rasterizer_gles2.cpp 17 KB

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  1. /*************************************************************************/
  2. /* rasterizer_gles2.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rasterizer_gles2.h"
  31. #include "core/os/os.h"
  32. #include "core/project_settings.h"
  33. #include "drivers/gl_context/context_gl.h"
  34. #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
  35. #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
  36. #define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
  37. #define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
  38. #define _EXT_DEBUG_SOURCE_API_ARB 0x8246
  39. #define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
  40. #define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
  41. #define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
  42. #define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
  43. #define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
  44. #define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
  45. #define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
  46. #define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
  47. #define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
  48. #define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
  49. #define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
  50. #define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
  51. #define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
  52. #define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
  53. #define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
  54. #define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
  55. #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
  56. #define _EXT_DEBUG_OUTPUT 0x92E0
  57. #ifndef GLAPIENTRY
  58. #if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
  59. #define GLAPIENTRY APIENTRY
  60. #else
  61. #define GLAPIENTRY
  62. #endif
  63. #endif
  64. #if !defined(GLES_OVER_GL) && !defined(IPHONE_ENABLED)
  65. // Used for debugging on mobile, but not iOS as EGL is not available
  66. #include <GLES2/gl2.h>
  67. #include <GLES2/gl2ext.h>
  68. #include <GLES2/gl2platform.h>
  69. #include <EGL/egl.h>
  70. #include <EGL/eglext.h>
  71. #endif
  72. #if defined(MINGW_ENABLED) || defined(_MSC_VER)
  73. #define strcpy strcpy_s
  74. #endif
  75. #ifndef IPHONE_ENABLED
  76. static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
  77. if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
  78. return;
  79. if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
  80. return; //these are ultimately annoying, so removing for now
  81. char debSource[256], debType[256], debSev[256];
  82. if (source == _EXT_DEBUG_SOURCE_API_ARB)
  83. strcpy(debSource, "OpenGL");
  84. else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
  85. strcpy(debSource, "Windows");
  86. else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB)
  87. strcpy(debSource, "Shader Compiler");
  88. else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB)
  89. strcpy(debSource, "Third Party");
  90. else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB)
  91. strcpy(debSource, "Application");
  92. else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB)
  93. strcpy(debSource, "Other");
  94. if (type == _EXT_DEBUG_TYPE_ERROR_ARB)
  95. strcpy(debType, "Error");
  96. else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
  97. strcpy(debType, "Deprecated behavior");
  98. else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
  99. strcpy(debType, "Undefined behavior");
  100. else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB)
  101. strcpy(debType, "Portability");
  102. else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
  103. strcpy(debType, "Performance");
  104. else if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
  105. strcpy(debType, "Other");
  106. if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
  107. strcpy(debSev, "High");
  108. else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB)
  109. strcpy(debSev, "Medium");
  110. else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB)
  111. strcpy(debSev, "Low");
  112. String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
  113. ERR_PRINTS(output);
  114. }
  115. #endif // IPHONE_ENABLED
  116. typedef void (*DEBUGPROCARB)(GLenum source,
  117. GLenum type,
  118. GLuint id,
  119. GLenum severity,
  120. GLsizei length,
  121. const char *message,
  122. const void *userParam);
  123. typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
  124. RasterizerStorage *RasterizerGLES2::get_storage() {
  125. return storage;
  126. }
  127. RasterizerCanvas *RasterizerGLES2::get_canvas() {
  128. return canvas;
  129. }
  130. RasterizerScene *RasterizerGLES2::get_scene() {
  131. return scene;
  132. }
  133. Error RasterizerGLES2::is_viable() {
  134. #ifdef GLAD_ENABLED
  135. if (!gladLoadGL()) {
  136. ERR_PRINT("Error initializing GLAD");
  137. return ERR_UNAVAILABLE;
  138. }
  139. // GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
  140. #ifdef OPENGL_ENABLED // OpenGL 2.1 Profile required
  141. if (GLVersion.major < 2 || (GLVersion.major == 2 && GLVersion.minor < 1)) {
  142. #else // OpenGL ES 2.0
  143. if (GLVersion.major < 2) {
  144. #endif
  145. return ERR_UNAVAILABLE;
  146. }
  147. #ifdef GLES_OVER_GL
  148. //Test GL_ARB_framebuffer_object extension
  149. if (!GLAD_GL_ARB_framebuffer_object) {
  150. //Try older GL_EXT_framebuffer_object extension
  151. if (GLAD_GL_EXT_framebuffer_object) {
  152. glIsRenderbuffer = glIsRenderbufferEXT;
  153. glBindRenderbuffer = glBindRenderbufferEXT;
  154. glDeleteRenderbuffers = glDeleteRenderbuffersEXT;
  155. glGenRenderbuffers = glGenRenderbuffersEXT;
  156. glRenderbufferStorage = glRenderbufferStorageEXT;
  157. glGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
  158. glIsFramebuffer = glIsFramebufferEXT;
  159. glBindFramebuffer = glBindFramebufferEXT;
  160. glDeleteFramebuffers = glDeleteFramebuffersEXT;
  161. glGenFramebuffers = glGenFramebuffersEXT;
  162. glCheckFramebufferStatus = glCheckFramebufferStatusEXT;
  163. glFramebufferTexture1D = glFramebufferTexture1DEXT;
  164. glFramebufferTexture2D = glFramebufferTexture2DEXT;
  165. glFramebufferTexture3D = glFramebufferTexture3DEXT;
  166. glFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
  167. glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
  168. glGenerateMipmap = glGenerateMipmapEXT;
  169. } else {
  170. return ERR_UNAVAILABLE;
  171. }
  172. }
  173. #endif // GLES_OVER_GL
  174. #endif // GLAD_ENABLED
  175. return OK;
  176. }
  177. void RasterizerGLES2::initialize() {
  178. print_verbose("Using GLES2 video driver");
  179. #ifdef GLAD_ENABLED
  180. if (OS::get_singleton()->is_stdout_verbose()) {
  181. if (GLAD_GL_ARB_debug_output) {
  182. glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
  183. glDebugMessageCallbackARB(_gl_debug_print, NULL);
  184. glEnable(_EXT_DEBUG_OUTPUT);
  185. } else {
  186. print_line("OpenGL debugging not supported!");
  187. }
  188. }
  189. #endif // GLAD_ENABLED
  190. // For debugging
  191. #ifdef GLES_OVER_GL
  192. if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
  193. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
  194. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
  195. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
  196. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
  197. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
  198. glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
  199. /* glDebugMessageInsertARB(
  200. GL_DEBUG_SOURCE_API_ARB,
  201. GL_DEBUG_TYPE_OTHER_ARB, 1,
  202. GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello");
  203. */
  204. }
  205. #else
  206. #ifndef IPHONE_ENABLED
  207. if (OS::get_singleton()->is_stdout_verbose()) {
  208. DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
  209. if (!callback) {
  210. callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR");
  211. }
  212. if (callback) {
  213. print_line("godot: ENABLING GL DEBUG");
  214. glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
  215. callback(_gl_debug_print, NULL);
  216. glEnable(_EXT_DEBUG_OUTPUT);
  217. }
  218. }
  219. #endif // !IPHONE_ENABLED
  220. #endif // GLES_OVER_GL
  221. const GLubyte *renderer = glGetString(GL_RENDERER);
  222. print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer));
  223. storage->initialize();
  224. canvas->initialize();
  225. scene->initialize();
  226. }
  227. void RasterizerGLES2::begin_frame(double frame_step) {
  228. time_total += frame_step;
  229. if (frame_step == 0) {
  230. //to avoid hiccups
  231. frame_step = 0.001;
  232. }
  233. // double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
  234. // if (time_total > time_roll_over)
  235. // time_total = 0; //roll over every day (should be customz
  236. storage->frame.time[0] = time_total;
  237. storage->frame.time[1] = Math::fmod(time_total, 3600);
  238. storage->frame.time[2] = Math::fmod(time_total, 900);
  239. storage->frame.time[3] = Math::fmod(time_total, 60);
  240. storage->frame.count++;
  241. storage->frame.delta = frame_step;
  242. storage->update_dirty_resources();
  243. storage->info.render_final = storage->info.render;
  244. storage->info.render.reset();
  245. scene->iteration();
  246. }
  247. void RasterizerGLES2::set_current_render_target(RID p_render_target) {
  248. if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
  249. // pending clear request. Do that first.
  250. glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
  251. glClearColor(storage->frame.clear_request_color.r,
  252. storage->frame.clear_request_color.g,
  253. storage->frame.clear_request_color.b,
  254. storage->frame.clear_request_color.a);
  255. glClear(GL_COLOR_BUFFER_BIT);
  256. }
  257. if (p_render_target.is_valid()) {
  258. RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
  259. storage->frame.current_rt = rt;
  260. ERR_FAIL_COND(!rt);
  261. storage->frame.clear_request = false;
  262. glViewport(0, 0, rt->width, rt->height);
  263. } else {
  264. storage->frame.current_rt = NULL;
  265. storage->frame.clear_request = false;
  266. glViewport(0, 0, OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
  267. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  268. }
  269. }
  270. void RasterizerGLES2::restore_render_target() {
  271. ERR_FAIL_COND(storage->frame.current_rt == NULL);
  272. RasterizerStorageGLES2::RenderTarget *rt = storage->frame.current_rt;
  273. glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
  274. glViewport(0, 0, rt->width, rt->height);
  275. }
  276. void RasterizerGLES2::clear_render_target(const Color &p_color) {
  277. ERR_FAIL_COND(!storage->frame.current_rt);
  278. storage->frame.clear_request = true;
  279. storage->frame.clear_request_color = p_color;
  280. }
  281. void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) {
  282. if (p_image.is_null() || p_image->empty())
  283. return;
  284. int window_w = OS::get_singleton()->get_video_mode(0).width;
  285. int window_h = OS::get_singleton()->get_video_mode(0).height;
  286. glBindFramebuffer(GL_FRAMEBUFFER, 0);
  287. glViewport(0, 0, window_w, window_h);
  288. glDisable(GL_BLEND);
  289. glDepthMask(GL_FALSE);
  290. if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
  291. glClearColor(0.0, 0.0, 0.0, 0.0);
  292. } else {
  293. glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
  294. }
  295. glClear(GL_COLOR_BUFFER_BIT);
  296. canvas->canvas_begin();
  297. RID texture = storage->texture_create();
  298. storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
  299. storage->texture_set_data(texture, p_image);
  300. Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
  301. Rect2 screenrect;
  302. if (p_scale) {
  303. if (window_w > window_h) {
  304. //scale horizontally
  305. screenrect.size.y = window_h;
  306. screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
  307. screenrect.position.x = (window_w - screenrect.size.x) / 2;
  308. } else {
  309. //scale vertically
  310. screenrect.size.x = window_w;
  311. screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
  312. screenrect.position.y = (window_h - screenrect.size.y) / 2;
  313. }
  314. } else {
  315. screenrect = imgrect;
  316. screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
  317. }
  318. RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(texture);
  319. glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
  320. glBindTexture(GL_TEXTURE_2D, t->tex_id);
  321. canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
  322. glBindTexture(GL_TEXTURE_2D, 0);
  323. canvas->canvas_end();
  324. storage->free(texture);
  325. end_frame(true);
  326. }
  327. void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {
  328. ERR_FAIL_COND(storage->frame.current_rt);
  329. RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
  330. ERR_FAIL_COND(!rt);
  331. canvas->state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true);
  332. canvas->state.canvas_shader.set_custom_shader(0);
  333. canvas->state.canvas_shader.bind();
  334. canvas->canvas_begin();
  335. glDisable(GL_BLEND);
  336. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  337. glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
  338. glBindTexture(GL_TEXTURE_2D, rt->color);
  339. // TODO normals
  340. canvas->draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1));
  341. glBindTexture(GL_TEXTURE_2D, 0);
  342. canvas->canvas_end();
  343. }
  344. void RasterizerGLES2::output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {
  345. ERR_FAIL_COND(storage->frame.current_rt);
  346. RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
  347. ERR_FAIL_COND(!rt);
  348. glDisable(GL_BLEND);
  349. // render to our framebuffer
  350. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  351. // output our texture
  352. glActiveTexture(GL_TEXTURE0);
  353. glBindTexture(GL_TEXTURE_2D, rt->color);
  354. canvas->draw_lens_distortion_rect(p_screen_rect, p_k1, p_k2, p_eye_center, p_oversample);
  355. glBindTexture(GL_TEXTURE_2D, 0);
  356. }
  357. void RasterizerGLES2::end_frame(bool p_swap_buffers) {
  358. if (OS::get_singleton()->is_layered_allowed()) {
  359. if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
  360. #if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
  361. Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
  362. uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
  363. if (data) {
  364. glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data);
  365. OS::get_singleton()->swap_layered_buffer();
  366. return;
  367. }
  368. #endif
  369. } else {
  370. //clear alpha
  371. glColorMask(false, false, false, true);
  372. glClearColor(0, 0, 0, 1);
  373. glClear(GL_COLOR_BUFFER_BIT);
  374. glColorMask(true, true, true, true);
  375. }
  376. }
  377. if (p_swap_buffers)
  378. OS::get_singleton()->swap_buffers();
  379. else
  380. glFinish();
  381. }
  382. void RasterizerGLES2::finalize() {
  383. }
  384. Rasterizer *RasterizerGLES2::_create_current() {
  385. return memnew(RasterizerGLES2);
  386. }
  387. void RasterizerGLES2::make_current() {
  388. _create_func = _create_current;
  389. }
  390. void RasterizerGLES2::register_config() {
  391. }
  392. RasterizerGLES2::RasterizerGLES2() {
  393. storage = memnew(RasterizerStorageGLES2);
  394. canvas = memnew(RasterizerCanvasGLES2);
  395. scene = memnew(RasterizerSceneGLES2);
  396. canvas->storage = storage;
  397. canvas->scene_render = scene;
  398. storage->canvas = canvas;
  399. scene->storage = storage;
  400. storage->scene = scene;
  401. time_total = 0;
  402. }
  403. RasterizerGLES2::~RasterizerGLES2() {
  404. memdelete(storage);
  405. memdelete(canvas);
  406. }