resource_importer_texture.cpp 18 KB

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  1. /*************************************************************************/
  2. /* resource_importer_texture.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "resource_importer_texture.h"
  31. #include "core/io/config_file.h"
  32. #include "core/io/image_loader.h"
  33. #include "editor/editor_file_system.h"
  34. #include "editor/editor_node.h"
  35. #include "scene/resources/texture.h"
  36. void ResourceImporterTexture::_texture_reimport_srgb(const Ref<StreamTexture> &p_tex) {
  37. singleton->mutex->lock();
  38. StringName path = p_tex->get_path();
  39. if (!singleton->make_flags.has(path)) {
  40. singleton->make_flags[path] = 0;
  41. }
  42. singleton->make_flags[path] |= MAKE_SRGB_FLAG;
  43. singleton->mutex->unlock();
  44. }
  45. void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture> &p_tex) {
  46. singleton->mutex->lock();
  47. StringName path = p_tex->get_path();
  48. if (!singleton->make_flags.has(path)) {
  49. singleton->make_flags[path] = 0;
  50. }
  51. singleton->make_flags[path] |= MAKE_3D_FLAG;
  52. singleton->mutex->unlock();
  53. }
  54. void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture> &p_tex) {
  55. singleton->mutex->lock();
  56. StringName path = p_tex->get_path();
  57. if (!singleton->make_flags.has(path)) {
  58. singleton->make_flags[path] = 0;
  59. }
  60. singleton->make_flags[path] |= MAKE_NORMAL_FLAG;
  61. singleton->mutex->unlock();
  62. }
  63. void ResourceImporterTexture::update_imports() {
  64. if (EditorFileSystem::get_singleton()->is_scanning() || EditorFileSystem::get_singleton()->is_importing()) {
  65. return; // do nothing for noe
  66. }
  67. mutex->lock();
  68. if (make_flags.empty()) {
  69. mutex->unlock();
  70. return;
  71. }
  72. Vector<String> to_reimport;
  73. for (Map<StringName, int>::Element *E = make_flags.front(); E; E = E->next()) {
  74. Ref<ConfigFile> cf;
  75. cf.instance();
  76. String src_path = String(E->key()) + ".import";
  77. Error err = cf->load(src_path);
  78. ERR_CONTINUE(err != OK);
  79. bool changed = false;
  80. if (E->get() & MAKE_SRGB_FLAG && int(cf->get_value("params", "flags/srgb")) == 2) {
  81. cf->set_value("params", "flags/srgb", 1);
  82. changed = true;
  83. }
  84. if (E->get() & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) {
  85. cf->set_value("params", "compress/normal_map", 1);
  86. changed = true;
  87. }
  88. if (E->get() & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d"))) {
  89. cf->set_value("params", "detect_3d", false);
  90. cf->set_value("params", "compress/mode", 2);
  91. cf->set_value("params", "flags/repeat", true);
  92. cf->set_value("params", "flags/filter", true);
  93. cf->set_value("params", "flags/mipmaps", true);
  94. changed = true;
  95. }
  96. if (changed) {
  97. cf->save(src_path);
  98. to_reimport.push_back(E->key());
  99. }
  100. }
  101. make_flags.clear();
  102. mutex->unlock();
  103. if (to_reimport.size()) {
  104. EditorFileSystem::get_singleton()->reimport_files(to_reimport);
  105. }
  106. }
  107. String ResourceImporterTexture::get_importer_name() const {
  108. return "texture";
  109. }
  110. String ResourceImporterTexture::get_visible_name() const {
  111. return "Texture";
  112. }
  113. void ResourceImporterTexture::get_recognized_extensions(List<String> *p_extensions) const {
  114. ImageLoader::get_recognized_extensions(p_extensions);
  115. }
  116. String ResourceImporterTexture::get_save_extension() const {
  117. return "stex";
  118. }
  119. String ResourceImporterTexture::get_resource_type() const {
  120. return "StreamTexture";
  121. }
  122. bool ResourceImporterTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
  123. if (p_option == "compress/lossy_quality") {
  124. int compress_mode = int(p_options["compress/mode"]);
  125. if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VIDEO_RAM) {
  126. return false;
  127. }
  128. } else if (p_option == "compress/hdr_mode") {
  129. int compress_mode = int(p_options["compress/mode"]);
  130. if (compress_mode != COMPRESS_VIDEO_RAM) {
  131. return false;
  132. }
  133. } else if (p_option == "compress/bptc_ldr") {
  134. int compress_mode = int(p_options["compress/mode"]);
  135. if (compress_mode != COMPRESS_VIDEO_RAM) {
  136. return false;
  137. }
  138. if (!ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc")) {
  139. return false;
  140. }
  141. }
  142. return true;
  143. }
  144. int ResourceImporterTexture::get_preset_count() const {
  145. return 4;
  146. }
  147. String ResourceImporterTexture::get_preset_name(int p_idx) const {
  148. static const char *preset_names[] = {
  149. "2D, Detect 3D",
  150. "2D",
  151. "2D Pixel",
  152. "3D"
  153. };
  154. return preset_names[p_idx];
  155. }
  156. void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
  157. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
  158. r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
  159. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "Enabled,Force RGBE"), 0));
  160. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Enabled,RGBA Only"), 0));
  161. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
  162. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), p_preset == PRESET_3D ? 1 : 0));
  163. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), p_preset == PRESET_2D_PIXEL ? false : true));
  164. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), p_preset == PRESET_3D ? true : false));
  165. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/anisotropic"), false));
  166. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/srgb", PROPERTY_HINT_ENUM, "Disable,Enable,Detect"), 2));
  167. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D ? true : false));
  168. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
  169. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
  170. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/invert_color"), false));
  171. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "stream"), false));
  172. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
  173. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "detect_3d"), p_preset == PRESET_DETECT));
  174. r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0));
  175. }
  176. void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal) {
  177. FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
  178. f->store_8('G');
  179. f->store_8('D');
  180. f->store_8('S');
  181. f->store_8('T'); //godot streamable texture
  182. f->store_32(p_image->get_width());
  183. f->store_32(p_image->get_height());
  184. f->store_32(p_texture_flags);
  185. uint32_t format = 0;
  186. if (p_streamable)
  187. format |= StreamTexture::FORMAT_BIT_STREAM;
  188. if (p_mipmaps)
  189. format |= StreamTexture::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit
  190. if (p_detect_3d)
  191. format |= StreamTexture::FORMAT_BIT_DETECT_3D;
  192. if (p_detect_srgb)
  193. format |= StreamTexture::FORMAT_BIT_DETECT_SRGB;
  194. if (p_detect_normal)
  195. format |= StreamTexture::FORMAT_BIT_DETECT_NORMAL;
  196. if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() > Image::FORMAT_RGBA8) {
  197. p_compress_mode = COMPRESS_UNCOMPRESSED; //these can't go as lossy
  198. }
  199. switch (p_compress_mode) {
  200. case COMPRESS_LOSSLESS: {
  201. Ref<Image> image = p_image->duplicate();
  202. if (p_mipmaps) {
  203. image->generate_mipmaps();
  204. } else {
  205. image->clear_mipmaps();
  206. }
  207. int mmc = image->get_mipmap_count() + 1;
  208. format |= StreamTexture::FORMAT_BIT_LOSSLESS;
  209. f->store_32(format);
  210. f->store_32(mmc);
  211. for (int i = 0; i < mmc; i++) {
  212. if (i > 0) {
  213. image->shrink_x2();
  214. }
  215. PoolVector<uint8_t> data = Image::lossless_packer(image);
  216. int data_len = data.size();
  217. f->store_32(data_len);
  218. PoolVector<uint8_t>::Read r = data.read();
  219. f->store_buffer(r.ptr(), data_len);
  220. }
  221. } break;
  222. case COMPRESS_LOSSY: {
  223. Ref<Image> image = p_image->duplicate();
  224. if (p_mipmaps) {
  225. image->generate_mipmaps();
  226. } else {
  227. image->clear_mipmaps();
  228. }
  229. int mmc = image->get_mipmap_count() + 1;
  230. format |= StreamTexture::FORMAT_BIT_LOSSY;
  231. f->store_32(format);
  232. f->store_32(mmc);
  233. for (int i = 0; i < mmc; i++) {
  234. if (i > 0) {
  235. image->shrink_x2();
  236. }
  237. PoolVector<uint8_t> data = Image::lossy_packer(image, p_lossy_quality);
  238. int data_len = data.size();
  239. f->store_32(data_len);
  240. PoolVector<uint8_t>::Read r = data.read();
  241. f->store_buffer(r.ptr(), data_len);
  242. }
  243. } break;
  244. case COMPRESS_VIDEO_RAM: {
  245. Ref<Image> image = p_image->duplicate();
  246. if (p_mipmaps) {
  247. image->generate_mipmaps(p_force_normal);
  248. }
  249. if (p_force_rgbe && image->get_format() >= Image::FORMAT_R8 && image->get_format() <= Image::FORMAT_RGBE9995) {
  250. image->convert(Image::FORMAT_RGBE9995);
  251. } else {
  252. Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
  253. if (p_force_normal) {
  254. csource = Image::COMPRESS_SOURCE_NORMAL;
  255. } else if (p_texture_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
  256. csource = Image::COMPRESS_SOURCE_SRGB;
  257. }
  258. image->compress(p_vram_compression, csource, p_lossy_quality);
  259. }
  260. format |= image->get_format();
  261. f->store_32(format);
  262. PoolVector<uint8_t> data = image->get_data();
  263. int dl = data.size();
  264. PoolVector<uint8_t>::Read r = data.read();
  265. f->store_buffer(r.ptr(), dl);
  266. } break;
  267. case COMPRESS_UNCOMPRESSED: {
  268. Ref<Image> image = p_image->duplicate();
  269. if (p_mipmaps) {
  270. image->generate_mipmaps();
  271. } else {
  272. image->clear_mipmaps();
  273. }
  274. format |= image->get_format();
  275. f->store_32(format);
  276. PoolVector<uint8_t> data = image->get_data();
  277. int dl = data.size();
  278. PoolVector<uint8_t>::Read r = data.read();
  279. f->store_buffer(r.ptr(), dl);
  280. } break;
  281. }
  282. memdelete(f);
  283. }
  284. Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
  285. int compress_mode = p_options["compress/mode"];
  286. float lossy = p_options["compress/lossy_quality"];
  287. int repeat = p_options["flags/repeat"];
  288. bool filter = p_options["flags/filter"];
  289. bool mipmaps = p_options["flags/mipmaps"];
  290. bool anisotropic = p_options["flags/anisotropic"];
  291. int srgb = p_options["flags/srgb"];
  292. bool fix_alpha_border = p_options["process/fix_alpha_border"];
  293. bool premult_alpha = p_options["process/premult_alpha"];
  294. bool invert_color = p_options["process/invert_color"];
  295. bool stream = p_options["stream"];
  296. int size_limit = p_options["size_limit"];
  297. bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
  298. int normal = p_options["compress/normal_map"];
  299. float scale = p_options["svg/scale"];
  300. bool force_rgbe = p_options["compress/hdr_mode"];
  301. int bptc_ldr = p_options["compress/bptc_ldr"];
  302. Ref<Image> image;
  303. image.instance();
  304. Error err = ImageLoader::load_image(p_source_file, image, NULL, hdr_as_srgb, scale);
  305. if (err != OK)
  306. return err;
  307. int tex_flags = 0;
  308. if (repeat > 0)
  309. tex_flags |= Texture::FLAG_REPEAT;
  310. if (repeat == 2)
  311. tex_flags |= Texture::FLAG_MIRRORED_REPEAT;
  312. if (filter)
  313. tex_flags |= Texture::FLAG_FILTER;
  314. if (mipmaps || compress_mode == COMPRESS_VIDEO_RAM)
  315. tex_flags |= Texture::FLAG_MIPMAPS;
  316. if (anisotropic)
  317. tex_flags |= Texture::FLAG_ANISOTROPIC_FILTER;
  318. if (srgb == 1)
  319. tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
  320. if (size_limit > 0 && (image->get_width() > size_limit || image->get_height() > size_limit)) {
  321. //limit size
  322. if (image->get_width() >= image->get_height()) {
  323. int new_width = size_limit;
  324. int new_height = image->get_height() * new_width / image->get_width();
  325. image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
  326. } else {
  327. int new_height = size_limit;
  328. int new_width = image->get_width() * new_height / image->get_height();
  329. image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
  330. }
  331. if (normal == 1) {
  332. image->normalize();
  333. }
  334. }
  335. if (fix_alpha_border) {
  336. image->fix_alpha_edges();
  337. }
  338. if (premult_alpha) {
  339. image->premultiply_alpha();
  340. }
  341. if (invert_color) {
  342. int height = image->get_height();
  343. int width = image->get_width();
  344. image->lock();
  345. for (int i = 0; i < width; i++) {
  346. for (int j = 0; j < height; j++) {
  347. image->set_pixel(i, j, image->get_pixel(i, j).inverted());
  348. }
  349. }
  350. image->unlock();
  351. }
  352. bool detect_3d = p_options["detect_3d"];
  353. bool detect_srgb = srgb == 2;
  354. bool detect_normal = normal == 0;
  355. bool force_normal = normal == 1;
  356. if (compress_mode == COMPRESS_VIDEO_RAM) {
  357. //must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
  358. //Android, GLES 2.x
  359. bool ok_on_pc = false;
  360. bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
  361. bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGBA5551);
  362. bool can_bptc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc");
  363. bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc");
  364. if (can_bptc) {
  365. Image::DetectChannels channels = image->get_detected_channels();
  366. if (is_hdr) {
  367. if (channels == Image::DETECTED_LA || channels == Image::DETECTED_RGBA) {
  368. can_bptc = false;
  369. }
  370. } else if (is_ldr) {
  371. //handle "RGBA Only" setting
  372. if (bptc_ldr == 1 && channels != Image::DETECTED_LA && channels != Image::DETECTED_RGBA) {
  373. can_bptc = false;
  374. }
  375. }
  376. }
  377. if (!can_bptc && is_hdr && !force_rgbe) {
  378. //convert to ldr if this can't be stored hdr
  379. image->convert(Image::FORMAT_RGBA8);
  380. }
  381. if (can_bptc || can_s3tc) {
  382. _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
  383. r_platform_variants->push_back("s3tc");
  384. ok_on_pc = true;
  385. }
  386. if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
  387. _save_stex(image, p_save_path + ".etc2.stex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
  388. r_platform_variants->push_back("etc2");
  389. }
  390. if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) {
  391. _save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
  392. r_platform_variants->push_back("etc");
  393. }
  394. if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
  395. _save_stex(image, p_save_path + ".pvrtc.stex", compress_mode, lossy, Image::COMPRESS_PVRTC4, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
  396. r_platform_variants->push_back("pvrtc");
  397. }
  398. if (!ok_on_pc) {
  399. EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC.");
  400. }
  401. } else {
  402. //import normally
  403. _save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
  404. }
  405. return OK;
  406. }
  407. ResourceImporterTexture *ResourceImporterTexture::singleton = NULL;
  408. ResourceImporterTexture::ResourceImporterTexture() {
  409. singleton = this;
  410. StreamTexture::request_3d_callback = _texture_reimport_3d;
  411. StreamTexture::request_srgb_callback = _texture_reimport_srgb;
  412. StreamTexture::request_normal_callback = _texture_reimport_normal;
  413. mutex = Mutex::create();
  414. }
  415. ResourceImporterTexture::~ResourceImporterTexture() {
  416. memdelete(mutex);
  417. }