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- /*************************************************************************/
- /* networked_multiplayer_enet.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "networked_multiplayer_enet.h"
- #include "core/io/ip.h"
- #include "core/io/marshalls.h"
- #include "core/os/os.h"
- void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
- transfer_mode = p_mode;
- }
- NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const {
- return transfer_mode;
- }
- void NetworkedMultiplayerENet::set_target_peer(int p_peer) {
- target_peer = p_peer;
- }
- int NetworkedMultiplayerENet::get_packet_peer() const {
- ERR_FAIL_COND_V(!active, 1);
- ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
- return incoming_packets.front()->get().from;
- }
- int NetworkedMultiplayerENet::get_packet_channel() const {
- ERR_FAIL_COND_V(!active, -1);
- ERR_FAIL_COND_V(incoming_packets.size() == 0, -1);
- return incoming_packets.front()->get().channel;
- }
- int NetworkedMultiplayerENet::get_last_packet_channel() const {
- ERR_FAIL_COND_V(!active, -1);
- ERR_FAIL_COND_V(!current_packet.packet, -1);
- return current_packet.channel;
- }
- Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
- ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
- ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_max_clients < 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
- ENetAddress address;
- #ifdef GODOT_ENET
- if (bind_ip.is_wildcard()) {
- address.wildcard = 1;
- } else {
- enet_address_set_ip(&address, bind_ip.get_ipv6(), 16);
- }
- #else
- if (bind_ip.is_wildcard()) {
- address.host = 0;
- } else {
- ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
- address.host = *(uint32_t *)bind_ip.get_ipv4();
- }
- #endif
- address.port = p_port;
- host = enet_host_create(&address /* the address to bind the server host to */,
- p_max_clients /* allow up to 32 clients and/or outgoing connections */,
- channel_count /* allow up to channel_count to be used */,
- p_in_bandwidth /* limit incoming bandwidth if > 0 */,
- p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
- ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
- _setup_compressor();
- active = true;
- server = true;
- refuse_connections = false;
- unique_id = 1;
- connection_status = CONNECTION_CONNECTED;
- return OK;
- }
- Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) {
- ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
- ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
- if (p_client_port != 0) {
- ENetAddress c_client;
- #ifdef GODOT_ENET
- if (bind_ip.is_wildcard()) {
- c_client.wildcard = 1;
- } else {
- enet_address_set_ip(&c_client, bind_ip.get_ipv6(), 16);
- }
- #else
- if (bind_ip.is_wildcard()) {
- c_client.host = 0;
- } else {
- ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
- c_client.host = *(uint32_t *)bind_ip.get_ipv4();
- }
- #endif
- c_client.port = p_client_port;
- host = enet_host_create(&c_client /* create a client host */,
- 1 /* only allow 1 outgoing connection */,
- channel_count /* allow up to channel_count to be used */,
- p_in_bandwidth /* limit incoming bandwidth if > 0 */,
- p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
- } else {
- host = enet_host_create(NULL /* create a client host */,
- 1 /* only allow 1 outgoing connection */,
- channel_count /* allow up to channel_count to be used */,
- p_in_bandwidth /* limit incoming bandwidth if > 0 */,
- p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
- }
- ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
- _setup_compressor();
- IP_Address ip;
- if (p_address.is_valid_ip_address()) {
- ip = p_address;
- } else {
- #ifdef GODOT_ENET
- ip = IP::get_singleton()->resolve_hostname(p_address);
- #else
- ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4);
- #endif
- ERR_FAIL_COND_V(!ip.is_valid(), ERR_CANT_RESOLVE);
- }
- ENetAddress address;
- #ifdef GODOT_ENET
- enet_address_set_ip(&address, ip.get_ipv6(), 16);
- #else
- ERR_FAIL_COND_V(!ip.is_ipv4(), ERR_INVALID_PARAMETER);
- address.host = *(uint32_t *)ip.get_ipv4();
- #endif
- address.port = p_port;
- unique_id = _gen_unique_id();
- // Initiate connection, allocating enough channels
- ENetPeer *peer = enet_host_connect(host, &address, channel_count, unique_id);
- if (peer == NULL) {
- enet_host_destroy(host);
- ERR_FAIL_COND_V(!peer, ERR_CANT_CREATE);
- }
- // Technically safe to ignore the peer or anything else.
- connection_status = CONNECTION_CONNECTING;
- active = true;
- server = false;
- refuse_connections = false;
- return OK;
- }
- void NetworkedMultiplayerENet::poll() {
- ERR_FAIL_COND(!active);
- _pop_current_packet();
- ENetEvent event;
- /* Keep servicing until there are no available events left in queue. */
- while (true) {
- if (!host || !active) // Might have been disconnected while emitting a notification
- return;
- int ret = enet_host_service(host, &event, 0);
- if (ret < 0) {
- // Error, do something?
- break;
- } else if (ret == 0) {
- break;
- }
- switch (event.type) {
- case ENET_EVENT_TYPE_CONNECT: {
- // Store any relevant client information here.
- if (server && refuse_connections) {
- enet_peer_reset(event.peer);
- break;
- }
- int *new_id = memnew(int);
- *new_id = event.data;
- if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1.
- *new_id = 1;
- }
- event.peer->data = new_id;
- peer_map[*new_id] = event.peer;
- connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something!
- emit_signal("peer_connected", *new_id);
- if (server) {
- // Someone connected, notify all the peers available
- for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
- if (E->key() == *new_id)
- continue;
- // Send existing peers to new peer
- ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
- encode_uint32(E->key(), &packet->data[4]);
- enet_peer_send(event.peer, SYSCH_CONFIG, packet);
- // Send the new peer to existing peers
- packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
- encode_uint32(*new_id, &packet->data[4]);
- enet_peer_send(E->get(), SYSCH_CONFIG, packet);
- }
- } else {
- emit_signal("connection_succeeded");
- }
- } break;
- case ENET_EVENT_TYPE_DISCONNECT: {
- // Reset the peer's client information.
- int *id = (int *)event.peer->data;
- if (!id) {
- if (!server) {
- emit_signal("connection_failed");
- }
- } else {
- if (server) {
- // Someone disconnected, notify everyone else
- for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
- if (E->key() == *id)
- continue;
- ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
- encode_uint32(*id, &packet->data[4]);
- enet_peer_send(E->get(), SYSCH_CONFIG, packet);
- }
- } else {
- emit_signal("server_disconnected");
- close_connection();
- return;
- }
- emit_signal("peer_disconnected", *id);
- peer_map.erase(*id);
- memdelete(id);
- }
- } break;
- case ENET_EVENT_TYPE_RECEIVE: {
- if (event.channelID == SYSCH_CONFIG) {
- // Some config message
- ERR_CONTINUE(event.packet->dataLength < 8);
- // Only server can send config messages
- ERR_CONTINUE(server);
- int msg = decode_uint32(&event.packet->data[0]);
- int id = decode_uint32(&event.packet->data[4]);
- switch (msg) {
- case SYSMSG_ADD_PEER: {
- peer_map[id] = NULL;
- emit_signal("peer_connected", id);
- } break;
- case SYSMSG_REMOVE_PEER: {
- peer_map.erase(id);
- emit_signal("peer_disconnected", id);
- } break;
- }
- enet_packet_destroy(event.packet);
- } else if (event.channelID < channel_count) {
- Packet packet;
- packet.packet = event.packet;
- uint32_t *id = (uint32_t *)event.peer->data;
- ERR_CONTINUE(event.packet->dataLength < 12)
- uint32_t source = decode_uint32(&event.packet->data[0]);
- int target = decode_uint32(&event.packet->data[4]);
- uint32_t flags = decode_uint32(&event.packet->data[8]);
- packet.from = source;
- packet.channel = event.channelID;
- if (server) {
- // Someone is cheating and trying to fake the source!
- ERR_CONTINUE(source != *id);
- packet.from = *id;
- if (target == 0) {
- // Re-send to everyone but sender :|
- incoming_packets.push_back(packet);
- // And make copies for sending
- for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
- if (uint32_t(E->key()) == source) // Do not resend to self
- continue;
- ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
- enet_peer_send(E->get(), event.channelID, packet2);
- }
- } else if (target < 0) {
- // To all but one
- // And make copies for sending
- for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
- if (uint32_t(E->key()) == source || E->key() == -target) // Do not resend to self, also do not send to excluded
- continue;
- ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
- enet_peer_send(E->get(), event.channelID, packet2);
- }
- if (-target != 1) {
- // Server is not excluded
- incoming_packets.push_back(packet);
- } else {
- // Server is excluded, erase packet
- enet_packet_destroy(packet.packet);
- }
- } else if (target == 1) {
- // To myself and only myself
- incoming_packets.push_back(packet);
- } else {
- // To someone else, specifically
- ERR_CONTINUE(!peer_map.has(target));
- enet_peer_send(peer_map[target], event.channelID, packet.packet);
- }
- } else {
- incoming_packets.push_back(packet);
- }
- // Destroy packet later
- } else {
- ERR_CONTINUE(true);
- }
- } break;
- case ENET_EVENT_TYPE_NONE: {
- // Do nothing
- } break;
- }
- }
- }
- bool NetworkedMultiplayerENet::is_server() const {
- ERR_FAIL_COND_V(!active, false);
- return server;
- }
- void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
- ERR_FAIL_COND(!active);
- ERR_FAIL_COND(wait_usec < 0);
- _pop_current_packet();
- bool peers_disconnected = false;
- for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
- if (E->get()) {
- enet_peer_disconnect_now(E->get(), unique_id);
- peers_disconnected = true;
- }
- }
- if (peers_disconnected) {
- enet_host_flush(host);
- if (wait_usec > 0) {
- OS::get_singleton()->delay_usec(wait_usec); // Wait for disconnection packets to send
- }
- }
- enet_host_destroy(host);
- active = false;
- incoming_packets.clear();
- unique_id = 1; // Server is 1
- connection_status = CONNECTION_DISCONNECTED;
- }
- void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
- ERR_FAIL_COND(!active);
- ERR_FAIL_COND(!is_server());
- ERR_FAIL_COND(!peer_map.has(p_peer))
- if (now) {
- enet_peer_disconnect_now(peer_map[p_peer], 0);
- // enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT,
- // notify everyone else, send disconnect signal & remove from peer_map like in poll()
- for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
- if (E->key() == p_peer)
- continue;
- ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
- encode_uint32(p_peer, &packet->data[4]);
- enet_peer_send(E->get(), SYSCH_CONFIG, packet);
- }
- emit_signal("peer_disconnected", p_peer);
- peer_map.erase(p_peer);
- } else {
- enet_peer_disconnect_later(peer_map[p_peer], 0);
- }
- }
- int NetworkedMultiplayerENet::get_available_packet_count() const {
- return incoming_packets.size();
- }
- Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE);
- _pop_current_packet();
- current_packet = incoming_packets.front()->get();
- incoming_packets.pop_front();
- *r_buffer = (const uint8_t *)(¤t_packet.packet->data[12]);
- r_buffer_size = current_packet.packet->dataLength - 12;
- return OK;
- }
- Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- ERR_FAIL_COND_V(!active, ERR_UNCONFIGURED);
- ERR_FAIL_COND_V(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
- int packet_flags = 0;
- int channel = SYSCH_RELIABLE;
- switch (transfer_mode) {
- case TRANSFER_MODE_UNRELIABLE: {
- if (always_ordered)
- packet_flags = 0;
- else
- packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
- channel = SYSCH_UNRELIABLE;
- } break;
- case TRANSFER_MODE_UNRELIABLE_ORDERED: {
- packet_flags = 0;
- channel = SYSCH_UNRELIABLE;
- } break;
- case TRANSFER_MODE_RELIABLE: {
- packet_flags = ENET_PACKET_FLAG_RELIABLE;
- channel = SYSCH_RELIABLE;
- } break;
- }
- if (transfer_channel > SYSCH_CONFIG)
- channel = transfer_channel;
- Map<int, ENetPeer *>::Element *E = NULL;
- if (target_peer != 0) {
- E = peer_map.find(ABS(target_peer));
- if (!E) {
- ERR_EXPLAIN("Invalid Target Peer: " + itos(target_peer));
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- }
- }
- ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 12, packet_flags);
- encode_uint32(unique_id, &packet->data[0]); // Source ID
- encode_uint32(target_peer, &packet->data[4]); // Dest ID
- encode_uint32(packet_flags, &packet->data[8]); // Dest ID
- copymem(&packet->data[12], p_buffer, p_buffer_size);
- if (server) {
- if (target_peer == 0) {
- enet_host_broadcast(host, channel, packet);
- } else if (target_peer < 0) {
- // Send to all but one
- // and make copies for sending
- int exclude = -target_peer;
- for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) {
- if (F->key() == exclude) // Exclude packet
- continue;
- ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags);
- enet_peer_send(F->get(), channel, packet2);
- }
- enet_packet_destroy(packet); // Original packet no longer needed
- } else {
- enet_peer_send(E->get(), channel, packet);
- }
- } else {
- ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG);
- enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast
- }
- enet_host_flush(host);
- return OK;
- }
- int NetworkedMultiplayerENet::get_max_packet_size() const {
- return 1 << 24; // Anything is good
- }
- void NetworkedMultiplayerENet::_pop_current_packet() {
- if (current_packet.packet) {
- enet_packet_destroy(current_packet.packet);
- current_packet.packet = NULL;
- current_packet.from = 0;
- current_packet.channel = -1;
- }
- }
- NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
- return connection_status;
- }
- uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
- uint32_t hash = 0;
- while (hash == 0 || hash == 1) {
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_ticks_usec());
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_unix_time(), hash);
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash);
- hash = hash_djb2_one_32(
- (uint32_t)((uint64_t)this), hash); // Rely on ASLR heap
- hash = hash_djb2_one_32(
- (uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack
- hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion
- }
- return hash;
- }
- int NetworkedMultiplayerENet::get_unique_id() const {
- ERR_FAIL_COND_V(!active, 0);
- return unique_id;
- }
- void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
- refuse_connections = p_enable;
- }
- bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
- return refuse_connections;
- }
- void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) {
- compression_mode = p_mode;
- }
- NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const {
- return compression_mode;
- }
- size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
- NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
- if (size_t(enet->src_compressor_mem.size()) < inLimit) {
- enet->src_compressor_mem.resize(inLimit);
- }
- int total = inLimit;
- int ofs = 0;
- while (total) {
- for (size_t i = 0; i < inBufferCount; i++) {
- int to_copy = MIN(total, int(inBuffers[i].dataLength));
- copymem(&enet->src_compressor_mem.write[ofs], inBuffers[i].data, to_copy);
- ofs += to_copy;
- total -= to_copy;
- }
- }
- Compression::Mode mode;
- switch (enet->compression_mode) {
- case COMPRESS_FASTLZ: {
- mode = Compression::MODE_FASTLZ;
- } break;
- case COMPRESS_ZLIB: {
- mode = Compression::MODE_DEFLATE;
- } break;
- case COMPRESS_ZSTD: {
- mode = Compression::MODE_ZSTD;
- } break;
- default: { ERR_FAIL_V(0); }
- }
- int req_size = Compression::get_max_compressed_buffer_size(ofs, mode);
- if (enet->dst_compressor_mem.size() < req_size) {
- enet->dst_compressor_mem.resize(req_size);
- }
- int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode);
- if (ret < 0)
- return 0;
- if (ret > int(outLimit))
- return 0; // Do not bother
- copymem(outData, enet->dst_compressor_mem.ptr(), ret);
- return ret;
- }
- size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
- NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
- int ret = -1;
- switch (enet->compression_mode) {
- case COMPRESS_FASTLZ: {
- ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ);
- } break;
- case COMPRESS_ZLIB: {
- ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE);
- } break;
- case COMPRESS_ZSTD: {
- ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD);
- } break;
- default: {}
- }
- if (ret < 0) {
- return 0;
- } else {
- return ret;
- }
- }
- void NetworkedMultiplayerENet::_setup_compressor() {
- switch (compression_mode) {
- case COMPRESS_NONE: {
- enet_host_compress(host, NULL);
- } break;
- case COMPRESS_RANGE_CODER: {
- enet_host_compress_with_range_coder(host);
- } break;
- case COMPRESS_FASTLZ:
- case COMPRESS_ZLIB:
- case COMPRESS_ZSTD: {
- enet_host_compress(host, &enet_compressor);
- } break;
- }
- }
- void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) {
- // Nothing to do
- }
- IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
- ERR_FAIL_COND_V(!peer_map.has(p_peer_id), IP_Address());
- ERR_FAIL_COND_V(!is_server() && p_peer_id != 1, IP_Address());
- ERR_FAIL_COND_V(peer_map[p_peer_id] == NULL, IP_Address());
- IP_Address out;
- #ifdef GODOT_ENET
- out.set_ipv6((uint8_t *)&(peer_map[p_peer_id]->address.host));
- #else
- out.set_ipv4((uint8_t *)&(peer_map[p_peer_id]->address.host));
- #endif
- return out;
- }
- int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
- ERR_FAIL_COND_V(!peer_map.has(p_peer_id), 0);
- ERR_FAIL_COND_V(!is_server() && p_peer_id != 1, 0);
- ERR_FAIL_COND_V(peer_map[p_peer_id] == NULL, 0);
- #ifdef GODOT_ENET
- return peer_map[p_peer_id]->address.port;
- #else
- return peer_map[p_peer_id]->address.port;
- #endif
- }
- void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
- ERR_FAIL_COND(p_channel < -1 || p_channel >= channel_count);
- if (p_channel == SYSCH_CONFIG) {
- ERR_EXPLAIN("Channel " + itos(SYSCH_CONFIG) + " is reserved");
- ERR_FAIL();
- }
- transfer_channel = p_channel;
- }
- int NetworkedMultiplayerENet::get_transfer_channel() const {
- return transfer_channel;
- }
- void NetworkedMultiplayerENet::set_channel_count(int p_channel) {
- ERR_FAIL_COND(active);
- ERR_FAIL_COND(p_channel < SYSCH_MAX);
- channel_count = p_channel;
- }
- int NetworkedMultiplayerENet::get_channel_count() const {
- return channel_count;
- }
- void NetworkedMultiplayerENet::set_always_ordered(bool p_ordered) {
- always_ordered = p_ordered;
- }
- bool NetworkedMultiplayerENet::is_always_ordered() const {
- return always_ordered;
- }
- void NetworkedMultiplayerENet::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "client_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &NetworkedMultiplayerENet::close_connection, DEFVAL(100));
- ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
- ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
- ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
- ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
- ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
- ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel);
- ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel);
- ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &NetworkedMultiplayerENet::set_transfer_channel);
- ClassDB::bind_method(D_METHOD("get_transfer_channel"), &NetworkedMultiplayerENet::get_transfer_channel);
- ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &NetworkedMultiplayerENet::set_channel_count);
- ClassDB::bind_method(D_METHOD("get_channel_count"), &NetworkedMultiplayerENet::get_channel_count);
- ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &NetworkedMultiplayerENet::set_always_ordered);
- ClassDB::bind_method(D_METHOD("is_always_ordered"), &NetworkedMultiplayerENet::is_always_ordered);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
- BIND_ENUM_CONSTANT(COMPRESS_NONE);
- BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
- BIND_ENUM_CONSTANT(COMPRESS_FASTLZ);
- BIND_ENUM_CONSTANT(COMPRESS_ZLIB);
- BIND_ENUM_CONSTANT(COMPRESS_ZSTD);
- }
- NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
- active = false;
- server = false;
- refuse_connections = false;
- unique_id = 0;
- target_peer = 0;
- current_packet.packet = NULL;
- transfer_mode = TRANSFER_MODE_RELIABLE;
- channel_count = SYSCH_MAX;
- transfer_channel = -1;
- always_ordered = false;
- connection_status = CONNECTION_DISCONNECTED;
- compression_mode = COMPRESS_NONE;
- enet_compressor.context = this;
- enet_compressor.compress = enet_compress;
- enet_compressor.decompress = enet_decompress;
- enet_compressor.destroy = enet_compressor_destroy;
- bind_ip = IP_Address("*");
- }
- NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
- close_connection();
- }
- // Sets IP for ENet to bind when using create_server or create_client
- // if no IP is set, then ENet bind to ENET_HOST_ANY
- void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
- ERR_FAIL_COND(!p_ip.is_valid() && !p_ip.is_wildcard());
- bind_ip = p_ip;
- }
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