csg_shape.h 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434
  1. /*************************************************************************/
  2. /* csg_shape.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CSG_SHAPE_H
  31. #define CSG_SHAPE_H
  32. #define CSGJS_HEADER_ONLY
  33. #include "csg.h"
  34. #include "scene/3d/visual_instance.h"
  35. #include "scene/resources/concave_polygon_shape.h"
  36. #include "thirdparty/misc/mikktspace.h"
  37. class CSGShape : public VisualInstance {
  38. GDCLASS(CSGShape, VisualInstance);
  39. public:
  40. enum Operation {
  41. OPERATION_UNION,
  42. OPERATION_INTERSECTION,
  43. OPERATION_SUBTRACTION,
  44. };
  45. private:
  46. Operation operation;
  47. CSGShape *parent;
  48. CSGBrush *brush;
  49. AABB node_aabb;
  50. bool dirty;
  51. float snap;
  52. bool use_collision;
  53. uint32_t collision_layer;
  54. uint32_t collision_mask;
  55. Ref<ConcavePolygonShape> root_collision_shape;
  56. RID root_collision_instance;
  57. bool calculate_tangents;
  58. Ref<ArrayMesh> root_mesh;
  59. struct Vector3Hasher {
  60. _ALWAYS_INLINE_ uint32_t hash(const Vector3 &p_vec3) const {
  61. uint32_t h = hash_djb2_one_float(p_vec3.x);
  62. h = hash_djb2_one_float(p_vec3.y, h);
  63. h = hash_djb2_one_float(p_vec3.z, h);
  64. return h;
  65. }
  66. };
  67. struct ShapeUpdateSurface {
  68. PoolVector<Vector3> vertices;
  69. PoolVector<Vector3> normals;
  70. PoolVector<Vector2> uvs;
  71. PoolVector<float> tans;
  72. Ref<Material> material;
  73. int last_added;
  74. PoolVector<Vector3>::Write verticesw;
  75. PoolVector<Vector3>::Write normalsw;
  76. PoolVector<Vector2>::Write uvsw;
  77. PoolVector<float>::Write tansw;
  78. };
  79. //mikktspace callbacks
  80. static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
  81. static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace);
  82. static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert);
  83. static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert);
  84. static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert);
  85. static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
  86. const tbool bIsOrientationPreserving, const int iFace, const int iVert);
  87. void _update_shape();
  88. protected:
  89. void _notification(int p_what);
  90. virtual CSGBrush *_build_brush() = 0;
  91. void _make_dirty();
  92. static void _bind_methods();
  93. friend class CSGCombiner;
  94. CSGBrush *_get_brush();
  95. virtual void _validate_property(PropertyInfo &property) const;
  96. public:
  97. void set_operation(Operation p_operation);
  98. Operation get_operation() const;
  99. virtual PoolVector<Vector3> get_brush_faces();
  100. virtual AABB get_aabb() const;
  101. virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
  102. void set_use_collision(bool p_enable);
  103. bool is_using_collision() const;
  104. void set_collision_layer(uint32_t p_layer);
  105. uint32_t get_collision_layer() const;
  106. void set_collision_mask(uint32_t p_mask);
  107. uint32_t get_collision_mask() const;
  108. void set_collision_layer_bit(int p_bit, bool p_value);
  109. bool get_collision_layer_bit(int p_bit) const;
  110. void set_collision_mask_bit(int p_bit, bool p_value);
  111. bool get_collision_mask_bit(int p_bit) const;
  112. void set_snap(float p_snap);
  113. float get_snap() const;
  114. void set_calculate_tangents(bool p_calculate_tangents);
  115. bool is_calculating_tangents() const;
  116. bool is_root_shape() const;
  117. CSGShape();
  118. ~CSGShape();
  119. };
  120. VARIANT_ENUM_CAST(CSGShape::Operation)
  121. class CSGCombiner : public CSGShape {
  122. GDCLASS(CSGCombiner, CSGShape)
  123. private:
  124. virtual CSGBrush *_build_brush();
  125. public:
  126. CSGCombiner();
  127. };
  128. class CSGPrimitive : public CSGShape {
  129. GDCLASS(CSGPrimitive, CSGShape)
  130. private:
  131. bool invert_faces;
  132. protected:
  133. CSGBrush *_create_brush_from_arrays(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uv, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials);
  134. static void _bind_methods();
  135. public:
  136. void set_invert_faces(bool p_invert);
  137. bool is_inverting_faces();
  138. CSGPrimitive();
  139. };
  140. class CSGMesh : public CSGPrimitive {
  141. GDCLASS(CSGMesh, CSGPrimitive)
  142. virtual CSGBrush *_build_brush();
  143. Ref<Mesh> mesh;
  144. void _mesh_changed();
  145. protected:
  146. static void _bind_methods();
  147. public:
  148. void set_mesh(const Ref<Mesh> &p_mesh);
  149. Ref<Mesh> get_mesh();
  150. };
  151. class CSGSphere : public CSGPrimitive {
  152. GDCLASS(CSGSphere, CSGPrimitive)
  153. virtual CSGBrush *_build_brush();
  154. Ref<Material> material;
  155. bool smooth_faces;
  156. float radius;
  157. int radial_segments;
  158. int rings;
  159. protected:
  160. static void _bind_methods();
  161. public:
  162. void set_radius(const float p_radius);
  163. float get_radius() const;
  164. void set_radial_segments(const int p_radial_segments);
  165. int get_radial_segments() const;
  166. void set_rings(const int p_rings);
  167. int get_rings() const;
  168. void set_material(const Ref<Material> &p_material);
  169. Ref<Material> get_material() const;
  170. void set_smooth_faces(bool p_smooth_faces);
  171. bool get_smooth_faces() const;
  172. CSGSphere();
  173. };
  174. class CSGBox : public CSGPrimitive {
  175. GDCLASS(CSGBox, CSGPrimitive)
  176. virtual CSGBrush *_build_brush();
  177. Ref<Material> material;
  178. float width;
  179. float height;
  180. float depth;
  181. protected:
  182. static void _bind_methods();
  183. public:
  184. void set_width(const float p_width);
  185. float get_width() const;
  186. void set_height(const float p_height);
  187. float get_height() const;
  188. void set_depth(const float p_depth);
  189. float get_depth() const;
  190. void set_material(const Ref<Material> &p_material);
  191. Ref<Material> get_material() const;
  192. CSGBox();
  193. };
  194. class CSGCylinder : public CSGPrimitive {
  195. GDCLASS(CSGCylinder, CSGPrimitive)
  196. virtual CSGBrush *_build_brush();
  197. Ref<Material> material;
  198. float radius;
  199. float height;
  200. int sides;
  201. bool cone;
  202. bool smooth_faces;
  203. protected:
  204. static void _bind_methods();
  205. public:
  206. void set_radius(const float p_radius);
  207. float get_radius() const;
  208. void set_height(const float p_height);
  209. float get_height() const;
  210. void set_sides(const int p_sides);
  211. int get_sides() const;
  212. void set_cone(const bool p_cone);
  213. bool is_cone() const;
  214. void set_smooth_faces(bool p_smooth_faces);
  215. bool get_smooth_faces() const;
  216. void set_material(const Ref<Material> &p_material);
  217. Ref<Material> get_material() const;
  218. CSGCylinder();
  219. };
  220. class CSGTorus : public CSGPrimitive {
  221. GDCLASS(CSGTorus, CSGPrimitive)
  222. virtual CSGBrush *_build_brush();
  223. Ref<Material> material;
  224. float inner_radius;
  225. float outer_radius;
  226. int sides;
  227. int ring_sides;
  228. bool smooth_faces;
  229. protected:
  230. static void _bind_methods();
  231. public:
  232. void set_inner_radius(const float p_inner_radius);
  233. float get_inner_radius() const;
  234. void set_outer_radius(const float p_outer_radius);
  235. float get_outer_radius() const;
  236. void set_sides(const int p_sides);
  237. int get_sides() const;
  238. void set_ring_sides(const int p_ring_sides);
  239. int get_ring_sides() const;
  240. void set_smooth_faces(bool p_smooth_faces);
  241. bool get_smooth_faces() const;
  242. void set_material(const Ref<Material> &p_material);
  243. Ref<Material> get_material() const;
  244. CSGTorus();
  245. };
  246. class CSGPolygon : public CSGPrimitive {
  247. GDCLASS(CSGPolygon, CSGPrimitive)
  248. public:
  249. enum Mode {
  250. MODE_DEPTH,
  251. MODE_SPIN,
  252. MODE_PATH
  253. };
  254. enum PathRotation {
  255. PATH_ROTATION_POLYGON,
  256. PATH_ROTATION_PATH,
  257. PATH_ROTATION_PATH_FOLLOW,
  258. };
  259. private:
  260. virtual CSGBrush *_build_brush();
  261. Vector<Vector2> polygon;
  262. Ref<Material> material;
  263. Mode mode;
  264. float depth;
  265. float spin_degrees;
  266. int spin_sides;
  267. NodePath path_node;
  268. float path_interval;
  269. PathRotation path_rotation;
  270. bool path_local;
  271. Node *path_cache;
  272. bool smooth_faces;
  273. bool path_continuous_u;
  274. bool path_joined;
  275. bool _is_editable_3d_polygon() const;
  276. bool _has_editable_3d_polygon_no_depth() const;
  277. void _path_changed();
  278. void _path_exited();
  279. protected:
  280. static void _bind_methods();
  281. virtual void _validate_property(PropertyInfo &property) const;
  282. void _notification(int p_what);
  283. public:
  284. void set_polygon(const Vector<Vector2> &p_polygon);
  285. Vector<Vector2> get_polygon() const;
  286. void set_mode(Mode p_mode);
  287. Mode get_mode() const;
  288. void set_depth(float p_depth);
  289. float get_depth() const;
  290. void set_spin_degrees(float p_spin_degrees);
  291. float get_spin_degrees() const;
  292. void set_spin_sides(int p_sides);
  293. int get_spin_sides() const;
  294. void set_path_node(const NodePath &p_path);
  295. NodePath get_path_node() const;
  296. void set_path_interval(float p_interval);
  297. float get_path_interval() const;
  298. void set_path_rotation(PathRotation p_rotation);
  299. PathRotation get_path_rotation() const;
  300. void set_path_local(bool p_enable);
  301. bool is_path_local() const;
  302. void set_path_continuous_u(bool p_enable);
  303. bool is_path_continuous_u() const;
  304. void set_path_joined(bool p_enable);
  305. bool is_path_joined() const;
  306. void set_smooth_faces(bool p_smooth_faces);
  307. bool get_smooth_faces() const;
  308. void set_material(const Ref<Material> &p_material);
  309. Ref<Material> get_material() const;
  310. CSGPolygon();
  311. };
  312. VARIANT_ENUM_CAST(CSGPolygon::Mode)
  313. VARIANT_ENUM_CAST(CSGPolygon::PathRotation)
  314. #endif // CSG_SHAPE_H