baked_lightmap_editor_plugin.h 3.1 KB

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  1. /*************************************************************************/
  2. /* baked_lightmap_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H
  31. #define BAKED_LIGHTMAP_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/3d/baked_lightmap.h"
  35. #include "scene/resources/material.h"
  36. class BakedLightmapEditorPlugin : public EditorPlugin {
  37. GDCLASS(BakedLightmapEditorPlugin, EditorPlugin);
  38. BakedLightmap *lightmap;
  39. ToolButton *bake;
  40. EditorNode *editor;
  41. static EditorProgress *tmp_progress;
  42. static void bake_func_begin(int p_steps);
  43. static bool bake_func_step(int p_step, const String &p_description);
  44. static void bake_func_end();
  45. void _bake();
  46. protected:
  47. static void _bind_methods();
  48. public:
  49. virtual String get_name() const { return "BakedLightmap"; }
  50. bool has_main_screen() const { return false; }
  51. virtual void edit(Object *p_object);
  52. virtual bool handles(Object *p_object) const;
  53. virtual void make_visible(bool p_visible);
  54. BakedLightmapEditorPlugin(EditorNode *p_node);
  55. ~BakedLightmapEditorPlugin();
  56. };
  57. #endif // BAKED_LIGHTMAP_EDITOR_PLUGIN_H