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- /*************************************************************************/
- /* resource_preloader_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RESOURCE_PRELOADER_EDITOR_PLUGIN_H
- #define RESOURCE_PRELOADER_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/file_dialog.h"
- #include "scene/gui/tree.h"
- #include "scene/main/resource_preloader.h"
- class ResourcePreloaderEditor : public PanelContainer {
- GDCLASS(ResourcePreloaderEditor, PanelContainer);
- enum {
- BUTTON_OPEN_SCENE,
- BUTTON_EDIT_RESOURCE,
- BUTTON_REMOVE
- };
- Button *load;
- Button *paste;
- Tree *tree;
- bool loading_scene;
- EditorFileDialog *file;
- AcceptDialog *dialog;
- ResourcePreloader *preloader;
- void _load_pressed();
- void _load_scene_pressed();
- void _files_load_request(const Vector<String> &p_paths);
- void _paste_pressed();
- void _remove_resource(const String &p_to_remove);
- void _update_library();
- void _cell_button_pressed(Object *p_item, int p_column, int p_id);
- void _item_edited();
- UndoRedo *undo_redo;
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- protected:
- void _notification(int p_what);
- void _gui_input(Ref<InputEvent> p_event);
- static void _bind_methods();
- public:
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
- void edit(ResourcePreloader *p_preloader);
- ResourcePreloaderEditor();
- };
- class ResourcePreloaderEditorPlugin : public EditorPlugin {
- GDCLASS(ResourcePreloaderEditorPlugin, EditorPlugin);
- ResourcePreloaderEditor *preloader_editor;
- EditorNode *editor;
- Button *button;
- public:
- virtual String get_name() const { return "ResourcePreloader"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- ResourcePreloaderEditorPlugin(EditorNode *p_node);
- ~ResourcePreloaderEditorPlugin();
- };
- #endif // RESOURCE_PRELOADER_EDITOR_PLUGIN_H
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