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- /*************************************************************************/
- /* editor_preview_plugins.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "editor_preview_plugins.h"
- #include "core/io/file_access_memory.h"
- #include "core/io/resource_loader.h"
- #include "core/os/os.h"
- #include "editor/editor_node.h"
- #include "editor/editor_scale.h"
- #include "editor/editor_settings.h"
- #include "scene/resources/bit_mask.h"
- #include "scene/resources/dynamic_font.h"
- #include "scene/resources/material.h"
- #include "scene/resources/mesh.h"
- void post_process_preview(Ref<Image> p_image) {
- if (p_image->get_format() != Image::FORMAT_RGBA8)
- p_image->convert(Image::FORMAT_RGBA8);
- p_image->lock();
- const int w = p_image->get_width();
- const int h = p_image->get_height();
- const int r = MIN(w, h) / 32;
- const int r2 = r * r;
- Color transparent = Color(0, 0, 0, 0);
- for (int i = 0; i < r; i++) {
- for (int j = 0; j < r; j++) {
- int dx = i - r;
- int dy = j - r;
- if (dx * dx + dy * dy > r2) {
- p_image->set_pixel(i, j, transparent);
- p_image->set_pixel(w - 1 - i, j, transparent);
- p_image->set_pixel(w - 1 - i, h - 1 - j, transparent);
- p_image->set_pixel(i, h - 1 - j, transparent);
- } else {
- break;
- }
- }
- }
- p_image->unlock();
- }
- bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "Texture");
- }
- bool EditorTexturePreviewPlugin::should_generate_small_preview() const {
- return true;
- }
- Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 p_size) const {
- Ref<Image> img;
- Ref<AtlasTexture> atex = p_from;
- Ref<LargeTexture> ltex = p_from;
- if (atex.is_valid()) {
- Ref<Texture> tex = atex->get_atlas();
- if (!tex.is_valid()) {
- return Ref<Texture>();
- }
- Ref<Image> atlas = tex->get_data();
- img = atlas->get_rect(atex->get_region());
- } else if (ltex.is_valid()) {
- img = ltex->to_image();
- } else {
- Ref<Texture> tex = p_from;
- img = tex->get_data();
- }
- if (img.is_null() || img->empty())
- return Ref<Texture>();
- img = img->duplicate();
- img->clear_mipmaps();
- if (img->is_compressed()) {
- if (img->decompress() != OK)
- return Ref<Texture>();
- } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
- img->convert(Image::FORMAT_RGBA8);
- }
- Vector2 new_size = img->get_size();
- if (new_size.x > p_size.x) {
- new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
- }
- if (new_size.y > p_size.y) {
- new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
- }
- img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
- post_process_preview(img);
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
- return ptex;
- }
- EditorTexturePreviewPlugin::EditorTexturePreviewPlugin() {
- }
- ////////////////////////////////////////////////////////////////////////////
- bool EditorImagePreviewPlugin::handles(const String &p_type) const {
- return p_type == "Image";
- }
- Ref<Texture> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 p_size) const {
- Ref<Image> img = p_from;
- if (img.is_null() || img->empty())
- return Ref<Image>();
- img = img->duplicate();
- img->clear_mipmaps();
- if (img->is_compressed()) {
- if (img->decompress() != OK)
- return Ref<Image>();
- } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
- img->convert(Image::FORMAT_RGBA8);
- }
- Vector2 new_size = img->get_size();
- if (new_size.x > p_size.x) {
- new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
- }
- if (new_size.y > p_size.y) {
- new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
- }
- img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
- post_process_preview(img);
- Ref<ImageTexture> ptex;
- ptex.instance();
- ptex->create_from_image(img, 0);
- return ptex;
- }
- EditorImagePreviewPlugin::EditorImagePreviewPlugin() {
- }
- bool EditorImagePreviewPlugin::should_generate_small_preview() const {
- return true;
- }
- ////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////
- bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "BitMap");
- }
- Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size2 p_size) const {
- Ref<BitMap> bm = p_from;
- if (bm->get_size() == Size2()) {
- return Ref<Texture>();
- }
- PoolVector<uint8_t> data;
- data.resize(bm->get_size().width * bm->get_size().height);
- {
- PoolVector<uint8_t>::Write w = data.write();
- for (int i = 0; i < bm->get_size().width; i++) {
- for (int j = 0; j < bm->get_size().height; j++) {
- if (bm->get_bit(Point2i(i, j))) {
- w[j * bm->get_size().width + i] = 255;
- } else {
- w[j * bm->get_size().width + i] = 0;
- }
- }
- }
- }
- Ref<Image> img;
- img.instance();
- img->create(bm->get_size().width, bm->get_size().height, 0, Image::FORMAT_L8, data);
- if (img->is_compressed()) {
- if (img->decompress() != OK)
- return Ref<Texture>();
- } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
- img->convert(Image::FORMAT_RGBA8);
- }
- Vector2 new_size = img->get_size();
- if (new_size.x > p_size.x) {
- new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
- }
- if (new_size.y > p_size.y) {
- new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
- }
- img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
- post_process_preview(img);
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
- return ptex;
- }
- bool EditorBitmapPreviewPlugin::should_generate_small_preview() const {
- return true;
- }
- EditorBitmapPreviewPlugin::EditorBitmapPreviewPlugin() {
- }
- ///////////////////////////////////////////////////////////////////////////
- bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "PackedScene");
- }
- Ref<Texture> EditorPackedScenePreviewPlugin::generate(const RES &p_from, const Size2 p_size) const {
- return generate_from_path(p_from->get_path(), p_size);
- }
- Ref<Texture> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 p_size) const {
- String temp_path = EditorSettings::get_singleton()->get_cache_dir();
- String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
- cache_base = temp_path.plus_file("resthumb-" + cache_base);
- //does not have it, try to load a cached thumbnail
- String path = cache_base + ".png";
- if (!FileAccess::exists(path))
- return Ref<Texture>();
- Ref<Image> img;
- img.instance();
- Error err = img->load(path);
- if (err == OK) {
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- post_process_preview(img);
- ptex->create_from_image(img, 0);
- return ptex;
- } else {
- return Ref<Texture>();
- }
- }
- EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() {
- }
- //////////////////////////////////////////////////////////////////
- void EditorMaterialPreviewPlugin::_preview_done(const Variant &p_udata) {
- preview_done = true;
- }
- void EditorMaterialPreviewPlugin::_bind_methods() {
- ClassDB::bind_method("_preview_done", &EditorMaterialPreviewPlugin::_preview_done);
- }
- bool EditorMaterialPreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "Material"); //any material
- }
- bool EditorMaterialPreviewPlugin::should_generate_small_preview() const {
- return true;
- }
- Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Size2 p_size) const {
- Ref<Material> material = p_from;
- ERR_FAIL_COND_V(material.is_null(), Ref<Texture>());
- if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
- VS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
- VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
- preview_done = false;
- VS::get_singleton()->request_frame_drawn_callback(const_cast<EditorMaterialPreviewPlugin *>(this), "_preview_done", Variant());
- while (!preview_done) {
- OS::get_singleton()->delay_usec(10);
- }
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
- VS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
- ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
- img->convert(Image::FORMAT_RGBA8);
- int thumbnail_size = MAX(p_size.x, p_size.y);
- img->resize(thumbnail_size, thumbnail_size, Image::INTERPOLATE_CUBIC);
- post_process_preview(img);
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
- return ptex;
- }
- return Ref<Texture>();
- }
- EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
- scenario = VS::get_singleton()->scenario_create();
- viewport = VS::get_singleton()->viewport_create();
- VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
- VS::get_singleton()->viewport_set_scenario(viewport, scenario);
- VS::get_singleton()->viewport_set_size(viewport, 128, 128);
- VS::get_singleton()->viewport_set_transparent_background(viewport, true);
- VS::get_singleton()->viewport_set_active(viewport, true);
- VS::get_singleton()->viewport_set_vflip(viewport, true);
- viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
- camera = VS::get_singleton()->camera_create();
- VS::get_singleton()->viewport_attach_camera(viewport, camera);
- VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
- VS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
- light = VS::get_singleton()->directional_light_create();
- light_instance = VS::get_singleton()->instance_create2(light, scenario);
- VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
- light2 = VS::get_singleton()->directional_light_create();
- VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
- //VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
- light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
- VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
- sphere = VS::get_singleton()->mesh_create();
- sphere_instance = VS::get_singleton()->instance_create2(sphere, scenario);
- int lats = 32;
- int lons = 32;
- float radius = 1.0;
- PoolVector<Vector3> vertices;
- PoolVector<Vector3> normals;
- PoolVector<Vector2> uvs;
- PoolVector<float> tangents;
- Basis tt = Basis(Vector3(0, 1, 0), Math_PI * 0.5);
- for (int i = 1; i <= lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double)(i - 1) / lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
- double lat1 = Math_PI * (-0.5 + (double)i / lats);
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
- for (int j = lons; j >= 1; j--) {
- double lng0 = 2 * Math_PI * (double)(j - 1) / lons;
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
- double lng1 = 2 * Math_PI * (double)(j) / lons;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
- Vector3 v[4] = {
- Vector3(x1 * zr0, z0, y1 * zr0),
- Vector3(x1 * zr1, z1, y1 * zr1),
- Vector3(x0 * zr1, z1, y0 * zr1),
- Vector3(x0 * zr0, z0, y0 * zr0)
- };
- #define ADD_POINT(m_idx) \
- normals.push_back(v[m_idx]); \
- vertices.push_back(v[m_idx] * radius); \
- { \
- Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
- uv /= Math_PI; \
- uv *= 4.0; \
- uv = uv * 0.5 + Vector2(0.5, 0.5); \
- uvs.push_back(uv); \
- } \
- { \
- Vector3 t = tt.xform(v[m_idx]); \
- tangents.push_back(t.x); \
- tangents.push_back(t.y); \
- tangents.push_back(t.z); \
- tangents.push_back(1.0); \
- }
- ADD_POINT(0);
- ADD_POINT(1);
- ADD_POINT(2);
- ADD_POINT(2);
- ADD_POINT(3);
- ADD_POINT(0);
- }
- }
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- arr[VS::ARRAY_VERTEX] = vertices;
- arr[VS::ARRAY_NORMAL] = normals;
- arr[VS::ARRAY_TANGENT] = tangents;
- arr[VS::ARRAY_TEX_UV] = uvs;
- VS::get_singleton()->mesh_add_surface_from_arrays(sphere, VS::PRIMITIVE_TRIANGLES, arr);
- }
- EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
- VS::get_singleton()->free(sphere);
- VS::get_singleton()->free(sphere_instance);
- VS::get_singleton()->free(viewport);
- VS::get_singleton()->free(light);
- VS::get_singleton()->free(light_instance);
- VS::get_singleton()->free(light2);
- VS::get_singleton()->free(light_instance2);
- VS::get_singleton()->free(camera);
- VS::get_singleton()->free(scenario);
- }
- ///////////////////////////////////////////////////////////////////////////
- static bool _is_text_char(CharType c) {
- return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
- }
- bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "Script");
- }
- Ref<Texture> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size2 p_size) const {
- Ref<Script> scr = p_from;
- if (scr.is_null())
- return Ref<Texture>();
- String code = scr->get_source_code().strip_edges();
- if (code == "")
- return Ref<Texture>();
- List<String> kwors;
- scr->get_language()->get_reserved_words(&kwors);
- Set<String> keywords;
- for (List<String>::Element *E = kwors.front(); E; E = E->next()) {
- keywords.insert(E->get());
- }
- int line = 0;
- int col = 0;
- Ref<Image> img;
- img.instance();
- int thumbnail_size = MAX(p_size.x, p_size.y);
- img->create(thumbnail_size, thumbnail_size, 0, Image::FORMAT_RGBA8);
- Color bg_color = EditorSettings::get_singleton()->get("text_editor/highlighting/background_color");
- Color keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color");
- Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color");
- Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color");
- img->lock();
- if (bg_color.a == 0)
- bg_color = Color(0, 0, 0, 0);
- bg_color.a = MAX(bg_color.a, 0.2); // some background
- for (int i = 0; i < thumbnail_size; i++) {
- for (int j = 0; j < thumbnail_size; j++) {
- img->set_pixel(i, j, bg_color);
- }
- }
- const int x0 = thumbnail_size / 8;
- const int y0 = thumbnail_size / 8;
- const int available_height = thumbnail_size - 2 * y0;
- col = x0;
- bool prev_is_text = false;
- bool in_keyword = false;
- for (int i = 0; i < code.length(); i++) {
- CharType c = code[i];
- if (c > 32) {
- if (col < thumbnail_size) {
- Color color = text_color;
- if (c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t')) {
- //make symbol a little visible
- color = symbol_color;
- in_keyword = false;
- } else if (!prev_is_text && _is_text_char(c)) {
- int pos = i;
- while (_is_text_char(code[pos])) {
- pos++;
- }
- String word = code.substr(i, pos - i);
- if (keywords.has(word))
- in_keyword = true;
- } else if (!_is_text_char(c)) {
- in_keyword = false;
- }
- if (in_keyword)
- color = keyword_color;
- Color ul = color;
- ul.a *= 0.5;
- img->set_pixel(col, y0 + line * 2, bg_color.blend(ul));
- img->set_pixel(col, y0 + line * 2 + 1, color);
- prev_is_text = _is_text_char(c);
- }
- } else {
- prev_is_text = false;
- in_keyword = false;
- if (c == '\n') {
- col = x0;
- line++;
- if (line >= available_height / 2)
- break;
- } else if (c == '\t') {
- col += 3;
- }
- }
- col++;
- }
- img->unlock();
- post_process_preview(img);
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
- return ptex;
- }
- EditorScriptPreviewPlugin::EditorScriptPreviewPlugin() {
- }
- ///////////////////////////////////////////////////////////////////
- bool EditorAudioStreamPreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "AudioStream");
- }
- Ref<Texture> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const Size2 p_size) const {
- Ref<AudioStream> stream = p_from;
- ERR_FAIL_COND_V(stream.is_null(), Ref<Texture>());
- PoolVector<uint8_t> img;
- int w = p_size.x;
- int h = p_size.y;
- img.resize(w * h * 3);
- PoolVector<uint8_t>::Write imgdata = img.write();
- uint8_t *imgw = imgdata.ptr();
- Ref<AudioStreamPlayback> playback = stream->instance_playback();
- float len_s = stream->get_length();
- if (len_s == 0) {
- len_s = 60; //one minute audio if no length specified
- }
- int frame_length = AudioServer::get_singleton()->get_mix_rate() * len_s;
- Vector<AudioFrame> frames;
- frames.resize(frame_length);
- playback->start();
- playback->mix(frames.ptrw(), 1, frames.size());
- playback->stop();
- for (int i = 0; i < w; i++) {
- float max = -1000;
- float min = 1000;
- int from = uint64_t(i) * frame_length / w;
- int to = uint64_t(i + 1) * frame_length / w;
- to = MIN(to, frame_length);
- from = MIN(from, frame_length - 1);
- if (to == from) {
- to = from + 1;
- }
- for (int j = from; j < to; j++) {
- max = MAX(max, frames[j].l);
- max = MAX(max, frames[j].r);
- min = MIN(min, frames[j].l);
- min = MIN(min, frames[j].r);
- }
- int pfrom = CLAMP((min * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
- int pto = CLAMP((max * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
- for (int j = 0; j < h; j++) {
- uint8_t *p = &imgw[(j * w + i) * 3];
- if (j < pfrom || j > pto) {
- p[0] = 100;
- p[1] = 100;
- p[2] = 100;
- } else {
- p[0] = 180;
- p[1] = 180;
- p[2] = 180;
- }
- }
- }
- imgdata = PoolVector<uint8_t>::Write();
- //post_process_preview(img);
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- Ref<Image> image;
- image.instance();
- image->create(w, h, false, Image::FORMAT_RGB8, img);
- ptex->create_from_image(image, 0);
- return ptex;
- }
- EditorAudioStreamPreviewPlugin::EditorAudioStreamPreviewPlugin() {
- }
- ///////////////////////////////////////////////////////////////////////////
- void EditorMeshPreviewPlugin::_preview_done(const Variant &p_udata) {
- preview_done = true;
- }
- void EditorMeshPreviewPlugin::_bind_methods() {
- ClassDB::bind_method("_preview_done", &EditorMeshPreviewPlugin::_preview_done);
- }
- bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "Mesh"); //any Mesh
- }
- Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 p_size) const {
- Ref<Mesh> mesh = p_from;
- ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture>());
- VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
- AABB aabb = mesh->get_aabb();
- Vector3 ofs = aabb.position + aabb.size * 0.5;
- aabb.position -= ofs;
- Transform xform;
- xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
- xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
- AABB rot_aabb = xform.xform(aabb);
- float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
- if (m == 0)
- return Ref<Texture>();
- m = 1.0 / m;
- m *= 0.5;
- xform.basis.scale(Vector3(m, m, m));
- xform.origin = -xform.basis.xform(ofs); //-ofs*m;
- xform.origin.z -= rot_aabb.size.z * 2;
- VS::get_singleton()->instance_set_transform(mesh_instance, xform);
- VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
- preview_done = false;
- VS::get_singleton()->request_frame_drawn_callback(const_cast<EditorMeshPreviewPlugin *>(this), "_preview_done", Variant());
- while (!preview_done) {
- OS::get_singleton()->delay_usec(10);
- }
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
- ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
- VS::get_singleton()->instance_set_base(mesh_instance, RID());
- img->convert(Image::FORMAT_RGBA8);
- Vector2 new_size = img->get_size();
- if (new_size.x > p_size.x) {
- new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
- }
- if (new_size.y > p_size.y) {
- new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
- }
- img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
- post_process_preview(img);
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
- return ptex;
- }
- EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
- scenario = VS::get_singleton()->scenario_create();
- viewport = VS::get_singleton()->viewport_create();
- VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
- VS::get_singleton()->viewport_set_vflip(viewport, true);
- VS::get_singleton()->viewport_set_scenario(viewport, scenario);
- VS::get_singleton()->viewport_set_size(viewport, 128, 128);
- VS::get_singleton()->viewport_set_transparent_background(viewport, true);
- VS::get_singleton()->viewport_set_active(viewport, true);
- viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
- camera = VS::get_singleton()->camera_create();
- VS::get_singleton()->viewport_attach_camera(viewport, camera);
- VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
- //VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
- VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
- light = VS::get_singleton()->directional_light_create();
- light_instance = VS::get_singleton()->instance_create2(light, scenario);
- VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
- light2 = VS::get_singleton()->directional_light_create();
- VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
- //VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
- light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
- VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
- //sphere = VS::get_singleton()->mesh_create();
- mesh_instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
- }
- EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
- //VS::get_singleton()->free(sphere);
- VS::get_singleton()->free(mesh_instance);
- VS::get_singleton()->free(viewport);
- VS::get_singleton()->free(light);
- VS::get_singleton()->free(light_instance);
- VS::get_singleton()->free(light2);
- VS::get_singleton()->free(light_instance2);
- VS::get_singleton()->free(camera);
- VS::get_singleton()->free(scenario);
- }
- ///////////////////////////////////////////////////////////////////////////
- void EditorFontPreviewPlugin::_preview_done(const Variant &p_udata) {
- preview_done = true;
- }
- void EditorFontPreviewPlugin::_bind_methods() {
- ClassDB::bind_method("_preview_done", &EditorFontPreviewPlugin::_preview_done);
- }
- bool EditorFontPreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "DynamicFontData");
- }
- Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 p_size) const {
- Ref<DynamicFontData> SampledFont;
- SampledFont.instance();
- SampledFont->set_font_path(p_path);
- Ref<DynamicFont> sampled_font;
- sampled_font.instance();
- sampled_font->set_size(50);
- sampled_font->set_font_data(SampledFont);
- String sampled_text = "Abg";
- Vector2 size = sampled_font->get_string_size(sampled_text);
- Vector2 pos;
- pos.x = 64 - size.x / 2;
- pos.y = 80;
- Ref<Font> font = sampled_font;
- font->draw(canvas_item, pos, sampled_text);
- VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
- preview_done = false;
- VS::get_singleton()->request_frame_drawn_callback(const_cast<EditorFontPreviewPlugin *>(this), "_preview_done", Variant());
- while (!preview_done) {
- OS::get_singleton()->delay_usec(10);
- }
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
- ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
- img->convert(Image::FORMAT_RGBA8);
- Vector2 new_size = img->get_size();
- if (new_size.x > p_size.x) {
- new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
- }
- if (new_size.y > p_size.y) {
- new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
- }
- img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
- post_process_preview(img);
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
- return ptex;
- }
- Ref<Texture> EditorFontPreviewPlugin::generate(const RES &p_from, const Size2 p_size) const {
- return generate_from_path(p_from->get_path(), p_size);
- }
- EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
- viewport = VS::get_singleton()->viewport_create();
- VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
- VS::get_singleton()->viewport_set_vflip(viewport, true);
- VS::get_singleton()->viewport_set_size(viewport, 128, 128);
- VS::get_singleton()->viewport_set_active(viewport, true);
- viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
- canvas = VS::get_singleton()->canvas_create();
- canvas_item = VS::get_singleton()->canvas_item_create();
- VS::get_singleton()->viewport_attach_canvas(viewport, canvas);
- VS::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
- }
- EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
- VS::get_singleton()->free(canvas_item);
- VS::get_singleton()->free(canvas);
- VS::get_singleton()->free(viewport);
- }
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