cpu_particles_editor_plugin.h 3.4 KB

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  1. /*************************************************************************/
  2. /* cpu_particles_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CPU_PARTICLES_EDITOR_PLUGIN_H
  31. #define CPU_PARTICLES_EDITOR_PLUGIN_H
  32. #include "editor/plugins/particles_editor_plugin.h"
  33. #include "scene/3d/cpu_particles.h"
  34. class CPUParticlesEditor : public ParticlesEditorBase {
  35. GDCLASS(CPUParticlesEditor, ParticlesEditorBase);
  36. enum Menu {
  37. MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
  38. MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
  39. MENU_OPTION_CLEAR_EMISSION_VOLUME,
  40. };
  41. CPUParticles *node;
  42. void _menu_option(int);
  43. friend class CPUParticlesEditorPlugin;
  44. virtual void _generate_emission_points();
  45. protected:
  46. void _notification(int p_notification);
  47. void _node_removed(Node *p_node);
  48. static void _bind_methods();
  49. public:
  50. void edit(CPUParticles *p_particles);
  51. CPUParticlesEditor();
  52. };
  53. class CPUParticlesEditorPlugin : public EditorPlugin {
  54. GDCLASS(CPUParticlesEditorPlugin, EditorPlugin);
  55. CPUParticlesEditor *particles_editor;
  56. EditorNode *editor;
  57. public:
  58. virtual String get_name() const { return "CPUParticles"; }
  59. bool has_main_screen() const { return false; }
  60. virtual void edit(Object *p_object);
  61. virtual bool handles(Object *p_object) const;
  62. virtual void make_visible(bool p_visible);
  63. CPUParticlesEditorPlugin(EditorNode *p_node);
  64. ~CPUParticlesEditorPlugin();
  65. };
  66. #endif // CPU_PARTICLES_EDITOR_PLUGIN_H