CSGPolygon.xml 3.7 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1">
  3. <brief_description>
  4. Extrudes a 2D polygon shape to create a 3D mesh.
  5. </brief_description>
  6. <description>
  7. This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <demos>
  12. </demos>
  13. <methods>
  14. </methods>
  15. <members>
  16. <member name="depth" type="float" setter="set_depth" getter="get_depth">
  17. Extrusion depth when [member mode] is [constant MODE_DEPTH].
  18. </member>
  19. <member name="material" type="Material" setter="set_material" getter="get_material">
  20. Material to use for the resulting mesh.
  21. </member>
  22. <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode">
  23. Extrusion mode.
  24. </member>
  25. <member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u">
  26. If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH].
  27. </member>
  28. <member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
  29. Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH].
  30. </member>
  31. <member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined">
  32. If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH].
  33. </member>
  34. <member name="path_local" type="bool" setter="set_path_local" getter="is_path_local">
  35. If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH].
  36. </member>
  37. <member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node">
  38. The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH].
  39. </member>
  40. <member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation">
  41. The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH].
  42. </member>
  43. <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
  44. Point array that defines the shape that we'll extrude.
  45. </member>
  46. <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
  47. Generates smooth normals so smooth shading is applied to our mesh.
  48. </member>
  49. <member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees">
  50. Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN].
  51. </member>
  52. <member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides">
  53. Number of extrusion when [member mode] is [constant MODE_SPIN].
  54. </member>
  55. </members>
  56. <constants>
  57. <constant name="MODE_DEPTH" value="0" enum="Mode">
  58. Shape is extruded to [member depth].
  59. </constant>
  60. <constant name="MODE_SPIN" value="1" enum="Mode">
  61. Shape is extruded by rotating it around an axis.
  62. </constant>
  63. <constant name="MODE_PATH" value="2" enum="Mode">
  64. Shape is extruded along a path set by a [Shape] set in [member path_node].
  65. </constant>
  66. <constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation">
  67. Slice is not rotated.
  68. </constant>
  69. <constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation">
  70. Slice is rotated around the up vector of the path.
  71. </constant>
  72. <constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
  73. Slice is rotate to match the path exactly.
  74. </constant>
  75. </constants>
  76. </class>