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- /*************************************************************************/
- /* animation_tree_player_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANIMATION_TREE_PLAYER_EDITOR_PLUGIN_H
- #define ANIMATION_TREE_PLAYER_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "editor/property_editor.h"
- #include "scene/animation/animation_tree_player.h"
- #include "scene/gui/button.h"
- #include "scene/gui/popup.h"
- #include "scene/gui/tree.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class AnimationTreePlayerEditor : public Control {
- GDCLASS(AnimationTreePlayerEditor, Control);
- static const char *_node_type_names[];
- enum ClickType {
- CLICK_NONE,
- CLICK_NAME,
- CLICK_NODE,
- CLICK_INPUT_SLOT,
- CLICK_OUTPUT_SLOT,
- CLICK_PARAMETER
- };
- enum {
- MENU_GRAPH_CLEAR = 100,
- MENU_IMPORT_ANIMATIONS = 101,
- NODE_DISCONNECT,
- NODE_RENAME,
- NODE_ERASE,
- NODE_ADD_INPUT,
- NODE_DELETE_INPUT,
- NODE_SET_AUTOADVANCE,
- NODE_CLEAR_AUTOADVANCE
- };
- bool renaming_edit;
- StringName edited_node;
- bool updating_edit;
- Popup *edit_dialog;
- HSlider *edit_scroll[2];
- LineEdit *edit_line[4];
- OptionButton *edit_option;
- Label *edit_label[4];
- Button *edit_button;
- Button *filter_button;
- CheckButton *edit_check;
- EditorFileDialog *file_dialog;
- int file_op;
- void _popup_edit_dialog();
- void _setup_edit_dialog(const StringName &p_node);
- PopupMenu *master_anim_popup;
- PopupMenu *node_popup;
- PopupMenu *add_popup;
- HScrollBar *h_scroll;
- VScrollBar *v_scroll;
- MenuButton *add_menu;
- CustomPropertyEditor *property_editor;
- AnimationTreePlayer *anim_tree;
- List<StringName> order;
- Set<StringName> active_nodes;
- int last_x, last_y;
- Point2 offset;
- ClickType click_type;
- Point2 click_pos;
- StringName click_node;
- int click_slot;
- Point2 click_motion;
- ClickType rclick_type;
- StringName rclick_node;
- int rclick_slot;
- Button *play_button;
- Size2 _get_maximum_size();
- Size2 get_node_size(const StringName &p_node) const;
- void _draw_node(const StringName &p_node);
- AcceptDialog *filter_dialog;
- Tree *filter;
- void _draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color);
- void _update_scrollbars();
- void _scroll_moved(float);
- void _play_toggled();
- /*
- void _node_param_changed();
- void _node_add_callback();
- void _node_add(VisualServer::AnimationTreeNodeType p_type);
- void _node_edit_property(const StringName& p_node);
- */
- void _master_anim_menu_item(int p_item);
- void _node_menu_item(int p_item);
- void _add_menu_item(int p_item);
- void _filter_edited();
- void _find_paths_for_filter(const StringName &p_node, Set<String> &paths);
- void _edit_filters();
- void _edit_oneshot_start();
- void _edit_dialog_animation_changed();
- void _edit_dialog_edit_animation();
- void _edit_dialog_changeds(String);
- void _edit_dialog_changede(String);
- void _edit_dialog_changedf(float);
- void _edit_dialog_changed();
- void _dialog_changed() const;
- ClickType _locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const;
- Point2 _get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot);
- StringName _add_node(int p_item);
- void _file_dialog_selected(String p_path);
- protected:
- void _notification(int p_what);
- void _gui_input(Ref<InputEvent> p_event);
- static void _bind_methods();
- public:
- virtual Size2 get_minimum_size() const;
- void edit(AnimationTreePlayer *p_anim_tree);
- AnimationTreePlayerEditor();
- };
- class AnimationTreePlayerEditorPlugin : public EditorPlugin {
- GDCLASS(AnimationTreePlayerEditorPlugin, EditorPlugin);
- AnimationTreePlayerEditor *anim_tree_editor;
- EditorNode *editor;
- Button *button;
- public:
- virtual String get_name() const { return "AnimTree"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- AnimationTreePlayerEditorPlugin(EditorNode *p_node);
- ~AnimationTreePlayerEditorPlugin();
- };
- #endif // ANIMATION_TREE_EDITOR_PLUGIN_H
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