123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194 |
- /*************************************************************************/
- /* skeleton_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "skeleton_editor_plugin.h"
- #include "scene/3d/collision_shape.h"
- #include "scene/3d/physics_body.h"
- #include "scene/3d/physics_joint.h"
- #include "scene/resources/capsule_shape.h"
- #include "scene/resources/sphere_shape.h"
- #include "spatial_editor_plugin.h"
- void SkeletonEditor::_on_click_option(int p_option) {
- if (!skeleton) {
- return;
- }
- switch (p_option) {
- case MENU_OPTION_CREATE_PHYSICAL_SKELETON: {
- create_physical_skeleton();
- } break;
- }
- }
- void SkeletonEditor::create_physical_skeleton() {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
- const int bc = skeleton->get_bone_count();
- if (!bc) {
- return;
- }
- Vector<BoneInfo> bones_infos;
- bones_infos.resize(bc);
- for (int bone_id = 0; bc > bone_id; ++bone_id) {
- const int parent = skeleton->get_bone_parent(bone_id);
- const int parent_parent = skeleton->get_bone_parent(parent);
- if (parent < 0) {
- bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id);
- } else {
- bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
- /// create physical bone on parent
- if (!bones_infos[parent].physical_bone) {
- bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
- ur->create_action(TTR("Create physical bones"));
- ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
- ur->add_do_reference(bones_infos[parent].physical_bone);
- ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);
- ur->commit_action();
- bones_infos[parent].physical_bone->set_bone_name(skeleton->get_bone_name(parent));
- bones_infos[parent].physical_bone->set_owner(owner);
- bones_infos[parent].physical_bone->get_child(0)->set_owner(owner); // set shape owner
- /// Create joint between parent of parent
- if (-1 != parent_parent) {
- bones_infos[parent].physical_bone->set_joint_type(PhysicalBone::JOINT_TYPE_PIN);
- }
- }
- }
- }
- }
- PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
- real_t half_height(skeleton->get_bone_rest(bone_child_id).origin.length() * 0.5);
- real_t radius(half_height * 0.2);
- CapsuleShape *bone_shape_capsule = memnew(CapsuleShape);
- bone_shape_capsule->set_height((half_height - radius) * 2);
- bone_shape_capsule->set_radius(radius);
- CollisionShape *bone_shape = memnew(CollisionShape);
- bone_shape->set_shape(bone_shape_capsule);
- Transform body_transform;
- body_transform.origin = Vector3(0, 0, -half_height);
- Transform joint_transform;
- joint_transform.origin = Vector3(0, 0, half_height);
- PhysicalBone *physical_bone = memnew(PhysicalBone);
- physical_bone->add_child(bone_shape);
- physical_bone->set_name("Physical Bone " + skeleton->get_bone_name(bone_id));
- physical_bone->set_body_offset(body_transform);
- physical_bone->set_joint_offset(joint_transform);
- return physical_bone;
- }
- void SkeletonEditor::edit(Skeleton *p_node) {
- skeleton = p_node;
- }
- void SkeletonEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- get_tree()->connect("node_removed", this, "_node_removed");
- }
- }
- void SkeletonEditor::_node_removed(Node *p_node) {
- if (p_node == skeleton) {
- skeleton = NULL;
- options->hide();
- }
- }
- void SkeletonEditor::_bind_methods() {
- ClassDB::bind_method("_on_click_option", &SkeletonEditor::_on_click_option);
- ClassDB::bind_method("_node_removed", &SkeletonEditor::_node_removed);
- }
- SkeletonEditor::SkeletonEditor() {
- skeleton = NULL;
- options = memnew(MenuButton);
- SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
- options->set_text(TTR("Skeleton"));
- options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Skeleton", "EditorIcons"));
- options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON);
- options->get_popup()->connect("id_pressed", this, "_on_click_option");
- options->hide();
- }
- SkeletonEditor::~SkeletonEditor() {}
- void SkeletonEditorPlugin::edit(Object *p_object) {
- skeleton_editor->edit(Object::cast_to<Skeleton>(p_object));
- }
- bool SkeletonEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Skeleton");
- }
- void SkeletonEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- skeleton_editor->options->show();
- } else {
- skeleton_editor->options->hide();
- skeleton_editor->edit(NULL);
- }
- }
- SkeletonEditorPlugin::SkeletonEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- skeleton_editor = memnew(SkeletonEditor);
- editor->get_viewport()->add_child(skeleton_editor);
- }
- SkeletonEditorPlugin::~SkeletonEditorPlugin() {}
|