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- /*************************************************************************/
- /* mesh_library_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "mesh_library_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "main/main.h"
- #include "scene/3d/mesh_instance.h"
- #include "scene/3d/navigation_mesh.h"
- #include "scene/3d/physics_body.h"
- #include "scene/main/viewport.h"
- #include "scene/resources/packed_scene.h"
- #include "spatial_editor_plugin.h"
- void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
- mesh_library = p_mesh_library;
- if (mesh_library.is_valid())
- menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !mesh_library->has_meta("_editor_source_scene"));
- }
- void MeshLibraryEditor::_menu_confirm() {
- switch (option) {
- case MENU_OPTION_REMOVE_ITEM: {
- mesh_library->remove_item(to_erase);
- } break;
- case MENU_OPTION_UPDATE_FROM_SCENE: {
- String existing = mesh_library->get_meta("_editor_source_scene");
- ERR_FAIL_COND(existing == "");
- _import_scene_cbk(existing);
- } break;
- default: {};
- }
- }
- void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
- if (!p_merge)
- p_library->clear();
- for (int i = 0; i < p_scene->get_child_count(); i++) {
- Node *child = p_scene->get_child(i);
- if (!Object::cast_to<MeshInstance>(child)) {
- if (child->get_child_count() > 0) {
- child = child->get_child(0);
- if (!Object::cast_to<MeshInstance>(child)) {
- continue;
- }
- } else
- continue;
- }
- MeshInstance *mi = Object::cast_to<MeshInstance>(child);
- Ref<Mesh> mesh = mi->get_mesh();
- if (mesh.is_null())
- continue;
- int id = p_library->find_item_by_name(mi->get_name());
- if (id < 0) {
- id = p_library->get_last_unused_item_id();
- p_library->create_item(id);
- p_library->set_item_name(id, mi->get_name());
- }
- p_library->set_item_mesh(id, mesh);
- Vector<MeshLibrary::ShapeData> collisions;
- for (int j = 0; j < mi->get_child_count(); j++) {
- Node *child2 = mi->get_child(j);
- if (!Object::cast_to<StaticBody>(child2))
- continue;
- StaticBody *sb = Object::cast_to<StaticBody>(child2);
- List<uint32_t> shapes;
- sb->get_shape_owners(&shapes);
- for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
- if (sb->is_shape_owner_disabled(E->get()))
- continue;
- //Transform shape_transform = sb->shape_owner_get_transform(E->get());
- //shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
- for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
- Ref<Shape> collision = sb->shape_owner_get_shape(E->get(), k);
- if (!collision.is_valid())
- continue;
- MeshLibrary::ShapeData shape_data;
- shape_data.shape = collision;
- shape_data.local_transform = sb->shape_owner_get_transform(E->get());
- collisions.push_back(shape_data);
- }
- }
- }
- p_library->set_item_shapes(id, collisions);
- Ref<NavigationMesh> navmesh;
- for (int j = 0; j < mi->get_child_count(); j++) {
- Node *child2 = mi->get_child(j);
- if (!Object::cast_to<NavigationMeshInstance>(child2))
- continue;
- NavigationMeshInstance *sb = Object::cast_to<NavigationMeshInstance>(child2);
- navmesh = sb->get_navigation_mesh();
- if (!navmesh.is_null())
- break;
- }
- if (!navmesh.is_null()) {
- p_library->set_item_navmesh(id, navmesh);
- }
- }
- //generate previews!
- if (1) {
- Vector<Ref<Mesh> > meshes;
- Vector<int> ids = p_library->get_item_list();
- for (int i = 0; i < ids.size(); i++) {
- meshes.push_back(p_library->get_item_mesh(ids[i]));
- }
- Vector<Ref<Texture> > textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
- for (int i = 0; i < ids.size(); i++) {
- p_library->set_item_preview(ids[i], textures[i]);
- }
- }
- }
- void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
- Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
- ERR_FAIL_COND(ps.is_null());
- Node *scene = ps->instance();
- _import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE);
- memdelete(scene);
- mesh_library->set_meta("_editor_source_scene", p_str);
- menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false);
- }
- Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) {
- _import_scene(p_base_scene, ml, p_merge);
- return OK;
- }
- void MeshLibraryEditor::_menu_cbk(int p_option) {
- option = p_option;
- switch (p_option) {
- case MENU_OPTION_ADD_ITEM: {
- mesh_library->create_item(mesh_library->get_last_unused_item_id());
- } break;
- case MENU_OPTION_REMOVE_ITEM: {
- String p = editor->get_inspector()->get_selected_path();
- if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) {
- to_erase = p.get_slice("/", 3).to_int();
- cd->set_text(vformat(TTR("Remove item %d?"), to_erase));
- cd->popup_centered(Size2(300, 60));
- }
- } break;
- case MENU_OPTION_IMPORT_FROM_SCENE: {
- file->popup_centered_ratio();
- } break;
- case MENU_OPTION_UPDATE_FROM_SCENE: {
- cd->set_text("Update from existing scene?:\n" + String(mesh_library->get_meta("_editor_source_scene")));
- cd->popup_centered(Size2(500, 60));
- } break;
- }
- }
- void MeshLibraryEditor::_bind_methods() {
- ClassDB::bind_method("_menu_cbk", &MeshLibraryEditor::_menu_cbk);
- ClassDB::bind_method("_menu_confirm", &MeshLibraryEditor::_menu_confirm);
- ClassDB::bind_method("_import_scene_cbk", &MeshLibraryEditor::_import_scene_cbk);
- }
- MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
- file = memnew(EditorFileDialog);
- file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- //not for now?
- List<String> extensions;
- ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
- file->clear_filters();
- file->set_title(TTR("Import Scene"));
- for (int i = 0; i < extensions.size(); i++) {
- file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
- }
- add_child(file);
- file->connect("file_selected", this, "_import_scene_cbk");
- menu = memnew(MenuButton);
- SpatialEditor::get_singleton()->add_control_to_menu_panel(menu);
- menu->set_position(Point2(1, 1));
- menu->set_text("Mesh Library");
- menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshLibrary", "EditorIcons"));
- menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
- menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
- menu->get_popup()->add_separator();
- menu->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE);
- menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE);
- menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true);
- menu->get_popup()->connect("id_pressed", this, "_menu_cbk");
- menu->hide();
- editor = p_editor;
- cd = memnew(ConfirmationDialog);
- add_child(cd);
- cd->get_ok()->connect("pressed", this, "_menu_confirm");
- }
- void MeshLibraryEditorPlugin::edit(Object *p_node) {
- if (Object::cast_to<MeshLibrary>(p_node)) {
- mesh_library_editor->edit(Object::cast_to<MeshLibrary>(p_node));
- mesh_library_editor->show();
- } else
- mesh_library_editor->hide();
- }
- bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
- return p_node->is_class("MeshLibrary");
- }
- void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- mesh_library_editor->show();
- mesh_library_editor->get_menu_button()->show();
- } else {
- mesh_library_editor->hide();
- mesh_library_editor->get_menu_button()->hide();
- }
- }
- MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
- EDITOR_DEF("editors/grid_map/preview_size", 64);
- mesh_library_editor = memnew(MeshLibraryEditor(p_node));
- p_node->get_viewport()->add_child(mesh_library_editor);
- mesh_library_editor->set_anchors_and_margins_preset(Control::PRESET_TOP_WIDE);
- mesh_library_editor->set_end(Point2(0, 22));
- mesh_library_editor->hide();
- }
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