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- /*************************************************************************/
- /* theme_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef THEME_EDITOR_PLUGIN_H
- #define THEME_EDITOR_PLUGIN_H
- #include "scene/gui/check_box.h"
- #include "scene/gui/file_dialog.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/scroll_container.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/resources/theme.h"
- #include "editor/editor_node.h"
- class ThemeEditor : public Control {
- GDCLASS(ThemeEditor, Control);
- ScrollContainer *scroll;
- VBoxContainer *main_vb;
- Ref<Theme> theme;
- EditorFileDialog *file_dialog;
- double time_left;
- MenuButton *theme_menu;
- ConfirmationDialog *add_del_dialog;
- HBoxContainer *type_hbc;
- MenuButton *type_menu;
- LineEdit *type_edit;
- HBoxContainer *name_hbc;
- MenuButton *name_menu;
- LineEdit *name_edit;
- OptionButton *type_select;
- Label *type_select_label;
- Label *name_select_label;
- enum PopupMode {
- POPUP_ADD,
- POPUP_CLASS_ADD,
- POPUP_REMOVE,
- POPUP_CLASS_REMOVE,
- POPUP_CREATE_EMPTY,
- POPUP_CREATE_EDITOR_EMPTY,
- POPUP_IMPORT_EDITOR_THEME
- };
- int popup_mode;
- Tree *test_tree;
- void _save_template_cbk(String fname);
- void _dialog_cbk();
- void _type_menu_cbk(int p_option);
- void _name_menu_about_to_show();
- void _name_menu_cbk(int p_option);
- void _theme_menu_cbk(int p_option);
- void _propagate_redraw(Control *p_at);
- void _refresh_interval();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void edit(const Ref<Theme> &p_theme);
- ThemeEditor();
- };
- class ThemeEditorPlugin : public EditorPlugin {
- GDCLASS(ThemeEditorPlugin, EditorPlugin);
- ThemeEditor *theme_editor;
- EditorNode *editor;
- Button *button;
- public:
- virtual String get_name() const { return "Theme"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
- ThemeEditorPlugin(EditorNode *p_node);
- };
- #endif // THEME_EDITOR_PLUGIN_H
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