audio_stream_editor_plugin.h 3.6 KB

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  1. /*************************************************************************/
  2. /* audio_stream_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef AUDIO_STREAM_EDITOR_PLUGIN_H
  31. #define AUDIO_STREAM_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/audio/audio_player.h"
  35. #include "scene/gui/color_rect.h"
  36. #include "scene/resources/texture.h"
  37. class AudioStreamEditor : public ColorRect {
  38. GDCLASS(AudioStreamEditor, ColorRect);
  39. Ref<AudioStream> stream;
  40. AudioStreamPlayer *_player;
  41. ColorRect *_preview;
  42. Control *_indicator;
  43. Label *_current_label;
  44. Label *_duration_label;
  45. ToolButton *_play_button;
  46. ToolButton *_stop_button;
  47. float _current;
  48. bool _dragging;
  49. protected:
  50. void _notification(int p_what);
  51. void _preview_changed(ObjectID p_which);
  52. void _play();
  53. void _stop();
  54. void _on_finished();
  55. void _draw_preview();
  56. void _draw_indicator();
  57. void _on_input_indicator(Ref<InputEvent> p_event);
  58. void _seek_to(real_t p_x);
  59. void _changed_callback(Object *p_changed, const char *p_prop);
  60. static void _bind_methods();
  61. public:
  62. void edit(Ref<AudioStream> p_stream);
  63. AudioStreamEditor();
  64. };
  65. class AudioStreamEditorPlugin : public EditorPlugin {
  66. GDCLASS(AudioStreamEditorPlugin, EditorPlugin);
  67. AudioStreamEditor *audio_editor;
  68. EditorNode *editor;
  69. public:
  70. virtual String get_name() const { return "Audio"; }
  71. bool has_main_screen() const { return false; }
  72. virtual void edit(Object *p_object);
  73. virtual bool handles(Object *p_object) const;
  74. virtual void make_visible(bool p_visible);
  75. AudioStreamEditorPlugin(EditorNode *p_node);
  76. ~AudioStreamEditorPlugin();
  77. };
  78. #endif // AUDIO_STREAM_EDITOR_PLUGIN_H