animation_tree_editor_plugin.h 4.4 KB

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  1. /*************************************************************************/
  2. /* animation_tree_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef ANIMATION_TREE_EDITOR_PLUGIN_H
  31. #define ANIMATION_TREE_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "editor/property_editor.h"
  35. #include "scene/animation/animation_tree.h"
  36. #include "scene/gui/button.h"
  37. #include "scene/gui/graph_edit.h"
  38. #include "scene/gui/popup.h"
  39. #include "scene/gui/tree.h"
  40. class AnimationTreeNodeEditorPlugin : public VBoxContainer {
  41. GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer)
  42. public:
  43. virtual bool can_edit(const Ref<AnimationNode> &p_node) = 0;
  44. virtual void edit(const Ref<AnimationNode> &p_node) = 0;
  45. };
  46. class AnimationTreeEditor : public VBoxContainer {
  47. GDCLASS(AnimationTreeEditor, VBoxContainer);
  48. ScrollContainer *path_edit;
  49. HBoxContainer *path_hb;
  50. AnimationTree *tree;
  51. PanelContainer *editor_base;
  52. Vector<String> button_path;
  53. Vector<String> edited_path;
  54. Vector<AnimationTreeNodeEditorPlugin *> editors;
  55. void _update_path();
  56. void _about_to_show_root();
  57. ObjectID current_root;
  58. void _path_button_pressed(int p_path);
  59. static Vector<String> get_animation_list();
  60. protected:
  61. void _notification(int p_what);
  62. static void _bind_methods();
  63. static AnimationTreeEditor *singleton;
  64. public:
  65. AnimationTree *get_tree() { return tree; }
  66. void add_plugin(AnimationTreeNodeEditorPlugin *p_editor);
  67. void remove_plugin(AnimationTreeNodeEditorPlugin *p_editor);
  68. String get_base_path();
  69. bool can_edit(const Ref<AnimationNode> &p_node) const;
  70. void edit_path(const Vector<String> &p_path);
  71. Vector<String> get_edited_path() const;
  72. void enter_editor(const String &p_path = "");
  73. static AnimationTreeEditor *get_singleton() { return singleton; }
  74. void edit(AnimationTree *p_tree);
  75. AnimationTreeEditor();
  76. };
  77. class AnimationTreeEditorPlugin : public EditorPlugin {
  78. GDCLASS(AnimationTreeEditorPlugin, EditorPlugin);
  79. AnimationTreeEditor *anim_tree_editor;
  80. EditorNode *editor;
  81. Button *button;
  82. public:
  83. virtual String get_name() const { return "AnimationTree"; }
  84. bool has_main_screen() const { return false; }
  85. virtual void edit(Object *p_object);
  86. virtual bool handles(Object *p_object) const;
  87. virtual void make_visible(bool p_visible);
  88. AnimationTreeEditorPlugin(EditorNode *p_node);
  89. ~AnimationTreeEditorPlugin();
  90. };
  91. #endif // ANIMATION_TREE_EDITOR_PLUGIN_H