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- /*************************************************************************/
- /* camera_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "camera_editor_plugin.h"
- #include "spatial_editor_plugin.h"
- void CameraEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = NULL;
- SpatialEditor::get_singleton()->set_custom_camera(NULL);
- hide();
- }
- }
- void CameraEditor::_pressed() {
- Node *sn = (node && preview->is_pressed()) ? node : NULL;
- SpatialEditor::get_singleton()->set_custom_camera(sn);
- }
- void CameraEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_pressed"), &CameraEditor::_pressed);
- }
- void CameraEditor::edit(Node *p_camera) {
- node = p_camera;
- if (!node) {
- preview->set_pressed(false);
- SpatialEditor::get_singleton()->set_custom_camera(NULL);
- } else {
- if (preview->is_pressed())
- SpatialEditor::get_singleton()->set_custom_camera(p_camera);
- else
- SpatialEditor::get_singleton()->set_custom_camera(NULL);
- }
- }
- CameraEditor::CameraEditor() {
- preview = memnew(Button);
- add_child(preview);
- preview->set_text(TTR("Preview"));
- preview->set_toggle_mode(true);
- preview->set_anchor(MARGIN_LEFT, Control::ANCHOR_END);
- preview->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
- preview->set_margin(MARGIN_LEFT, -60);
- preview->set_margin(MARGIN_RIGHT, 0);
- preview->set_margin(MARGIN_TOP, 0);
- preview->set_margin(MARGIN_BOTTOM, 10);
- preview->connect("pressed", this, "_pressed");
- }
- void CameraEditorPlugin::edit(Object *p_object) {
- SpatialEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object));
- //camera_editor->edit(Object::cast_to<Node>(p_object));
- }
- bool CameraEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Camera");
- }
- void CameraEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- //SpatialEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object));
- } else {
- SpatialEditor::get_singleton()->set_can_preview(NULL);
- }
- }
- CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- /* camera_editor = memnew( CameraEditor );
- editor->get_viewport()->add_child(camera_editor);
- camera_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);
- camera_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
- camera_editor->set_margin(MARGIN_LEFT,60);
- camera_editor->set_margin(MARGIN_RIGHT,0);
- camera_editor->set_margin(MARGIN_TOP,0);
- camera_editor->set_margin(MARGIN_BOTTOM,10);
- camera_editor->hide();
- */
- }
- CameraEditorPlugin::~CameraEditorPlugin() {
- }
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