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- /*************************************************************************/
- /* animation_tree_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANIMATION_TREE_EDITOR_PLUGIN_H
- #define ANIMATION_TREE_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "editor/property_editor.h"
- #include "scene/animation/animation_tree.h"
- #include "scene/gui/button.h"
- #include "scene/gui/graph_edit.h"
- #include "scene/gui/popup.h"
- #include "scene/gui/tree.h"
- class AnimationTreeNodeEditorPlugin : public VBoxContainer {
- GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer)
- public:
- virtual bool can_edit(const Ref<AnimationNode> &p_node) = 0;
- virtual void edit(const Ref<AnimationNode> &p_node) = 0;
- };
- class AnimationTreeEditor : public VBoxContainer {
- GDCLASS(AnimationTreeEditor, VBoxContainer);
- ScrollContainer *path_edit;
- HBoxContainer *path_hb;
- AnimationTree *tree;
- PanelContainer *editor_base;
- Vector<String> button_path;
- Vector<String> edited_path;
- Vector<AnimationTreeNodeEditorPlugin *> editors;
- void _update_path();
- void _about_to_show_root();
- ObjectID current_root;
- void _path_button_pressed(int p_path);
- static Vector<String> get_animation_list();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- static AnimationTreeEditor *singleton;
- public:
- AnimationTree *get_tree() { return tree; }
- void add_plugin(AnimationTreeNodeEditorPlugin *p_editor);
- void remove_plugin(AnimationTreeNodeEditorPlugin *p_editor);
- String get_base_path();
- bool can_edit(const Ref<AnimationNode> &p_node) const;
- void edit_path(const Vector<String> &p_path);
- Vector<String> get_edited_path() const;
- void enter_editor(const String &p_path = "");
- static AnimationTreeEditor *get_singleton() { return singleton; }
- void edit(AnimationTree *p_tree);
- AnimationTreeEditor();
- };
- class AnimationTreeEditorPlugin : public EditorPlugin {
- GDCLASS(AnimationTreeEditorPlugin, EditorPlugin);
- AnimationTreeEditor *anim_tree_editor;
- EditorNode *editor;
- Button *button;
- public:
- virtual String get_name() const { return "AnimationTree"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- AnimationTreeEditorPlugin(EditorNode *p_node);
- ~AnimationTreeEditorPlugin();
- };
- #endif // ANIMATION_TREE_EDITOR_PLUGIN_H
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