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- /*************************************************************************/
- /* sprite_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "sprite_editor_plugin.h"
- #include "canvas_item_editor_plugin.h"
- #include "scene/2d/mesh_instance_2d.h"
- #include "scene/gui/box_container.h"
- #include "thirdparty/misc/clipper.hpp"
- void SpriteEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = NULL;
- options->hide();
- }
- }
- void SpriteEditor::edit(Sprite *p_sprite) {
- node = p_sprite;
- }
- #define PRECISION 10.0
- Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float epsilon = 2.0) {
- int size = points.size();
- ERR_FAIL_COND_V(size < 2, Vector<Vector2>());
- ClipperLib::Path subj;
- ClipperLib::PolyTree solution;
- ClipperLib::PolyTree out;
- for (int i = 0; i < points.size(); i++) {
- subj << ClipperLib::IntPoint(points[i].x * PRECISION, points[i].y * PRECISION);
- }
- ClipperLib::ClipperOffset co;
- co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon);
- co.Execute(solution, epsilon * PRECISION);
- ClipperLib::PolyNode *p = solution.GetFirst();
- ERR_FAIL_COND_V(!p, points);
- while (p->IsHole()) {
- p = p->GetNext();
- }
- //turn the result into simply polygon (AKA, fix overlap)
- //clamp into the specified rect
- ClipperLib::Clipper cl;
- cl.StrictlySimple(true);
- cl.AddPath(p->Contour, ClipperLib::ptSubject, true);
- //create the clipping rect
- ClipperLib::Path clamp;
- clamp.push_back(ClipperLib::IntPoint(0, 0));
- clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, 0));
- clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, rect.size.height * PRECISION));
- clamp.push_back(ClipperLib::IntPoint(0, rect.size.height * PRECISION));
- cl.AddPath(clamp, ClipperLib::ptClip, true);
- cl.Execute(ClipperLib::ctIntersection, out);
- Vector<Vector2> outPoints;
- ClipperLib::PolyNode *p2 = out.GetFirst();
- while (p2->IsHole()) {
- p2 = p2->GetNext();
- }
- int lasti = p2->Contour.size() - 1;
- Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION);
- for (unsigned int i = 0; i < p2->Contour.size(); i++) {
- Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION);
- if (cur.distance_to(prev) > 0.5) {
- outPoints.push_back(cur);
- prev = cur;
- }
- }
- return outPoints;
- }
- void SpriteEditor::_menu_option(int p_option) {
- if (!node) {
- return;
- }
- switch (p_option) {
- case MENU_OPTION_CREATE_MESH_2D: {
- _update_mesh_data();
- debug_uv_dialog->popup_centered();
- debug_uv->update();
- } break;
- }
- }
- void SpriteEditor::_update_mesh_data() {
- Ref<Texture> texture = node->get_texture();
- if (texture.is_null()) {
- err_dialog->set_text(TTR("Sprite is empty!"));
- err_dialog->popup_centered_minsize();
- return;
- }
- if (node->get_hframes() > 1 || node->get_vframes() > 1) {
- err_dialog->set_text(TTR("Can't convert a sprite using animation frames to mesh."));
- err_dialog->popup_centered_minsize();
- return;
- }
- Ref<Image> image = texture->get_data();
- ERR_FAIL_COND(image.is_null());
- Rect2 rect;
- if (node->is_region())
- rect = node->get_region_rect();
- else
- rect.size = Size2(image->get_width(), image->get_height());
- Ref<BitMap> bm;
- bm.instance();
- bm->create_from_image_alpha(image);
- int grow = island_merging->get_value();
- if (grow > 0) {
- bm->grow_mask(grow, rect);
- }
- float epsilon = simplification->get_value();
- Vector<Vector<Vector2> > lines = bm->clip_opaque_to_polygons(rect, epsilon);
- uv_lines.clear();
- computed_vertices.clear();
- computed_uv.clear();
- computed_indices.clear();
- Size2 img_size = Vector2(image->get_width(), image->get_height());
- for (int j = 0; j < lines.size(); j++) {
- lines.write[j] = expand(lines[j], rect, epsilon);
- int index_ofs = computed_vertices.size();
- for (int i = 0; i < lines[j].size(); i++) {
- Vector2 vtx = lines[j][i];
- computed_uv.push_back(vtx / img_size);
- vtx -= rect.position; //offset by rect position
- //flip if flipped
- if (node->is_flipped_h())
- vtx.x = rect.size.x - vtx.x - 1.0;
- if (node->is_flipped_v())
- vtx.y = rect.size.y - vtx.y - 1.0;
- if (node->is_centered())
- vtx -= rect.size / 2.0;
- computed_vertices.push_back(vtx);
- }
- Vector<int> poly = Geometry::triangulate_polygon(lines[j]);
- for (int i = 0; i < poly.size(); i += 3) {
- for (int k = 0; k < 3; k++) {
- int idx = i + k;
- int idxn = i + (k + 1) % 3;
- uv_lines.push_back(lines[j][poly[idx]]);
- uv_lines.push_back(lines[j][poly[idxn]]);
- computed_indices.push_back(poly[idx] + index_ofs);
- }
- }
- }
- debug_uv->update();
- }
- void SpriteEditor::_create_mesh_node() {
- if (computed_vertices.size() < 3) {
- err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh."));
- err_dialog->popup_centered_minsize();
- return;
- }
- Ref<ArrayMesh> mesh;
- mesh.instance();
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- a[Mesh::ARRAY_VERTEX] = computed_vertices;
- a[Mesh::ARRAY_TEX_UV] = computed_uv;
- a[Mesh::ARRAY_INDEX] = computed_indices;
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
- MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
- mesh_instance->set_mesh(mesh);
- EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, mesh_instance);
- }
- #if 0
- void SpriteEditor::_create_uv_lines() {
- Ref<Mesh> sprite = node->get_sprite();
- ERR_FAIL_COND(!sprite.is_valid());
- Set<SpriteEditorEdgeSort> edges;
- uv_lines.clear();
- for (int i = 0; i < sprite->get_surface_count(); i++) {
- if (sprite->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
- continue;
- Array a = sprite->surface_get_arrays(i);
- PoolVector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
- if (uv.size() == 0) {
- err_dialog->set_text(TTR("Model has no UV in this layer"));
- err_dialog->popup_centered_minsize();
- return;
- }
- PoolVector<Vector2>::Read r = uv.read();
- PoolVector<int> indices = a[Mesh::ARRAY_INDEX];
- PoolVector<int>::Read ri;
- int ic;
- bool use_indices;
- if (indices.size()) {
- ic = indices.size();
- ri = indices.read();
- use_indices = true;
- } else {
- ic = uv.size();
- use_indices = false;
- }
- for (int j = 0; j < ic; j += 3) {
- for (int k = 0; k < 3; k++) {
- SpriteEditorEdgeSort edge;
- if (use_indices) {
- edge.a = r[ri[j + k]];
- edge.b = r[ri[j + ((k + 1) % 3)]];
- } else {
- edge.a = r[j + k];
- edge.b = r[j + ((k + 1) % 3)];
- }
- if (edges.has(edge))
- continue;
- uv_lines.push_back(edge.a);
- uv_lines.push_back(edge.b);
- edges.insert(edge);
- }
- }
- }
- debug_uv_dialog->popup_centered_minsize();
- }
- #endif
- void SpriteEditor::_debug_uv_draw() {
- if (uv_lines.size() == 0)
- return;
- Ref<Texture> tex = node->get_texture();
- ERR_FAIL_COND(!tex.is_valid());
- debug_uv->set_clip_contents(true);
- debug_uv->draw_texture(tex, Point2());
- debug_uv->set_custom_minimum_size(tex->get_size());
- //debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
- debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7));
- }
- void SpriteEditor::_bind_methods() {
- ClassDB::bind_method("_menu_option", &SpriteEditor::_menu_option);
- ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw);
- ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data);
- ClassDB::bind_method("_create_mesh_node", &SpriteEditor::_create_mesh_node);
- }
- SpriteEditor::SpriteEditor() {
- options = memnew(MenuButton);
- CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
- options->set_text(TTR("Sprite"));
- options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Sprite", "EditorIcons"));
- options->get_popup()->add_item(TTR("Convert to 2D Mesh"), MENU_OPTION_CREATE_MESH_2D);
- options->get_popup()->connect("id_pressed", this, "_menu_option");
- err_dialog = memnew(AcceptDialog);
- add_child(err_dialog);
- debug_uv_dialog = memnew(ConfirmationDialog);
- debug_uv_dialog->get_ok()->set_text(TTR("Create 2D Mesh"));
- debug_uv_dialog->set_title("Mesh 2D Preview");
- VBoxContainer *vb = memnew(VBoxContainer);
- debug_uv_dialog->add_child(vb);
- ScrollContainer *scroll = memnew(ScrollContainer);
- scroll->set_custom_minimum_size(Size2(800, 500) * EDSCALE);
- scroll->set_enable_h_scroll(true);
- scroll->set_enable_v_scroll(true);
- vb->add_margin_child(TTR("Preview:"), scroll, true);
- debug_uv = memnew(Control);
- debug_uv->connect("draw", this, "_debug_uv_draw");
- scroll->add_child(debug_uv);
- debug_uv_dialog->connect("confirmed", this, "_create_mesh_node");
- HBoxContainer *hb = memnew(HBoxContainer);
- hb->add_child(memnew(Label(TTR("Simplification: "))));
- simplification = memnew(SpinBox);
- simplification->set_min(0.01);
- simplification->set_max(10.00);
- simplification->set_step(0.01);
- simplification->set_value(2);
- hb->add_child(simplification);
- hb->add_spacer();
- hb->add_child(memnew(Label(TTR("Grow (Pixels): "))));
- island_merging = memnew(SpinBox);
- island_merging->set_min(0);
- island_merging->set_max(10);
- island_merging->set_step(1);
- island_merging->set_value(2);
- hb->add_child(island_merging);
- hb->add_spacer();
- update_preview = memnew(Button);
- update_preview->set_text(TTR("Update Preview"));
- update_preview->connect("pressed", this, "_update_mesh_data");
- hb->add_child(update_preview);
- vb->add_margin_child(TTR("Settings:"), hb);
- add_child(debug_uv_dialog);
- }
- void SpriteEditorPlugin::edit(Object *p_object) {
- sprite_editor->edit(Object::cast_to<Sprite>(p_object));
- }
- bool SpriteEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Sprite");
- }
- void SpriteEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- sprite_editor->options->show();
- } else {
- sprite_editor->options->hide();
- sprite_editor->edit(NULL);
- }
- }
- SpriteEditorPlugin::SpriteEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- sprite_editor = memnew(SpriteEditor);
- editor->get_viewport()->add_child(sprite_editor);
- make_visible(false);
- //sprite_editor->options->hide();
- }
- SpriteEditorPlugin::~SpriteEditorPlugin() {
- }
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