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- /*************************************************************************/
- /* audio_driver_coreaudio.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifdef COREAUDIO_ENABLED
- #ifndef AUDIO_DRIVER_COREAUDIO_H
- #define AUDIO_DRIVER_COREAUDIO_H
- #include "servers/audio_server.h"
- #include <AudioUnit/AudioUnit.h>
- #ifdef OSX_ENABLED
- #include <CoreAudio/AudioHardware.h>
- #endif
- class AudioDriverCoreAudio : public AudioDriver {
- AudioComponentInstance audio_unit;
- AudioComponentInstance input_unit;
- bool active;
- Mutex *mutex;
- String device_name;
- String capture_device_name;
- int mix_rate;
- unsigned int channels;
- unsigned int capture_channels;
- unsigned int buffer_frames;
- Vector<int32_t> samples_in;
- Vector<int16_t> input_buf;
- #ifdef OSX_ENABLED
- Array _get_device_list(bool capture = false);
- void _set_device(const String &device, bool capture = false);
- static OSStatus input_device_address_cb(AudioObjectID inObjectID,
- UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
- void *inClientData);
- static OSStatus output_device_address_cb(AudioObjectID inObjectID,
- UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
- void *inClientData);
- #endif
- static OSStatus output_callback(void *inRefCon,
- AudioUnitRenderActionFlags *ioActionFlags,
- const AudioTimeStamp *inTimeStamp,
- UInt32 inBusNumber, UInt32 inNumberFrames,
- AudioBufferList *ioData);
- static OSStatus input_callback(void *inRefCon,
- AudioUnitRenderActionFlags *ioActionFlags,
- const AudioTimeStamp *inTimeStamp,
- UInt32 inBusNumber, UInt32 inNumberFrames,
- AudioBufferList *ioData);
- Error capture_init();
- void capture_finish();
- public:
- const char *get_name() const {
- return "CoreAudio";
- };
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
- virtual void lock();
- virtual void unlock();
- virtual void finish();
- virtual Error capture_start();
- virtual Error capture_stop();
- bool try_lock();
- void stop();
- #ifdef OSX_ENABLED
- virtual Array get_device_list();
- virtual String get_device();
- virtual void set_device(String device);
- virtual Array capture_get_device_list();
- virtual void capture_set_device(const String &p_name);
- virtual String capture_get_device();
- #endif
- AudioDriverCoreAudio();
- ~AudioDriverCoreAudio();
- };
- #endif
- #endif
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