mesh_library_editor_plugin.h 3.6 KB

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  1. /*************************************************************************/
  2. /* mesh_library_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef MESH_LIBRARY_EDITOR_PLUGIN_H
  31. #define MESH_LIBRARY_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "scene/resources/mesh_library.h"
  34. class MeshLibraryEditor : public Control {
  35. GDCLASS(MeshLibraryEditor, Control);
  36. Ref<MeshLibrary> mesh_library;
  37. EditorNode *editor;
  38. MenuButton *menu;
  39. ConfirmationDialog *cd;
  40. EditorFileDialog *file;
  41. int to_erase;
  42. enum {
  43. MENU_OPTION_ADD_ITEM,
  44. MENU_OPTION_REMOVE_ITEM,
  45. MENU_OPTION_UPDATE_FROM_SCENE,
  46. MENU_OPTION_IMPORT_FROM_SCENE
  47. };
  48. int option;
  49. void _import_scene_cbk(const String &p_str);
  50. void _menu_cbk(int p_option);
  51. void _menu_confirm();
  52. static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge);
  53. protected:
  54. static void _bind_methods();
  55. public:
  56. MenuButton *get_menu_button() const { return menu; }
  57. void edit(const Ref<MeshLibrary> &p_mesh_library);
  58. static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true);
  59. MeshLibraryEditor(EditorNode *p_editor);
  60. };
  61. class MeshLibraryEditorPlugin : public EditorPlugin {
  62. GDCLASS(MeshLibraryEditorPlugin, EditorPlugin);
  63. MeshLibraryEditor *mesh_library_editor;
  64. EditorNode *editor;
  65. public:
  66. virtual String get_name() const { return "MeshLibrary"; }
  67. bool has_main_screen() const { return false; }
  68. virtual void edit(Object *p_node);
  69. virtual bool handles(Object *p_node) const;
  70. virtual void make_visible(bool p_visible);
  71. MeshLibraryEditorPlugin(EditorNode *p_node);
  72. };
  73. #endif // MESH_LIBRARY_EDITOR_PLUGIN_H