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- /*************************************************************************/
- /* networked_multiplayer_enet.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef NETWORKED_MULTIPLAYER_ENET_H
- #define NETWORKED_MULTIPLAYER_ENET_H
- #include "core/io/compression.h"
- #include "core/io/networked_multiplayer_peer.h"
- #include <enet/enet.h>
- class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
- GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer)
- public:
- enum CompressionMode {
- COMPRESS_NONE,
- COMPRESS_RANGE_CODER,
- COMPRESS_FASTLZ,
- COMPRESS_ZLIB,
- COMPRESS_ZSTD
- };
- private:
- enum {
- SYSMSG_ADD_PEER,
- SYSMSG_REMOVE_PEER
- };
- enum {
- SYSCH_CONFIG,
- SYSCH_RELIABLE,
- SYSCH_UNRELIABLE,
- SYSCH_MAX
- };
- bool active;
- bool server;
- uint32_t unique_id;
- int target_peer;
- TransferMode transfer_mode;
- int transfer_channel;
- int channel_count;
- bool always_ordered;
- ENetEvent event;
- ENetPeer *peer;
- ENetHost *host;
- bool refuse_connections;
- ConnectionStatus connection_status;
- Map<int, ENetPeer *> peer_map;
- struct Packet {
- ENetPacket *packet;
- int from;
- int channel;
- };
- CompressionMode compression_mode;
- List<Packet> incoming_packets;
- Packet current_packet;
- uint32_t _gen_unique_id() const;
- void _pop_current_packet();
- Vector<uint8_t> src_compressor_mem;
- Vector<uint8_t> dst_compressor_mem;
- ENetCompressor enet_compressor;
- static size_t enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit);
- static size_t enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit);
- static void enet_compressor_destroy(void *context);
- void _setup_compressor();
- IP_Address bind_ip;
- protected:
- static void _bind_methods();
- public:
- virtual void set_transfer_mode(TransferMode p_mode);
- virtual TransferMode get_transfer_mode() const;
- virtual void set_target_peer(int p_peer);
- virtual int get_packet_peer() const;
- virtual IP_Address get_peer_address(int p_peer_id) const;
- virtual int get_peer_port(int p_peer_id) const;
- Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
- Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_client_port = 0);
- void close_connection(uint32_t wait_usec = 100);
- void disconnect_peer(int p_peer, bool now = false);
- virtual void poll();
- virtual bool is_server() const;
- virtual int get_available_packet_count() const;
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
- virtual int get_max_packet_size() const;
- virtual ConnectionStatus get_connection_status() const;
- virtual void set_refuse_new_connections(bool p_enable);
- virtual bool is_refusing_new_connections() const;
- virtual int get_unique_id() const;
- void set_compression_mode(CompressionMode p_mode);
- CompressionMode get_compression_mode() const;
- int get_packet_channel() const;
- int get_last_packet_channel() const;
- void set_transfer_channel(int p_channel);
- int get_transfer_channel() const;
- void set_channel_count(int p_channel);
- int get_channel_count() const;
- void set_always_ordered(bool p_ordered);
- bool is_always_ordered() const;
- NetworkedMultiplayerENet();
- ~NetworkedMultiplayerENet();
- void set_bind_ip(const IP_Address &p_ip);
- };
- VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode);
- #endif // NETWORKED_MULTIPLAYER_ENET_H
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