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- /*************************************************************************/
- /* canvas_item_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CONTROL_EDITOR_PLUGIN_H
- #define CONTROL_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/2d/canvas_item.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/check_box.h"
- #include "scene/gui/label.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/spin_box.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class CanvasItemEditorViewport;
- class CanvasItemEditorSelectedItem : public Object {
- GDCLASS(CanvasItemEditorSelectedItem, Object);
- public:
- Transform2D prev_xform;
- float prev_rot;
- Rect2 prev_rect;
- Vector2 prev_pivot;
- float prev_anchors[4];
- Transform2D pre_drag_xform;
- Rect2 pre_drag_rect;
- List<float> pre_drag_bones_length;
- List<Dictionary> pre_drag_bones_undo_state;
- Dictionary undo_state;
- CanvasItemEditorSelectedItem() :
- prev_anchors() {
- prev_rot = 0;
- }
- };
- class CanvasItemEditor : public VBoxContainer {
- GDCLASS(CanvasItemEditor, VBoxContainer);
- public:
- enum Tool {
- TOOL_SELECT,
- TOOL_LIST_SELECT,
- TOOL_MOVE,
- TOOL_SCALE,
- TOOL_ROTATE,
- TOOL_EDIT_PIVOT,
- TOOL_PAN,
- TOOL_MAX
- };
- private:
- EditorNode *editor;
- enum MenuOption {
- SNAP_USE,
- SNAP_USE_NODE_PARENT,
- SNAP_USE_NODE_ANCHORS,
- SNAP_USE_NODE_SIDES,
- SNAP_USE_NODE_CENTER,
- SNAP_USE_OTHER_NODES,
- SNAP_USE_GRID,
- SNAP_USE_GUIDES,
- SNAP_USE_ROTATION,
- SNAP_RELATIVE,
- SNAP_CONFIGURE,
- SNAP_USE_PIXEL,
- SHOW_GRID,
- SHOW_HELPERS,
- SHOW_RULERS,
- SHOW_GUIDES,
- SHOW_ORIGIN,
- SHOW_VIEWPORT,
- SHOW_EDIT_LOCKS,
- LOCK_SELECTED,
- UNLOCK_SELECTED,
- GROUP_SELECTED,
- UNGROUP_SELECTED,
- ANCHORS_AND_MARGINS_PRESET_TOP_LEFT,
- ANCHORS_AND_MARGINS_PRESET_TOP_RIGHT,
- ANCHORS_AND_MARGINS_PRESET_BOTTOM_LEFT,
- ANCHORS_AND_MARGINS_PRESET_BOTTOM_RIGHT,
- ANCHORS_AND_MARGINS_PRESET_CENTER_LEFT,
- ANCHORS_AND_MARGINS_PRESET_CENTER_RIGHT,
- ANCHORS_AND_MARGINS_PRESET_CENTER_TOP,
- ANCHORS_AND_MARGINS_PRESET_CENTER_BOTTOM,
- ANCHORS_AND_MARGINS_PRESET_CENTER,
- ANCHORS_AND_MARGINS_PRESET_TOP_WIDE,
- ANCHORS_AND_MARGINS_PRESET_LEFT_WIDE,
- ANCHORS_AND_MARGINS_PRESET_RIGHT_WIDE,
- ANCHORS_AND_MARGINS_PRESET_BOTTOM_WIDE,
- ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE,
- ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE,
- ANCHORS_AND_MARGINS_PRESET_WIDE,
- ANCHORS_PRESET_TOP_LEFT,
- ANCHORS_PRESET_TOP_RIGHT,
- ANCHORS_PRESET_BOTTOM_LEFT,
- ANCHORS_PRESET_BOTTOM_RIGHT,
- ANCHORS_PRESET_CENTER_LEFT,
- ANCHORS_PRESET_CENTER_RIGHT,
- ANCHORS_PRESET_CENTER_TOP,
- ANCHORS_PRESET_CENTER_BOTTOM,
- ANCHORS_PRESET_CENTER,
- ANCHORS_PRESET_TOP_WIDE,
- ANCHORS_PRESET_LEFT_WIDE,
- ANCHORS_PRESET_RIGHT_WIDE,
- ANCHORS_PRESET_BOTTOM_WIDE,
- ANCHORS_PRESET_VCENTER_WIDE,
- ANCHORS_PRESET_HCENTER_WIDE,
- ANCHORS_PRESET_WIDE,
- MARGINS_PRESET_TOP_LEFT,
- MARGINS_PRESET_TOP_RIGHT,
- MARGINS_PRESET_BOTTOM_LEFT,
- MARGINS_PRESET_BOTTOM_RIGHT,
- MARGINS_PRESET_CENTER_LEFT,
- MARGINS_PRESET_CENTER_RIGHT,
- MARGINS_PRESET_CENTER_TOP,
- MARGINS_PRESET_CENTER_BOTTOM,
- MARGINS_PRESET_CENTER,
- MARGINS_PRESET_TOP_WIDE,
- MARGINS_PRESET_LEFT_WIDE,
- MARGINS_PRESET_RIGHT_WIDE,
- MARGINS_PRESET_BOTTOM_WIDE,
- MARGINS_PRESET_VCENTER_WIDE,
- MARGINS_PRESET_HCENTER_WIDE,
- MARGINS_PRESET_WIDE,
- ANIM_INSERT_KEY,
- ANIM_INSERT_KEY_EXISTING,
- ANIM_INSERT_POS,
- ANIM_INSERT_ROT,
- ANIM_INSERT_SCALE,
- ANIM_COPY_POSE,
- ANIM_PASTE_POSE,
- ANIM_CLEAR_POSE,
- VIEW_CENTER_TO_SELECTION,
- VIEW_FRAME_TO_SELECTION,
- SKELETON_MAKE_BONES,
- SKELETON_CLEAR_BONES,
- SKELETON_SHOW_BONES,
- SKELETON_SET_IK_CHAIN,
- SKELETON_CLEAR_IK_CHAIN
- };
- enum DragType {
- DRAG_NONE,
- DRAG_BOX_SELECTION,
- DRAG_LEFT,
- DRAG_TOP_LEFT,
- DRAG_TOP,
- DRAG_TOP_RIGHT,
- DRAG_RIGHT,
- DRAG_BOTTOM_RIGHT,
- DRAG_BOTTOM,
- DRAG_BOTTOM_LEFT,
- DRAG_ANCHOR_TOP_LEFT,
- DRAG_ANCHOR_TOP_RIGHT,
- DRAG_ANCHOR_BOTTOM_RIGHT,
- DRAG_ANCHOR_BOTTOM_LEFT,
- DRAG_ANCHOR_ALL,
- DRAG_MOVE,
- DRAG_SCALE_X,
- DRAG_SCALE_Y,
- DRAG_SCALE_BOTH,
- DRAG_ROTATE,
- DRAG_PIVOT,
- DRAG_V_GUIDE,
- DRAG_H_GUIDE,
- DRAG_DOUBLE_GUIDE,
- DRAG_KEY_MOVE,
- DRAG_PAN
- };
- EditorSelection *editor_selection;
- bool selection_menu_additive_selection;
- Tool tool;
- Control *viewport;
- Control *viewport_scrollable;
- HScrollBar *h_scroll;
- VScrollBar *v_scroll;
- HBoxContainer *hb;
- ToolButton *zoom_minus;
- ToolButton *zoom_reset;
- ToolButton *zoom_plus;
- Map<Control *, Timer *> popup_temporarily_timers;
- Label *warning_child_of_container;
- VBoxContainer *info_overlay;
- Transform2D transform;
- bool show_grid;
- bool show_rulers;
- bool show_guides;
- bool show_origin;
- bool show_viewport;
- bool show_helpers;
- bool show_edit_locks;
- float zoom;
- Point2 view_offset;
- Point2 previous_update_view_offset;
- Point2 grid_offset;
- Point2 grid_step;
- int grid_step_multiplier;
- float snap_rotation_step;
- float snap_rotation_offset;
- bool snap_active;
- bool snap_node_parent;
- bool snap_node_anchors;
- bool snap_node_sides;
- bool snap_node_center;
- bool snap_other_nodes;
- bool snap_grid;
- bool snap_guides;
- bool snap_rotation;
- bool snap_relative;
- bool snap_pixel;
- bool skeleton_show_bones;
- bool key_pos;
- bool key_rot;
- bool key_scale;
- MenuOption last_option;
- struct _SelectResult {
- CanvasItem *item;
- float z_index;
- bool has_z;
- _FORCE_INLINE_ bool operator<(const _SelectResult &p_rr) const {
- return has_z && p_rr.has_z ? p_rr.z_index < z_index : p_rr.has_z;
- }
- };
- Vector<_SelectResult> selection_results;
- struct _HoverResult {
- Point2 position;
- Ref<Texture> icon;
- String name;
- };
- Vector<_HoverResult> hovering_results;
- struct BoneList {
- Transform2D xform;
- float length;
- uint64_t last_pass;
- BoneList() :
- length(0.f),
- last_pass(0) {}
- };
- uint64_t bone_last_frame;
- struct BoneKey {
- ObjectID from;
- ObjectID to;
- _FORCE_INLINE_ bool operator<(const BoneKey &p_key) const {
- if (from == p_key.from)
- return to < p_key.to;
- else
- return from < p_key.from;
- }
- };
- Map<BoneKey, BoneList> bone_list;
- struct PoseClipboard {
- Vector2 pos;
- Vector2 scale;
- float rot;
- ObjectID id;
- };
- List<PoseClipboard> pose_clipboard;
- ToolButton *select_button;
- ToolButton *move_button;
- ToolButton *scale_button;
- ToolButton *rotate_button;
- ToolButton *list_select_button;
- ToolButton *pivot_button;
- ToolButton *pan_button;
- ToolButton *snap_button;
- MenuButton *snap_config_menu;
- PopupMenu *smartsnap_config_popup;
- ToolButton *lock_button;
- ToolButton *unlock_button;
- ToolButton *group_button;
- ToolButton *ungroup_button;
- MenuButton *skeleton_menu;
- MenuButton *view_menu;
- HBoxContainer *animation_hb;
- MenuButton *animation_menu;
- MenuButton *presets_menu;
- PopupMenu *anchors_and_margins_popup;
- PopupMenu *anchors_popup;
- Button *key_loc_button;
- Button *key_rot_button;
- Button *key_scale_button;
- Button *key_insert_button;
- PopupMenu *selection_menu;
- Control *top_ruler;
- Control *left_ruler;
- DragType drag_type;
- Point2 drag_from;
- Point2 drag_to;
- Point2 drag_rotation_center;
- List<CanvasItem *> drag_selection;
- int dragged_guide_index;
- Point2 dragged_guide_pos;
- bool updating_value_dialog;
- Point2 box_selecting_to;
- Ref<StyleBoxTexture> select_sb;
- Ref<Texture> select_handle;
- Ref<Texture> anchor_handle;
- Ref<ShortCut> drag_pivot_shortcut;
- Ref<ShortCut> set_pivot_shortcut;
- Ref<ShortCut> multiply_grid_step_shortcut;
- Ref<ShortCut> divide_grid_step_shortcut;
- bool _is_node_locked(const Node *p_node);
- bool _is_node_movable(const Node *p_node, bool p_popup_warning = false);
- void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
- void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
- void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
- void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
- bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
- ConfirmationDialog *snap_dialog;
- CanvasItem *ref_item;
- void _add_canvas_item(CanvasItem *p_canvas_item);
- void _save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state);
- void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false);
- void _restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state);
- void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false);
- void _commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones = false);
- Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
- Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
- void _popup_callback(int p_op);
- bool updating_scroll;
- void _update_scroll(float);
- void _update_scrollbars();
- void _append_canvas_item(CanvasItem *p_item);
- void _snap_changed();
- void _selection_result_pressed(int);
- void _selection_menu_hide();
- UndoRedo *undo_redo;
- bool _build_bones_list(Node *p_node);
- bool _get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone);
- List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
- Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
- void _expand_encompassing_rect_using_children(Rect2 &p_rect, const Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D(), bool include_locked_nodes = true);
- Rect2 _get_encompassing_rect(const Node *p_node);
- Object *_get_editor_data(Object *p_what);
- void _keying_changed();
- void _unhandled_key_input(const Ref<InputEvent> &p_ev);
- void _draw_text_at_position(Point2 p_position, String p_string, Margin p_side);
- void _draw_margin_at_position(int p_value, Point2 p_position, Margin p_side);
- void _draw_percentage_at_position(float p_value, Point2 p_position, Margin p_side);
- void _draw_straight_line(Point2 p_from, Point2 p_to, Color p_color);
- void _draw_rulers();
- void _draw_guides();
- void _draw_focus();
- void _draw_grid();
- void _draw_control_helpers(Control *control);
- void _draw_selection();
- void _draw_axis();
- void _draw_bones();
- void _draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
- void _draw_locks_and_groups(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
- void _draw_hover();
- void _draw_viewport();
- bool _gui_input_anchors(const Ref<InputEvent> &p_event);
- bool _gui_input_move(const Ref<InputEvent> &p_event);
- bool _gui_input_open_scene_on_double_click(const Ref<InputEvent> &p_event);
- bool _gui_input_scale(const Ref<InputEvent> &p_event);
- bool _gui_input_pivot(const Ref<InputEvent> &p_event);
- bool _gui_input_resize(const Ref<InputEvent> &p_event);
- bool _gui_input_rotate(const Ref<InputEvent> &p_event);
- bool _gui_input_select(const Ref<InputEvent> &p_event);
- bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event);
- bool _gui_input_rulers_and_guides(const Ref<InputEvent> &p_event);
- bool _gui_input_hover(const Ref<InputEvent> &p_event);
- void _gui_input_viewport(const Ref<InputEvent> &p_event);
- void _focus_selection(int p_op);
- void _solve_IK(Node2D *leaf_node, Point2 target_position);
- void _snap_if_closer_float(float p_value, float p_target_snap, float &r_current_snap, bool &r_snapped, float p_radius = 10.0);
- void _snap_if_closer_point(Point2 p_value, Point2 p_target_snap, Point2 &r_current_snap, bool (&r_snapped)[2], real_t rotation = 0.0, float p_radius = 10.0);
- void _snap_other_nodes(Point2 p_value, Point2 &r_current_snap, bool (&r_snapped)[2], const Node *p_current, const CanvasItem *p_to_snap = NULL);
- void _set_anchors_preset(Control::LayoutPreset p_preset);
- void _set_margins_preset(Control::LayoutPreset p_preset);
- void _set_anchors_and_margins_preset(Control::LayoutPreset p_preset);
- HBoxContainer *zoom_hb;
- void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
- void _button_zoom_minus();
- void _button_zoom_reset();
- void _button_zoom_plus();
- void _button_toggle_snap(bool p_status);
- void _button_tool_select(int p_index);
- HSplitContainer *palette_split;
- VSplitContainer *bottom_split;
- bool bone_list_dirty;
- void _queue_update_bone_list();
- void _update_bone_list();
- void _tree_changed(Node *);
- void _popup_warning_temporarily(Control *p_control, const float p_duration);
- void _popup_warning_depop(Control *p_control);
- friend class CanvasItemEditorPlugin;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- void end_drag();
- void box_selection_start(Point2 &click);
- bool box_selection_end();
- HBoxContainer *get_panel_hb() { return hb; }
- struct compare_items_x {
- bool operator()(const CanvasItem *a, const CanvasItem *b) const {
- return a->get_global_transform().elements[2].x < b->get_global_transform().elements[2].x;
- }
- };
- struct compare_items_y {
- bool operator()(const CanvasItem *a, const CanvasItem *b) const {
- return a->get_global_transform().elements[2].y < b->get_global_transform().elements[2].y;
- }
- };
- struct proj_vector2_x {
- float get(const Vector2 &v) { return v.x; }
- void set(Vector2 &v, float f) { v.x = f; }
- };
- struct proj_vector2_y {
- float get(const Vector2 &v) { return v.y; }
- void set(Vector2 &v, float f) { v.y = f; }
- };
- template <class P, class C>
- void space_selected_items();
- static CanvasItemEditor *singleton;
- public:
- enum SnapMode {
- SNAP_GRID = 1 << 0,
- SNAP_GUIDES = 1 << 1,
- SNAP_PIXEL = 1 << 2,
- SNAP_NODE_PARENT = 1 << 3,
- SNAP_NODE_ANCHORS = 1 << 4,
- SNAP_NODE_SIDES = 1 << 5,
- SNAP_NODE_CENTER = 1 << 6,
- SNAP_OTHER_NODES = 1 << 7,
- SNAP_DEFAULT = SNAP_GRID | SNAP_GUIDES | SNAP_PIXEL,
- };
- Point2 snap_point(Point2 p_target, unsigned int p_modes = SNAP_DEFAULT, const CanvasItem *p_canvas_item = NULL, unsigned int p_forced_modes = 0);
- float snap_angle(float p_target, float p_start = 0) const;
- Transform2D get_canvas_transform() const { return transform; }
- static CanvasItemEditor *get_singleton() { return singleton; }
- Dictionary get_state() const;
- void set_state(const Dictionary &p_state);
- void add_control_to_menu_panel(Control *p_control);
- void remove_control_from_menu_panel(Control *p_control);
- void add_control_to_info_overlay(Control *p_control);
- void remove_control_from_info_overlay(Control *p_control);
- HSplitContainer *get_palette_split();
- VSplitContainer *get_bottom_split();
- Control *get_viewport_control() { return viewport; }
- void update_viewport();
- Tool get_current_tool() { return tool; }
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
- void edit(CanvasItem *p_canvas_item);
- void focus_selection();
- CanvasItemEditor(EditorNode *p_editor);
- };
- class CanvasItemEditorPlugin : public EditorPlugin {
- GDCLASS(CanvasItemEditorPlugin, EditorPlugin);
- CanvasItemEditor *canvas_item_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "2D"; }
- bool has_main_screen() const { return true; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- virtual Dictionary get_state() const;
- virtual void set_state(const Dictionary &p_state);
- CanvasItemEditor *get_canvas_item_editor() { return canvas_item_editor; }
- CanvasItemEditorPlugin(EditorNode *p_node);
- ~CanvasItemEditorPlugin();
- };
- class CanvasItemEditorViewport : public Control {
- GDCLASS(CanvasItemEditorViewport, Control);
- String default_type;
- Vector<String> types;
- Vector<String> selected_files;
- Node *target_node;
- Point2 drop_pos;
- EditorNode *editor;
- EditorData *editor_data;
- CanvasItemEditor *canvas_item_editor;
- Node2D *preview_node;
- AcceptDialog *accept;
- WindowDialog *selector;
- Label *selector_label;
- Label *label;
- Label *label_desc;
- VBoxContainer *btn_group;
- Ref<ButtonGroup> button_group;
- void _on_mouse_exit();
- void _on_select_type(Object *selected);
- void _on_change_type_confirmed();
- void _on_change_type_closed();
- void _create_preview(const Vector<String> &files) const;
- void _remove_preview();
- bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
- bool _only_packed_scenes_selected() const;
- void _create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point);
- bool _create_instance(Node *parent, String &path, const Point2 &p_point);
- void _perform_drop_data();
- void _show_resource_type_selector();
- static void _bind_methods();
- protected:
- void _notification(int p_what);
- public:
- virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
- virtual void drop_data(const Point2 &p_point, const Variant &p_data);
- CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas_item_editor);
- ~CanvasItemEditorViewport();
- };
- #endif
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