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- /*************************************************************************/
- /* mesh_library_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MESH_LIBRARY_EDITOR_PLUGIN_H
- #define MESH_LIBRARY_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "scene/resources/mesh_library.h"
- class MeshLibraryEditor : public Control {
- GDCLASS(MeshLibraryEditor, Control);
- Ref<MeshLibrary> mesh_library;
- EditorNode *editor;
- MenuButton *menu;
- ConfirmationDialog *cd;
- EditorFileDialog *file;
- int to_erase;
- enum {
- MENU_OPTION_ADD_ITEM,
- MENU_OPTION_REMOVE_ITEM,
- MENU_OPTION_UPDATE_FROM_SCENE,
- MENU_OPTION_IMPORT_FROM_SCENE
- };
- int option;
- void _import_scene_cbk(const String &p_str);
- void _menu_cbk(int p_option);
- void _menu_confirm();
- static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge);
- protected:
- static void _bind_methods();
- public:
- MenuButton *get_menu_button() const { return menu; }
- void edit(const Ref<MeshLibrary> &p_mesh_library);
- static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true);
- MeshLibraryEditor(EditorNode *p_editor);
- };
- class MeshLibraryEditorPlugin : public EditorPlugin {
- GDCLASS(MeshLibraryEditorPlugin, EditorPlugin);
- MeshLibraryEditor *mesh_library_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "MeshLibrary"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
- MeshLibraryEditorPlugin(EditorNode *p_node);
- };
- #endif // MESH_LIBRARY_EDITOR_PLUGIN_H
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