collision_shape_2d_editor_plugin.cpp 15 KB

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  1. /*************************************************************************/
  2. /* collision_shape_2d_editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "collision_shape_2d_editor_plugin.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "scene/resources/capsule_shape_2d.h"
  33. #include "scene/resources/circle_shape_2d.h"
  34. #include "scene/resources/concave_polygon_shape_2d.h"
  35. #include "scene/resources/convex_polygon_shape_2d.h"
  36. #include "scene/resources/rectangle_shape_2d.h"
  37. #include "scene/resources/segment_shape_2d.h"
  38. #include "scene/resources/shape_line_2d.h"
  39. Variant CollisionShape2DEditor::get_handle_value(int idx) const {
  40. switch (shape_type) {
  41. case CAPSULE_SHAPE: {
  42. Ref<CapsuleShape2D> capsule = node->get_shape();
  43. if (idx == 0) {
  44. return capsule->get_radius();
  45. } else if (idx == 1) {
  46. return capsule->get_height();
  47. }
  48. } break;
  49. case CIRCLE_SHAPE: {
  50. Ref<CircleShape2D> circle = node->get_shape();
  51. if (idx == 0) {
  52. return circle->get_radius();
  53. }
  54. } break;
  55. case CONCAVE_POLYGON_SHAPE: {
  56. } break;
  57. case CONVEX_POLYGON_SHAPE: {
  58. } break;
  59. case LINE_SHAPE: {
  60. Ref<LineShape2D> line = node->get_shape();
  61. if (idx == 0) {
  62. return line->get_d();
  63. } else {
  64. return line->get_normal();
  65. }
  66. } break;
  67. case RAY_SHAPE: {
  68. Ref<RayShape2D> ray = node->get_shape();
  69. if (idx == 0) {
  70. return ray->get_length();
  71. }
  72. } break;
  73. case RECTANGLE_SHAPE: {
  74. Ref<RectangleShape2D> rect = node->get_shape();
  75. if (idx < 2) {
  76. return rect->get_extents().abs();
  77. }
  78. } break;
  79. case SEGMENT_SHAPE: {
  80. Ref<SegmentShape2D> seg = node->get_shape();
  81. if (idx == 0) {
  82. return seg->get_a();
  83. } else if (idx == 1) {
  84. return seg->get_b();
  85. }
  86. } break;
  87. }
  88. return Variant();
  89. }
  90. void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
  91. switch (shape_type) {
  92. case CAPSULE_SHAPE: {
  93. if (idx < 2) {
  94. Ref<CapsuleShape2D> capsule = node->get_shape();
  95. real_t parameter = Math::abs(p_point[idx]);
  96. if (idx == 0) {
  97. capsule->set_radius(parameter);
  98. } else if (idx == 1) {
  99. capsule->set_height(parameter * 2 - capsule->get_radius() * 2);
  100. }
  101. canvas_item_editor->update_viewport();
  102. }
  103. } break;
  104. case CIRCLE_SHAPE: {
  105. Ref<CircleShape2D> circle = node->get_shape();
  106. circle->set_radius(p_point.length());
  107. canvas_item_editor->update_viewport();
  108. } break;
  109. case CONCAVE_POLYGON_SHAPE: {
  110. } break;
  111. case CONVEX_POLYGON_SHAPE: {
  112. } break;
  113. case LINE_SHAPE: {
  114. if (idx < 2) {
  115. Ref<LineShape2D> line = node->get_shape();
  116. if (idx == 0) {
  117. line->set_d(p_point.length());
  118. } else {
  119. line->set_normal(p_point.normalized());
  120. }
  121. canvas_item_editor->update_viewport();
  122. }
  123. } break;
  124. case RAY_SHAPE: {
  125. Ref<RayShape2D> ray = node->get_shape();
  126. ray->set_length(Math::abs(p_point.y));
  127. canvas_item_editor->update_viewport();
  128. } break;
  129. case RECTANGLE_SHAPE: {
  130. if (idx < 2) {
  131. Ref<RectangleShape2D> rect = node->get_shape();
  132. Vector2 extents = rect->get_extents();
  133. extents[idx] = p_point[idx];
  134. rect->set_extents(extents.abs());
  135. canvas_item_editor->update_viewport();
  136. }
  137. } break;
  138. case SEGMENT_SHAPE: {
  139. if (edit_handle < 2) {
  140. Ref<SegmentShape2D> seg = node->get_shape();
  141. if (idx == 0) {
  142. seg->set_a(p_point);
  143. } else if (idx == 1) {
  144. seg->set_b(p_point);
  145. }
  146. canvas_item_editor->update_viewport();
  147. }
  148. } break;
  149. }
  150. node->get_shape()->_change_notify();
  151. }
  152. void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
  153. undo_redo->create_action(TTR("Set Handle"));
  154. switch (shape_type) {
  155. case CAPSULE_SHAPE: {
  156. Ref<CapsuleShape2D> capsule = node->get_shape();
  157. if (idx == 0) {
  158. undo_redo->add_do_method(capsule.ptr(), "set_radius", capsule->get_radius());
  159. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  160. undo_redo->add_undo_method(capsule.ptr(), "set_radius", p_org);
  161. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  162. } else if (idx == 1) {
  163. undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height());
  164. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  165. undo_redo->add_undo_method(capsule.ptr(), "set_height", p_org);
  166. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  167. }
  168. } break;
  169. case CIRCLE_SHAPE: {
  170. Ref<CircleShape2D> circle = node->get_shape();
  171. undo_redo->add_do_method(circle.ptr(), "set_radius", circle->get_radius());
  172. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  173. undo_redo->add_undo_method(circle.ptr(), "set_radius", p_org);
  174. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  175. } break;
  176. case CONCAVE_POLYGON_SHAPE: {
  177. } break;
  178. case CONVEX_POLYGON_SHAPE: {
  179. } break;
  180. case LINE_SHAPE: {
  181. Ref<LineShape2D> line = node->get_shape();
  182. if (idx == 0) {
  183. undo_redo->add_do_method(line.ptr(), "set_d", line->get_d());
  184. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  185. undo_redo->add_undo_method(line.ptr(), "set_d", p_org);
  186. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  187. } else {
  188. undo_redo->add_do_method(line.ptr(), "set_normal", line->get_normal());
  189. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  190. undo_redo->add_undo_method(line.ptr(), "set_normal", p_org);
  191. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  192. }
  193. } break;
  194. case RAY_SHAPE: {
  195. Ref<RayShape2D> ray = node->get_shape();
  196. undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length());
  197. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  198. undo_redo->add_undo_method(ray.ptr(), "set_length", p_org);
  199. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  200. } break;
  201. case RECTANGLE_SHAPE: {
  202. Ref<RectangleShape2D> rect = node->get_shape();
  203. undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents());
  204. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  205. undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org);
  206. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  207. } break;
  208. case SEGMENT_SHAPE: {
  209. Ref<SegmentShape2D> seg = node->get_shape();
  210. if (idx == 0) {
  211. undo_redo->add_do_method(seg.ptr(), "set_a", seg->get_a());
  212. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  213. undo_redo->add_undo_method(seg.ptr(), "set_a", p_org);
  214. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  215. } else if (idx == 1) {
  216. undo_redo->add_do_method(seg.ptr(), "set_b", seg->get_b());
  217. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  218. undo_redo->add_undo_method(seg.ptr(), "set_b", p_org);
  219. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  220. }
  221. } break;
  222. }
  223. undo_redo->commit_action();
  224. }
  225. bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
  226. if (!node) {
  227. return false;
  228. }
  229. if (!node->get_shape().is_valid()) {
  230. return false;
  231. }
  232. if (shape_type == -1) {
  233. return false;
  234. }
  235. Ref<InputEventMouseButton> mb = p_event;
  236. Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
  237. if (mb.is_valid()) {
  238. Vector2 gpoint = mb->get_position();
  239. if (mb->get_button_index() == BUTTON_LEFT) {
  240. if (mb->is_pressed()) {
  241. for (int i = 0; i < handles.size(); i++) {
  242. if (xform.xform(handles[i]).distance_to(gpoint) < 8) {
  243. edit_handle = i;
  244. break;
  245. }
  246. }
  247. if (edit_handle == -1) {
  248. pressed = false;
  249. return false;
  250. }
  251. original = get_handle_value(edit_handle);
  252. pressed = true;
  253. return true;
  254. } else {
  255. if (pressed) {
  256. commit_handle(edit_handle, original);
  257. edit_handle = -1;
  258. pressed = false;
  259. return true;
  260. }
  261. }
  262. }
  263. return false;
  264. }
  265. Ref<InputEventMouseMotion> mm = p_event;
  266. if (mm.is_valid()) {
  267. if (edit_handle == -1 || !pressed) {
  268. return false;
  269. }
  270. Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
  271. cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
  272. set_handle(edit_handle, cpoint);
  273. return true;
  274. }
  275. return false;
  276. }
  277. void CollisionShape2DEditor::_get_current_shape_type() {
  278. if (!node) {
  279. return;
  280. }
  281. Ref<Shape2D> s = node->get_shape();
  282. if (!s.is_valid()) {
  283. return;
  284. }
  285. if (Object::cast_to<CapsuleShape2D>(*s)) {
  286. shape_type = CAPSULE_SHAPE;
  287. } else if (Object::cast_to<CircleShape2D>(*s)) {
  288. shape_type = CIRCLE_SHAPE;
  289. } else if (Object::cast_to<ConcavePolygonShape2D>(*s)) {
  290. shape_type = CONCAVE_POLYGON_SHAPE;
  291. } else if (Object::cast_to<ConvexPolygonShape2D>(*s)) {
  292. shape_type = CONVEX_POLYGON_SHAPE;
  293. } else if (Object::cast_to<LineShape2D>(*s)) {
  294. shape_type = LINE_SHAPE;
  295. } else if (Object::cast_to<RayShape2D>(*s)) {
  296. shape_type = RAY_SHAPE;
  297. } else if (Object::cast_to<RectangleShape2D>(*s)) {
  298. shape_type = RECTANGLE_SHAPE;
  299. } else if (Object::cast_to<SegmentShape2D>(*s)) {
  300. shape_type = SEGMENT_SHAPE;
  301. } else {
  302. shape_type = -1;
  303. }
  304. canvas_item_editor->update_viewport();
  305. }
  306. void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
  307. if (!node) {
  308. return;
  309. }
  310. if (!node->get_shape().is_valid()) {
  311. return;
  312. }
  313. _get_current_shape_type();
  314. if (shape_type == -1) {
  315. return;
  316. }
  317. Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
  318. Ref<Texture> h = get_icon("EditorHandle", "EditorIcons");
  319. Vector2 size = h->get_size() * 0.5;
  320. handles.clear();
  321. switch (shape_type) {
  322. case CAPSULE_SHAPE: {
  323. Ref<CapsuleShape2D> shape = node->get_shape();
  324. handles.resize(2);
  325. float radius = shape->get_radius();
  326. float height = shape->get_height() / 2;
  327. handles.write[0] = Point2(radius, -height);
  328. handles.write[1] = Point2(0, -(height + radius));
  329. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  330. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  331. } break;
  332. case CIRCLE_SHAPE: {
  333. Ref<CircleShape2D> shape = node->get_shape();
  334. handles.resize(1);
  335. handles.write[0] = Point2(shape->get_radius(), 0);
  336. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  337. } break;
  338. case CONCAVE_POLYGON_SHAPE: {
  339. } break;
  340. case CONVEX_POLYGON_SHAPE: {
  341. } break;
  342. case LINE_SHAPE: {
  343. Ref<LineShape2D> shape = node->get_shape();
  344. handles.resize(2);
  345. handles.write[0] = shape->get_normal() * shape->get_d();
  346. handles.write[1] = shape->get_normal() * (shape->get_d() + 30.0);
  347. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  348. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  349. } break;
  350. case RAY_SHAPE: {
  351. Ref<RayShape2D> shape = node->get_shape();
  352. handles.resize(1);
  353. handles.write[0] = Point2(0, shape->get_length());
  354. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  355. } break;
  356. case RECTANGLE_SHAPE: {
  357. Ref<RectangleShape2D> shape = node->get_shape();
  358. handles.resize(2);
  359. Vector2 ext = shape->get_extents();
  360. handles.write[0] = Point2(ext.x, 0);
  361. handles.write[1] = Point2(0, -ext.y);
  362. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  363. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  364. } break;
  365. case SEGMENT_SHAPE: {
  366. Ref<SegmentShape2D> shape = node->get_shape();
  367. handles.resize(2);
  368. handles.write[0] = shape->get_a();
  369. handles.write[1] = shape->get_b();
  370. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  371. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  372. } break;
  373. }
  374. }
  375. void CollisionShape2DEditor::edit(Node *p_node) {
  376. if (!canvas_item_editor) {
  377. canvas_item_editor = CanvasItemEditor::get_singleton();
  378. }
  379. if (p_node) {
  380. node = Object::cast_to<CollisionShape2D>(p_node);
  381. _get_current_shape_type();
  382. } else {
  383. edit_handle = -1;
  384. shape_type = -1;
  385. node = NULL;
  386. }
  387. canvas_item_editor->update_viewport();
  388. }
  389. void CollisionShape2DEditor::_bind_methods() {
  390. ClassDB::bind_method("_get_current_shape_type", &CollisionShape2DEditor::_get_current_shape_type);
  391. }
  392. CollisionShape2DEditor::CollisionShape2DEditor(EditorNode *p_editor) {
  393. node = NULL;
  394. canvas_item_editor = NULL;
  395. editor = p_editor;
  396. undo_redo = p_editor->get_undo_redo();
  397. edit_handle = -1;
  398. pressed = false;
  399. }
  400. void CollisionShape2DEditorPlugin::edit(Object *p_obj) {
  401. collision_shape_2d_editor->edit(Object::cast_to<Node>(p_obj));
  402. }
  403. bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const {
  404. return p_obj->is_class("CollisionShape2D");
  405. }
  406. void CollisionShape2DEditorPlugin::make_visible(bool visible) {
  407. if (!visible) {
  408. edit(NULL);
  409. }
  410. }
  411. CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode *p_editor) {
  412. editor = p_editor;
  413. collision_shape_2d_editor = memnew(CollisionShape2DEditor(p_editor));
  414. p_editor->get_gui_base()->add_child(collision_shape_2d_editor);
  415. }
  416. CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {
  417. }