resource_importer_texture.h 4.2 KB

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  1. /*************************************************************************/
  2. /* resource_importer_texture.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RESOURCEIMPORTTEXTURE_H
  31. #define RESOURCEIMPORTTEXTURE_H
  32. #include "core/image.h"
  33. #include "core/io/resource_import.h"
  34. class StreamTexture;
  35. class ResourceImporterTexture : public ResourceImporter {
  36. GDCLASS(ResourceImporterTexture, ResourceImporter)
  37. protected:
  38. enum {
  39. MAKE_3D_FLAG = 1,
  40. MAKE_SRGB_FLAG = 2,
  41. MAKE_NORMAL_FLAG = 4
  42. };
  43. Mutex *mutex;
  44. Map<StringName, int> make_flags;
  45. static void _texture_reimport_srgb(const Ref<StreamTexture> &p_tex);
  46. static void _texture_reimport_3d(const Ref<StreamTexture> &p_tex);
  47. static void _texture_reimport_normal(const Ref<StreamTexture> &p_tex);
  48. static ResourceImporterTexture *singleton;
  49. public:
  50. static ResourceImporterTexture *get_singleton() { return singleton; }
  51. virtual String get_importer_name() const;
  52. virtual String get_visible_name() const;
  53. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  54. virtual String get_save_extension() const;
  55. virtual String get_resource_type() const;
  56. enum Preset {
  57. PRESET_DETECT,
  58. PRESET_2D,
  59. PRESET_2D_PIXEL,
  60. PRESET_3D,
  61. };
  62. enum CompressMode {
  63. COMPRESS_LOSSLESS,
  64. COMPRESS_LOSSY,
  65. COMPRESS_VIDEO_RAM,
  66. COMPRESS_UNCOMPRESSED
  67. };
  68. virtual int get_preset_count() const;
  69. virtual String get_preset_name(int p_idx) const;
  70. virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
  71. virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
  72. void _save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal);
  73. virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
  74. void update_imports();
  75. ResourceImporterTexture();
  76. ~ResourceImporterTexture();
  77. };
  78. #endif // RESOURCEIMPORTTEXTURE_H