pane_drag.cpp 3.3 KB

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  1. /*************************************************************************/
  2. /* pane_drag.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "pane_drag.h"
  31. void PaneDrag::_gui_input(const Ref<InputEvent> &p_input) {
  32. Ref<InputEventMouseMotion> mm = p_input;
  33. if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
  34. emit_signal("dragged", Point2(mm->get_relative().x, mm->get_relative().y));
  35. }
  36. }
  37. void PaneDrag::_notification(int p_what) {
  38. switch (p_what) {
  39. case NOTIFICATION_DRAW: {
  40. Ref<Texture> icon = mouse_over ? get_icon("PaneDragHover", "EditorIcons") : get_icon("PaneDrag", "EditorIcons");
  41. if (!icon.is_null())
  42. icon->draw(get_canvas_item(), Point2(0, 0));
  43. } break;
  44. case NOTIFICATION_MOUSE_ENTER:
  45. mouse_over = true;
  46. update();
  47. break;
  48. case NOTIFICATION_MOUSE_EXIT:
  49. mouse_over = false;
  50. update();
  51. break;
  52. }
  53. }
  54. Size2 PaneDrag::get_minimum_size() const {
  55. Ref<Texture> icon = get_icon("PaneDrag", "EditorIcons");
  56. if (!icon.is_null())
  57. return icon->get_size();
  58. return Size2();
  59. }
  60. void PaneDrag::_bind_methods() {
  61. ClassDB::bind_method("_gui_input", &PaneDrag::_gui_input);
  62. ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "amount")));
  63. }
  64. PaneDrag::PaneDrag() {
  65. mouse_over = false;
  66. }