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- #!/usr/bin/env python
- Import('env')
- if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
- # Thirdparty source files
- thirdparty_dir = "#thirdparty/glad/"
- thirdparty_sources = [
- "glad.c",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env.Append(CPPPATH=[thirdparty_dir])
- env.Append(CPPFLAGS=['-DGLAD_ENABLED'])
- env.Append(CPPFLAGS=['-DGLES_OVER_GL'])
- env_thirdparty = env.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
- # Godot source files
- env.add_source_files(env.drivers_sources, "*.cpp")
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