_data->is_tool;
  233. return false;
  234. }
  235. ScriptLanguage *NativeScript::get_language() const {
  236. return NativeScriptLanguage::get_singleton();
  237. }
  238. bool NativeScript::has_script_signal(const StringName &p_signal) const {
  239. NativeScriptDesc *script_data = get_script_desc();
  240. while (script_data) {
  241. if (script_data->signals_.has(p_signal))
  242. return true;
  243. script_data = script_data->base_data;
  244. }
  245. return false;
  246. }
  247. void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  248. NativeScriptDesc *script_data = get_script_desc();
  249. if (!script_data)
  250. return;
  251. Set<MethodInfo> signals_;
  252. while (script_data) {
  253. for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
  254. signals_.insert(S->get().signal);
  255. }
  256. script_data = script_data->base_data;
  257. }
  258. for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
  259. r_signals->push_back(E->get());
  260. }
  261. }
  262. bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  263. NativeScriptDesc *script_data = get_script_desc();
  264. OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P;
  265. while (!P && script_data) {
  266. P = script_data->properties.find(p_property);
  267. script_data = script_data->base_data;
  268. }
  269. if (!P)
  270. return false;
  271. r_value = P.get().default_value;
  272. return true;
  273. }
  274. void NativeScript::update_exports() {
  275. }
  276. void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
  277. NativeScriptDesc *script_data = get_script_desc();
  278. if (!script_data)
  279. return;
  280. Set<MethodInfo> methods;
  281. while (script_data) {
  282. for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
  283. methods.insert(E->get().info);
  284. }
  285. script_data = script_data->base_data;
  286. }
  287. for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
  288. p_list->push_back(E->get());
  289. }
  290. }
  291. void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
  292. NativeScriptDesc *script_data = get_script_desc();
  293. Set<StringName> existing_properties;
  294. List<PropertyInfo>::Element *original_back = p_list->back();
  295. while (script_data) {
  296. List<PropertyInfo>::Element *insert_position = original_back;
  297. for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
  298. if (!existing_properties.has(E.key())) {
  299. insert_position = p_list->insert_after(insert_position, E.get().info);
  300. existing_properties.insert(E.key());
  301. }
  302. }
  303. script_data = script_data->base_data;
  304. }
  305. }
  306. String NativeScript::get_class_documentation() const {
  307. NativeScriptDesc *script_data = get_script_desc();
  308. if (!script_data) {
  309. ERR_EXPLAIN("Attempt to get class documentation on invalid NativeScript");
  310. ERR_FAIL_V("");
  311. }
  312. return script_data->documentation;
  313. }
  314. String NativeScript::get_method_documentation(const StringName &p_method) const {
  315. NativeScriptDesc *script_data = get_script_desc();
  316. if (!script_data) {
  317. ERR_EXPLAIN("Attempt to get method documentation on invalid NativeScript");
  318. ERR_FAIL_V("");
  319. }
  320. while (script_data) {
  321. Map<StringName, NativeScriptDesc::Method>::Element *method = script_data->methods.find(p_method);
  322. if (method) {
  323. return method->get().documentation;
  324. }
  325. script_data = script_data->base_data;
  326. }
  327. ERR_EXPLAIN("Attempt to get method documentation for non-existent method");
  328. ERR_FAIL_V("");
  329. }
  330. String NativeScript::get_signal_documentation(const StringName &p_signal_name) const {
  331. NativeScriptDesc *script_data = get_script_desc();
  332. if (!script_data) {
  333. ERR_EXPLAIN("Attempt to get signal documentation on invalid NativeScript");
  334. ERR_FAIL_V("");
  335. }
  336. while (script_data) {
  337. Map<StringName, NativeScriptDesc::Signal>::Element *signal = script_data->signals_.find(p_signal_name);
  338. if (signal) {
  339. return signal->get().documentation;
  340. }
  341. script_data = script_data->base_data;
  342. }
  343. ERR_EXPLAIN("Attempt to get signal documentation for non-existent signal");
  344. ERR_FAIL_V("");
  345. }
  346. String NativeScript::get_property_documentation(const StringName &p_path) const {
  347. NativeScriptDesc *script_data = get_script_desc();
  348. if (!script_data) {
  349. ERR_EXPLAIN("Attempt to get property documentation on invalid NativeScript");
  350. ERR_FAIL_V("");
  351. }
  352. while (script_data) {
  353. OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = script_data->properties.find(p_path);
  354. if (property) {
  355. return property.get().documentation;
  356. }
  357. script_data = script_data->base_data;
  358. }
  359. ERR_EXPLAIN("Attempt to get property documentation for non-existent signal");
  360. ERR_FAIL_V("");
  361. }
  362. Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
  363. if (lib_path.empty() || class_name.empty() || library.is_null()) {
  364. r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  365. return Variant();
  366. }
  367. NativeScriptDesc *script_data = get_script_desc();
  368. if (!script_data) {
  369. r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  370. return Variant();
  371. }
  372. r_error.error = Variant::CallError::CALL_OK;
  373. REF ref;
  374. Object *owner = NULL;
  375. if (!(script_data->base_native_type == "")) {
  376. owner = ClassDB::instance(script_data->base_native_type);
  377. } else {
  378. owner = memnew(Reference);
  379. }
  380. if (!owner) {
  381. r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  382. return Variant();
  383. }
  384. Reference *r = Object::cast_to<Reference>(owner);
  385. if (r) {
  386. ref = REF(r);
  387. }
  388. NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);
  389. owner->set_script_instance(instance);
  390. if (!instance) {
  391. if (ref.is_null()) {
  392. memdelete(owner); //no owner, sorry
  393. }
  394. return Variant();
  395. }
  396. if (ref.is_valid()) {
  397. return ref;
  398. } else {
  399. return owner;
  400. }
  401. }
  402. NativeScript::NativeScript() {
  403. library = Ref<GDNative>();
  404. lib_path = "";
  405. class_name = "";
  406. #ifndef NO_THREADS
  407. owners_lock = Mutex::create();
  408. #endif
  409. }
  410. NativeScript::~NativeScript() {
  411. NSL->unregister_script(this);
  412. #ifndef NO_THREADS
  413. memdelete(owners_lock);
  414. #endif
  415. }
  416. #define GET_SCRIPT_DESC() script->get_script_desc()
  417. void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
  418. if (script_data->base_data) {
  419. _ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);
  420. }
  421. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
  422. if (E) {
  423. godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
  424. godot_variant_destroy(&res);
  425. }
  426. }
  427. bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  428. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  429. while (script_data) {
  430. OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
  431. if (P) {
  432. P.get().setter.set_func((godot_object *)owner,
  433. P.get().setter.method_data,
  434. userdata,
  435. (godot_variant *)&p_value);
  436. return true;
  437. }
  438. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");
  439. if (E) {
  440. Variant name = p_name;
  441. const Variant *args[2] = { &name, &p_value };
  442. godot_variant result;
  443. result = E->get().method.method((godot_object *)owner,
  444. E->get().method.method_data,
  445. userdata,
  446. 2,
  447. (godot_variant **)args);
  448. bool handled = *(Variant *)&result;
  449. godot_variant_destroy(&result);
  450. if (handled) {
  451. return true;
  452. }
  453. }
  454. script_data = script_data->base_data;
  455. }
  456. return false;
  457. }
  458. bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  459. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  460. while (script_data) {
  461. OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
  462. if (P) {
  463. godot_variant value;
  464. value = P.get().getter.get_func((godot_object *)owner,
  465. P.get().getter.method_data,
  466. userdata);
  467. r_ret = *(Variant *)&value;
  468. godot_variant_destroy(&value);
  469. return true;
  470. }
  471. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");
  472. if (E) {
  473. Variant name = p_name;
  474. const Variant *args[1] = { &name };
  475. godot_variant result;
  476. result = E->get().method.method((godot_object *)owner,
  477. E->get().method.method_data,
  478. userdata,
  479. 1,
  480. (godot_variant **)args);
  481. r_ret = *(Variant *)&result;
  482. godot_variant_destroy(&result);
  483. if (r_ret.get_type() != Variant::NIL) {
  484. return true;
  485. }
  486. }
  487. script_data = script_data->base_data;
  488. }
  489. return false;
  490. }
  491. void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  492. script->get_script_property_list(p_properties);
  493. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  494. while (script_data) {
  495. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
  496. if (E) {
  497. godot_variant result;
  498. result = E->get().method.method((godot_object *)owner,
  499. E->get().method.method_data,
  500. userdata,
  501. 0,
  502. NULL);
  503. Variant res = *(Variant *)&result;
  504. godot_variant_destroy(&result);
  505. if (res.get_type() != Variant::ARRAY) {
  506. ERR_EXPLAIN("_get_property_list must return an array of dictionaries");
  507. ERR_FAIL();
  508. }
  509. Array arr = res;
  510. for (int i = 0; i < arr.size(); i++) {
  511. Dictionary d = arr[i];
  512. ERR_CONTINUE(!d.has("name"));
  513. ERR_CONTINUE(!d.has("type"));
  514. PropertyInfo info;
  515. info.type = Variant::Type(d["type"].operator int64_t());
  516. ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
  517. info.name = d["name"];
  518. ERR_CONTINUE(info.name == "");
  519. if (d.has("hint")) {
  520. info.hint = PropertyHint(d["hint"].operator int64_t());
  521. }
  522. if (d.has("hint_string")) {
  523. info.hint_string = d["hint_string"];
  524. }
  525. if (d.has("usage")) {
  526. info.usage = d["usage"];
  527. }
  528. p_properties->push_back(info);
  529. }
  530. }
  531. script_data = script_data->base_data;
  532. }
  533. return;
  534. }
  535. Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  536. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  537. while (script_data) {
  538. OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
  539. if (P) {
  540. *r_is_valid = true;
  541. return P.get().info.type;
  542. }
  543. script_data = script_data->base_data;
  544. }
  545. return Variant::NIL;
  546. }
  547. void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  548. script->get_script_method_list(p_list);
  549. }
  550. bool NativeScriptInstance::has_method(const StringName &p_method) const {
  551. return script->has_method(p_method);
  552. }
  553. Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
  554. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  555. while (script_data) {
  556. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
  557. if (E) {
  558. godot_variant result;
  559. #ifdef DEBUG_ENABLED
  560. current_method_call = p_method;
  561. #endif
  562. result = E->get().method.method((godot_object *)owner,
  563. E->get().method.method_data,
  564. userdata,
  565. p_argcount,
  566. (godot_variant **)p_args);
  567. #ifdef DEBUG_ENABLED
  568. current_method_call = "";
  569. #endif
  570. Variant res = *(Variant *)&result;
  571. godot_variant_destroy(&result);
  572. r_error.error = Variant::CallError::CALL_OK;
  573. return res;
  574. }
  575. script_data = script_data->base_data;
  576. }
  577. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  578. return Variant();
  579. }
  580. void NativeScriptInstance::notification(int p_notification) {
  581. #ifdef DEBUG_ENABLED
  582. if (p_notification == MainLoop::NOTIFICATION_CRASH) {
  583. if (current_method_call != StringName("")) {
  584. ERR_PRINTS("NativeScriptInstance detected crash on method: " + current_method_call);
  585. current_method_call = "";
  586. }
  587. }
  588. #endif
  589. Variant value = p_notification;
  590. const Variant *args[1] = { &value };
  591. call_multilevel("_notification", args, 1);
  592. }
  593. void NativeScriptInstance::refcount_incremented() {
  594. Variant::CallError err;
  595. call("_refcount_incremented", NULL, 0, err);
  596. if (err.error != Variant::CallError::CALL_OK && err.error != Variant::CallError::CALL_ERROR_INVALID_METHOD) {
  597. ERR_PRINT("Failed to invoke _refcount_incremented - should not happen");
  598. }
  599. }
  600. bool NativeScriptInstance::refcount_decremented() {
  601. Variant::CallError err;
  602. Variant ret = call("_refcount_decremented", NULL, 0, err);
  603. if (err.error != Variant::CallError::CALL_OK && err.error != Variant::CallError::CALL_ERROR_INVALID_METHOD) {
  604. ERR_PRINT("Failed to invoke _refcount_decremented - should not happen");
  605. return true; // assume we can destroy the object
  606. }
  607. if (err.error == Variant::CallError::CALL_ERROR_INVALID_METHOD) {
  608. // the method does not exist, default is true
  609. return true;
  610. }
  611. return ret;
  612. }
  613. Ref<Script> NativeScriptInstance::get_script() const {
  614. return script;
  615. }
  616. MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
  617. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  618. while (script_data) {
  619. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
  620. if (E) {
  621. switch (E->get().rpc_mode) {
  622. case GODOT_METHOD_RPC_MODE_DISABLED:
  623. return MultiplayerAPI::RPC_MODE_DISABLED;
  624. case GODOT_METHOD_RPC_MODE_REMOTE:
  625. return MultiplayerAPI::RPC_MODE_REMOTE;
  626. case GODOT_METHOD_RPC_MODE_MASTER:
  627. return MultiplayerAPI::RPC_MODE_MASTER;
  628. case GODOT_METHOD_RPC_MODE_PUPPET:
  629. return MultiplayerAPI::RPC_MODE_PUPPET;
  630. case GODOT_METHOD_RPC_MODE_REMOTESYNC:
  631. return MultiplayerAPI::RPC_MODE_REMOTESYNC;
  632. case GODOT_METHOD_RPC_MODE_MASTERSYNC:
  633. return MultiplayerAPI::RPC_MODE_MASTERSYNC;
  634. case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
  635. return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
  636. default:
  637. return MultiplayerAPI::RPC_MODE_DISABLED;
  638. }
  639. }
  640. script_data = script_data->base_data;
  641. }
  642. return MultiplayerAPI::RPC_MODE_DISABLED;
  643. }
  644. MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
  645. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  646. while (script_data) {
  647. OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
  648. if (E) {
  649. switch (E.get().rset_mode) {
  650. case GODOT_METHOD_RPC_MODE_DISABLED:
  651. return MultiplayerAPI::RPC_MODE_DISABLED;
  652. case GODOT_METHOD_RPC_MODE_REMOTE:
  653. return MultiplayerAPI::RPC_MODE_REMOTE;
  654. case GODOT_METHOD_RPC_MODE_MASTER:
  655. return MultiplayerAPI::RPC_MODE_MASTER;
  656. case GODOT_METHOD_RPC_MODE_PUPPET:
  657. return MultiplayerAPI::RPC_MODE_PUPPET;
  658. case GODOT_METHOD_RPC_MODE_REMOTESYNC:
  659. return MultiplayerAPI::RPC_MODE_REMOTESYNC;
  660. case GODOT_METHOD_RPC_MODE_MASTERSYNC:
  661. return MultiplayerAPI::RPC_MODE_MASTERSYNC;
  662. case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
  663. return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
  664. default:
  665. return MultiplayerAPI::RPC_MODE_DISABLED;
  666. }
  667. }
  668. script_data = script_data->base_data;
  669. }
  670. return MultiplayerAPI::RPC_MODE_DISABLED;
  671. }
  672. ScriptLanguage *NativeScriptInstance::get_language() {
  673. return NativeScriptLanguage::get_singleton();
  674. }
  675. void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
  676. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  677. while (script_data) {
  678. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
  679. if (E) {
  680. godot_variant res = E->get().method.method((godot_object *)owner,
  681. E->get().method.method_data,
  682. userdata,
  683. p_argcount,
  684. (godot_variant **)p_args);
  685. godot_variant_destroy(&res);
  686. }
  687. script_data = script_data->base_data;
  688. }
  689. }
  690. void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
  691. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  692. if (script_data) {
  693. _ml_call_reversed(script_data, p_method, p_args, p_argcount);
  694. }
  695. }
  696. NativeScriptInstance::~NativeScriptInstance() {
  697. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  698. if (!script_data)
  699. return;
  700. script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
  701. if (owner) {
  702. #ifndef NO_THREADS
  703. script->owners_lock->lock();
  704. #endif
  705. script->instance_owners.erase(owner);
  706. #ifndef NO_THREADS
  707. script->owners_lock->unlock();
  708. #endif
  709. }
  710. }
  711. NativeScriptLanguage *NativeScriptLanguage::singleton;
  712. void NativeScriptLanguage::_unload_stuff(bool p_reload) {
  713. Map<String, Ref<GDNative> > erase_and_unload;
  714. for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
  715. String lib_path = L->key();
  716. Map<StringName, NativeScriptDesc> classes = L->get();
  717. if (p_reload) {
  718. Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
  719. Ref<GDNative> gdn;
  720. if (E) {
  721. gdn = E->get();
  722. }
  723. bool should_reload = false;
  724. if (gdn.is_valid()) {
  725. Ref<GDNativeLibrary> lib = gdn->get_library();
  726. if (lib.is_valid()) {
  727. should_reload = lib->is_reloadable();
  728. }
  729. }
  730. if (!should_reload) {
  731. continue;
  732. }
  733. }
  734. Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
  735. Ref<GDNative> gdn;
  736. if (E) {
  737. gdn = E->get();
  738. }
  739. for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
  740. // free property stuff first
  741. for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
  742. if (P.get().getter.free_func)
  743. P.get().getter.free_func(P.get().getter.method_data);
  744. if (P.get().setter.free_func)
  745. P.get().setter.free_func(P.get().setter.method_data);
  746. }
  747. // free method stuff
  748. for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
  749. if (M->get().method.free_func)
  750. M->get().method.free_func(M->get().method.method_data);
  751. }
  752. // free constructor/destructor
  753. if (C->get().create_func.free_func)
  754. C->get().create_func.free_func(C->get().create_func.method_data);
  755. if (C->get().destroy_func.free_func)
  756. C->get().destroy_func.free_func(C->get().destroy_func.method_data);
  757. }
  758. erase_and_unload.insert(lib_path, gdn);
  759. }
  760. for (Map<String, Ref<GDNative> >::Element *E = erase_and_unload.front(); E; E = E->next()) {
  761. String lib_path = E->key();
  762. Ref<GDNative> gdn = E->get();
  763. library_classes.erase(lib_path);
  764. if (gdn.is_valid() && gdn->get_library().is_valid()) {
  765. Ref<GDNativeLibrary> lib = gdn->get_library();
  766. void *terminate_fn;
  767. Error err = gdn->get_symbol(lib->get_symbol_prefix() + _terminate_call_name, terminate_fn, true);
  768. if (err == OK) {
  769. void (*terminate)(void *) = (void (*)(void *))terminate_fn;
  770. terminate((void *)&lib_path);
  771. }
  772. }
  773. }
  774. }
  775. NativeScriptLanguage::NativeScriptLanguage() {
  776. NativeScriptLanguage::singleton = this;
  777. #ifndef NO_THREADS
  778. has_objects_to_register = false;
  779. mutex = Mutex::create();
  780. #endif
  781. #ifdef DEBUG_ENABLED
  782. profiling = false;
  783. #endif
  784. _init_call_type = "nativescript_init";
  785. _init_call_name = "nativescript_init";
  786. _terminate_call_name = "nativescript_terminate";
  787. _noarg_call_type = "nativescript_no_arg";
  788. _frame_call_name = "nativescript_frame";
  789. #ifndef NO_THREADS
  790. _thread_enter_call_name = "nativescript_thread_enter";
  791. _thread_exit_call_name = "nativescript_thread_exit";
  792. #endif
  793. }
  794. NativeScriptLanguage::~NativeScriptLanguage() {
  795. for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
  796. if (L->get().is_valid())
  797. L->get()->terminate();
  798. }
  799. NSL->library_classes.clear();
  800. NSL->library_gdnatives.clear();
  801. NSL->library_script_users.clear();
  802. #ifndef NO_THREADS
  803. memdelete(mutex);
  804. #endif
  805. }
  806. String NativeScriptLanguage::get_name() const {
  807. return "NativeScript";
  808. }
  809. void _add_reload_node() {
  810. #ifdef TOOLS_ENABLED
  811. NativeReloadNode *rn = memnew(NativeReloadNode);
  812. EditorNode::get_singleton()->add_child(rn);
  813. #endif
  814. }
  815. void NativeScriptLanguage::init() {
  816. #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
  817. List<String> args = OS::get_singleton()->get_cmdline_args();
  818. List<String>::Element *E = args.find("--gdnative-generate-json-api");
  819. if (E && E->next()) {
  820. if (generate_c_api(E->next()->get()) != OK) {
  821. ERR_PRINT("Failed to generate C API\n");
  822. }
  823. exit(0);
  824. }
  825. #endif
  826. #ifdef TOOLS_ENABLED
  827. EditorNode::add_init_callback(&_add_reload_node);
  828. #endif
  829. }
  830. String NativeScriptLanguage::get_type() const {
  831. return "NativeScript";
  832. }
  833. String NativeScriptLanguage::get_extension() const {
  834. return "gdns";
  835. }
  836. Error NativeScriptLanguage::execute_file(const String &p_path) {
  837. return OK; // Qué?
  838. }
  839. void NativeScriptLanguage::finish() {
  840. _unload_stuff();
  841. }
  842. void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
  843. }
  844. void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
  845. }
  846. void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
  847. }
  848. Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
  849. NativeScript *s = memnew(NativeScript);
  850. s->set_class_name(p_class_name);
  851. return Ref<NativeScript>(s);
  852. }
  853. bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
  854. return true;
  855. }
  856. Script *NativeScriptLanguage::create_script() const {
  857. NativeScript *script = memnew(NativeScript);
  858. return script;
  859. }
  860. bool NativeScriptLanguage::has_named_classes() const {
  861. return true;
  862. }
  863. bool NativeScriptLanguage::supports_builtin_mode() const {
  864. return true;
  865. }
  866. int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
  867. return -1;
  868. }
  869. String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
  870. return "";
  871. }
  872. void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
  873. }
  874. void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  875. }
  876. // Debugging stuff here. Not used for now.
  877. String NativeScriptLanguage::debug_get_error() const {
  878. return "";
  879. }
  880. int NativeScriptLanguage::debug_get_stack_level_count() const {
  881. return -1;
  882. }
  883. int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
  884. return -1;
  885. }
  886. String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
  887. return "";
  888. }
  889. String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
  890. return "";
  891. }
  892. void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  893. }
  894. void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  895. }
  896. void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  897. }
  898. String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
  899. return "";
  900. }
  901. // Debugging stuff end.
  902. void NativeScriptLanguage::reload_all_scripts() {
  903. }
  904. void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  905. }
  906. void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
  907. p_extensions->push_back("gdns");
  908. }
  909. void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
  910. }
  911. void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
  912. }
  913. void NativeScriptLanguage::profiling_start() {
  914. #ifdef DEBUG_ENABLED
  915. #ifndef NO_THREADS
  916. MutexLock lock(mutex);
  917. #endif
  918. profile_data.clear();
  919. profiling = true;
  920. #endif
  921. }
  922. void NativeScriptLanguage::profiling_stop() {
  923. #ifdef DEBUG_ENABLED
  924. #ifndef NO_THREADS
  925. MutexLock lock(mutex);
  926. #endif
  927. profiling = false;
  928. #endif
  929. }
  930. int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  931. #ifdef DEBUG_ENABLED
  932. #ifndef NO_THREADS
  933. MutexLock lock(mutex);
  934. #endif
  935. int current = 0;
  936. for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
  937. if (current >= p_info_max)
  938. break;
  939. p_info_arr[current].call_count = d->get().call_count;
  940. p_info_arr[current].self_time = d->get().self_time;
  941. p_info_arr[current].total_time = d->get().total_time;
  942. p_info_arr[current].signature = d->get().signature;
  943. current++;
  944. }
  945. return current;
  946. #else
  947. return 0;
  948. #endif
  949. }
  950. int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  951. #ifdef DEBUG_ENABLED
  952. #ifndef NO_THREADS
  953. MutexLock lock(mutex);
  954. #endif
  955. int current = 0;
  956. for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
  957. if (current >= p_info_max)
  958. break;
  959. if (d->get().last_frame_call_count) {
  960. p_info_arr[current].call_count = d->get().last_frame_call_count;
  961. p_info_arr[current].self_time = d->get().last_frame_self_time;
  962. p_info_arr[current].total_time = d->get().last_frame_total_time;
  963. p_info_arr[current].signature = d->get().signature;
  964. current++;
  965. }
  966. }
  967. return current;
  968. #else
  969. return 0;
  970. #endif
  971. }
  972. void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p_time) {
  973. #ifdef DEBUG_ENABLED
  974. #ifndef NO_THREADS
  975. MutexLock lock(mutex);
  976. #endif
  977. Map<StringName, ProfileData>::Element *d = profile_data.find(p_signature);
  978. if (d) {
  979. d->get().call_count += 1;
  980. d->get().total_time += p_time;
  981. d->get().frame_call_count += 1;
  982. d->get().frame_total_time += p_time;
  983. } else {
  984. ProfileData data;
  985. data.signature = p_signature;
  986. data.call_count = 1;
  987. data.self_time = 0;
  988. data.total_time = p_time;
  989. data.frame_call_count = 1;
  990. data.frame_self_time = 0;
  991. data.frame_total_time = p_time;
  992. data.last_frame_call_count = 0;
  993. data.last_frame_self_time = 0;
  994. data.last_frame_total_time = 0;
  995. profile_data.insert(p_signature, data);
  996. }
  997. #endif
  998. }
  999. int NativeScriptLanguage::register_binding_functions(godot_instance_binding_functions p_binding_functions) {
  1000. // find index
  1001. int idx = -1;
  1002. for (int i = 0; i < binding_functions.size(); i++) {
  1003. if (!binding_functions[i].first) {
  1004. // free, we'll take it
  1005. idx = i;
  1006. break;
  1007. }
  1008. }
  1009. if (idx == -1) {
  1010. idx = binding_functions.size();
  1011. binding_functions.resize(idx + 1);
  1012. }
  1013. // set the functions
  1014. binding_functions.write[idx].first = true;
  1015. binding_functions.write[idx].second = p_binding_functions;
  1016. return idx;
  1017. }
  1018. void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
  1019. ERR_FAIL_INDEX(p_idx, binding_functions.size());
  1020. for (Set<Vector<void *> *>::Element *E = binding_instances.front(); E; E = E->next()) {
  1021. Vector<void *> &binding_data = *E->get();
  1022. if (binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data)
  1023. binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]);
  1024. }
  1025. binding_functions.write[p_idx].first = false;
  1026. if (binding_functions[p_idx].second.free_func)
  1027. binding_functions[p_idx].second.free_func(binding_functions[p_idx].second.data);
  1028. }
  1029. void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) {
  1030. ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), NULL);
  1031. if (!binding_functions[p_idx].first) {
  1032. ERR_EXPLAIN("Tried to get binding data for a nativescript binding that does not exist");
  1033. ERR_FAIL_V(NULL);
  1034. }
  1035. Vector<void *> *binding_data = (Vector<void *> *)p_object->get_script_instance_binding(lang_idx);
  1036. if (!binding_data)
  1037. return NULL; // should never happen.
  1038. if (binding_data->size() <= p_idx) {
  1039. // okay, add new elements here.
  1040. int old_size = binding_data->size();
  1041. binding_data->resize(p_idx + 1);
  1042. for (int i = old_size; i <= p_idx; i++) {
  1043. (*binding_data).write[i] = NULL;
  1044. }
  1045. }
  1046. if (!(*binding_data)[p_idx]) {
  1047. const void *global_type_tag = global_type_tags[p_idx].get(p_object->get_class_name());
  1048. // no binding data yet, soooooo alloc new one \o/
  1049. (*binding_data).write[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object);
  1050. }
  1051. return (*binding_data)[p_idx];
  1052. }
  1053. void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
  1054. Vector<void *> *binding_data = new Vector<void *>;
  1055. binding_data->resize(binding_functions.size());
  1056. for (int i = 0; i < binding_functions.size(); i++) {
  1057. (*binding_data).write[i] = NULL;
  1058. }
  1059. binding_instances.insert(binding_data);
  1060. return (void *)binding_data;
  1061. }
  1062. void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
  1063. if (!p_data)
  1064. return;
  1065. Vector<void *> &binding_data = *(Vector<void *> *)p_data;
  1066. for (int i = 0; i < binding_data.size(); i++) {
  1067. if (!binding_data[i])
  1068. continue;
  1069. if (binding_functions[i].first && binding_functions[i].second.free_instance_binding_data) {
  1070. binding_functions[i].second.free_instance_binding_data(binding_functions[i].second.data, binding_data[i]);
  1071. }
  1072. }
  1073. binding_instances.erase(&binding_data);
  1074. delete &binding_data;
  1075. }
  1076. void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) {
  1077. void *data = p_object->get_script_instance_binding(lang_idx);
  1078. if (!data)
  1079. return;
  1080. Vector<void *> &binding_data = *(Vector<void *> *)data;
  1081. for (int i = 0; i < binding_data.size(); i++) {
  1082. if (!binding_data[i])
  1083. continue;
  1084. if (!binding_functions[i].first)
  1085. continue;
  1086. if (binding_functions[i].second.refcount_incremented_instance_binding) {
  1087. binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object);
  1088. }
  1089. }
  1090. }
  1091. bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) {
  1092. void *data = p_object->get_script_instance_binding(lang_idx);
  1093. if (!data)
  1094. return true;
  1095. Vector<void *> &binding_data = *(Vector<void *> *)data;
  1096. bool can_die = true;
  1097. for (int i = 0; i < binding_data.size(); i++) {
  1098. if (!binding_data[i])
  1099. continue;
  1100. if (!binding_functions[i].first)
  1101. continue;
  1102. if (binding_functions[i].second.refcount_decremented_instance_binding) {
  1103. can_die = can_die && binding_functions[i].second.refcount_decremented_instance_binding(binding_data[i], p_object);
  1104. }
  1105. }
  1106. return can_die;
  1107. }
  1108. void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) {
  1109. if (!global_type_tags.has(p_idx)) {
  1110. global_type_tags.insert(p_idx, HashMap<StringName, const void *>());
  1111. }
  1112. HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
  1113. tags.set(p_class_name, p_type_tag);
  1114. }
  1115. const void *NativeScriptLanguage::get_global_type_tag(int p_idx, StringName p_class_name) const {
  1116. if (!global_type_tags.has(p_idx))
  1117. return NULL;
  1118. const HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
  1119. const void *tag = tags.get(p_class_name);
  1120. return tag;
  1121. }
  1122. #ifndef NO_THREADS
  1123. void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {
  1124. MutexLock lock(mutex);
  1125. libs_to_init.insert(lib);
  1126. scripts_to_register.insert(script);
  1127. has_objects_to_register = true;
  1128. }
  1129. #endif
  1130. void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
  1131. #ifndef NO_THREADS
  1132. MutexLock lock(mutex);
  1133. #endif
  1134. // See if this library was "registered" already.
  1135. const String &lib_path = lib->get_current_library_path();
  1136. ERR_EXPLAIN(lib->get_name() + " does not have a library for the current platform");
  1137. ERR_FAIL_COND(lib_path.length() == 0);
  1138. Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
  1139. if (!E) {
  1140. Ref<GDNative> gdn;
  1141. gdn.instance();
  1142. gdn->set_library(lib);
  1143. // TODO check the return value?
  1144. gdn->initialize();
  1145. library_gdnatives.insert(lib_path, gdn);
  1146. library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());
  1147. if (!library_script_users.has(lib_path))
  1148. library_script_users.insert(lib_path, Set<NativeScript *>());
  1149. void *proc_ptr;
  1150. Error err = gdn->get_symbol(lib->get_symbol_prefix() + _init_call_name, proc_ptr);
  1151. if (err != OK) {
  1152. ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());
  1153. } else {
  1154. ((void (*)(godot_string *))proc_ptr)((godot_string *)&lib_path);
  1155. }
  1156. } else {
  1157. // already initialized. Nice.
  1158. }
  1159. }
  1160. void NativeScriptLanguage::register_script(NativeScript *script) {
  1161. #ifndef NO_THREADS
  1162. MutexLock lock(mutex);
  1163. #endif
  1164. library_script_users[script->lib_path].insert(script);
  1165. }
  1166. void NativeScriptLanguage::unregister_script(NativeScript *script) {
  1167. #ifndef NO_THREADS
  1168. MutexLock lock(mutex);
  1169. #endif
  1170. Map<String, Set<NativeScript *> >::Element *S = library_script_users.find(script->lib_path);
  1171. if (S) {
  1172. S->get().erase(script);
  1173. if (S->get().size() == 0) {
  1174. library_script_users.erase(S);
  1175. }
  1176. }
  1177. #ifndef NO_THREADS
  1178. scripts_to_register.erase(script);
  1179. #endif
  1180. }
  1181. void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
  1182. // library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
  1183. for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) {
  1184. if (L->get().is_null()) {
  1185. continue;
  1186. }
  1187. if (L->get()->is_initialized()) {
  1188. void *proc_ptr;
  1189. Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);
  1190. if (!err) {
  1191. ((void (*)())proc_ptr)();
  1192. }
  1193. }
  1194. }
  1195. }
  1196. void NativeScriptLanguage::frame() {
  1197. #ifndef NO_THREADS
  1198. if (has_objects_to_register) {
  1199. MutexLock lock(mutex);
  1200. for (Set<Ref<GDNativeLibrary> >::Element *L = libs_to_init.front(); L; L = L->next()) {
  1201. init_library(L->get());
  1202. }
  1203. libs_to_init.clear();
  1204. for (Set<NativeScript *>::Element *S = scripts_to_register.front(); S; S = S->next()) {
  1205. register_script(S->get());
  1206. }
  1207. scripts_to_register.clear();
  1208. has_objects_to_register = false;
  1209. }
  1210. #endif
  1211. #ifdef DEBUG_ENABLED
  1212. {
  1213. #ifndef NO_THREADS
  1214. MutexLock lock(mutex);
  1215. #endif
  1216. for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
  1217. d->get().last_frame_call_count = d->get().frame_call_count;
  1218. d->get().last_frame_self_time = d->get().frame_self_time;
  1219. d->get().last_frame_total_time = d->get().frame_total_time;
  1220. d->get().frame_call_count = 0;
  1221. d->get().frame_self_time = 0;
  1222. d->get().frame_total_time = 0;
  1223. }
  1224. }
  1225. #endif
  1226. call_libraries_cb(_frame_call_name);
  1227. }
  1228. #ifndef NO_THREADS
  1229. void NativeScriptLanguage::thread_enter() {
  1230. call_libraries_cb(_thread_enter_call_name);
  1231. }
  1232. void NativeScriptLanguage::thread_exit() {
  1233. call_libraries_cb(_thread_exit_call_name);
  1234. }
  1235. #endif // NO_THREADS
  1236. bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const {
  1237. return p_type == "NativeScript";
  1238. }
  1239. String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
  1240. Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript");
  1241. if (script.is_valid()) {
  1242. if (r_base_type)
  1243. *r_base_type = script->get_instance_base_type();
  1244. if (r_icon_path)
  1245. *r_icon_path = script->get_script_class_icon_path();
  1246. return script->get_script_class_name();
  1247. }
  1248. if (r_base_type)
  1249. *r_base_type = String();
  1250. if (r_icon_path)
  1251. *r_icon_path = String();
  1252. return String();
  1253. }
  1254. void NativeReloadNode::_bind_methods() {
  1255. ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);
  1256. }
  1257. void NativeReloadNode::_notification(int p_what) {
  1258. #ifdef TOOLS_ENABLED
  1259. switch (p_what) {
  1260. case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
  1261. if (unloaded)
  1262. break;
  1263. #ifndef NO_THREADS
  1264. MutexLock lock(NSL->mutex);
  1265. #endif
  1266. NSL->_unload_stuff(true);
  1267. for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
  1268. Ref<GDNative> gdn = L->get();
  1269. if (gdn.is_null()) {
  1270. continue;
  1271. }
  1272. if (!gdn->get_library()->is_reloadable()) {
  1273. continue;
  1274. }
  1275. gdn->terminate();
  1276. }
  1277. unloaded = true;
  1278. } break;
  1279. case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
  1280. if (!unloaded)
  1281. break;
  1282. #ifndef NO_THREADS
  1283. MutexLock lock(NSL->mutex);
  1284. #endif
  1285. Set<StringName> libs_to_remove;
  1286. for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
  1287. Ref<GDNative> gdn = L->get();
  1288. if (gdn.is_null()) {
  1289. continue;
  1290. }
  1291. if (!gdn->get_library()->is_reloadable()) {
  1292. continue;
  1293. }
  1294. if (!gdn->initialize()) {
  1295. libs_to_remove.insert(L->key());
  1296. continue;
  1297. }
  1298. NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
  1299. // here the library registers all the classes and stuff.
  1300. void *proc_ptr;
  1301. Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
  1302. if (err != OK) {
  1303. ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
  1304. } else {
  1305. ((void (*)(void *))proc_ptr)((void *)&L->key());
  1306. }
  1307. for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
  1308. for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
  1309. NativeScript *script = S->get();
  1310. if (script->placeholders.size() == 0)
  1311. continue;
  1312. for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
  1313. script->_update_placeholder(P->get());
  1314. }
  1315. }
  1316. }
  1317. }
  1318. unloaded = false;
  1319. for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
  1320. NSL->library_gdnatives.erase(R->get());
  1321. }
  1322. } break;
  1323. default: {
  1324. };
  1325. }
  1326. #endif
  1327. }
  1328. RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
  1329. return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
  1330. }
  1331. void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
  1332. p_extensions->push_back("gdns");
  1333. }
  1334. bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {
  1335. return (p_type == "Script" || p_type == "NativeScript");
  1336. }
  1337. String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {
  1338. String el = p_path.get_extension().to_lower();
  1339. if (el == "gdns")
  1340. return "NativeScript";
  1341. return "";
  1342. }
  1343. Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
  1344. ResourceFormatSaverText rfst;
  1345. return rfst.save(p_path, p_resource, p_flags);
  1346. }
  1347. bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {
  1348. return Object::cast_to<NativeScript>(*p_resource) != NULL;
  1349. }
  1350. void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
  1351. if (Object::cast_to<NativeScript>(*p_resource)) {
  1352. p_extensions->push_back("gdns");
  1353. }
  1354. }