gradient_editor_plugin.h 3.2 KB

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  1. /*************************************************************************/
  2. /* gradient_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_
  31. #define TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/gui/gradient_edit.h"
  35. class GradientEditor : public GradientEdit {
  36. GDCLASS(GradientEditor, GradientEdit)
  37. bool editing;
  38. Ref<Gradient> gradient;
  39. void _gradient_changed();
  40. void _ramp_changed();
  41. protected:
  42. static void _bind_methods();
  43. public:
  44. virtual Size2 get_minimum_size() const;
  45. void set_gradient(const Ref<Gradient> &p_gradient);
  46. GradientEditor();
  47. };
  48. class EditorInspectorPluginGradient : public EditorInspectorPlugin {
  49. GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin)
  50. public:
  51. virtual bool can_handle(Object *p_object);
  52. virtual void parse_begin(Object *p_object);
  53. };
  54. class GradientEditorPlugin : public EditorPlugin {
  55. GDCLASS(GradientEditorPlugin, EditorPlugin);
  56. public:
  57. virtual String get_name() const { return "ColorRamp"; }
  58. GradientEditorPlugin(EditorNode *p_node);
  59. };
  60. #endif /* TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_ */