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- /*************************************************************************/
- /* vector.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VECTOR_H
- #define VECTOR_H
- /**
- * @class Vector
- * @author Juan Linietsky
- * Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays.
- */
- #include "core/cowdata.h"
- #include "core/error_macros.h"
- #include "core/os/memory.h"
- #include "core/sort.h"
- template <class T>
- class VectorWriteProxy {
- public:
- _FORCE_INLINE_ T &operator[](int p_index) {
- CRASH_BAD_INDEX(p_index, ((Vector<T> *)(this))->_cowdata.size());
- return ((Vector<T> *)(this))->_cowdata.ptrw()[p_index];
- }
- };
- template <class T>
- class Vector {
- friend class VectorWriteProxy<T>;
- public:
- VectorWriteProxy<T> write;
- private:
- CowData<T> _cowdata;
- public:
- bool push_back(const T &p_elem);
- void remove(int p_index) { _cowdata.remove(p_index); }
- void erase(const T &p_val) {
- int idx = find(p_val);
- if (idx >= 0) remove(idx);
- };
- void invert();
- _FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); }
- _FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); }
- _FORCE_INLINE_ void clear() { resize(0); }
- _FORCE_INLINE_ bool empty() const { return _cowdata.empty(); }
- _FORCE_INLINE_ T get(int p_index) { return _cowdata.get(p_index); }
- _FORCE_INLINE_ const T get(int p_index) const { return _cowdata.get(p_index); }
- _FORCE_INLINE_ void set(int p_index, const T &p_elem) { _cowdata.set(p_index, p_elem); }
- _FORCE_INLINE_ int size() const { return _cowdata.size(); }
- Error resize(int p_size) { return _cowdata.resize(p_size); }
- _FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata.get(p_index); }
- Error insert(int p_pos, const T &p_val) { return _cowdata.insert(p_pos, p_val); }
- void append_array(const Vector<T> &p_other);
- template <class C>
- void sort_custom() {
- int len = _cowdata.size();
- if (len == 0)
- return;
- T *data = ptrw();
- SortArray<T, C> sorter;
- sorter.sort(data, len);
- }
- void sort() {
- sort_custom<_DefaultComparator<T> >();
- }
- void ordered_insert(const T &p_val) {
- int i;
- for (i = 0; i < _cowdata.size(); i++) {
- if (p_val < operator[](i)) {
- break;
- };
- };
- insert(i, p_val);
- }
- int find(const T &p_val, int p_from = 0) const {
- int ret = -1;
- if (p_from < 0 || size() == 0)
- return ret;
- for (int i = p_from; i < size(); i++) {
- if (ptr()[i] == p_val) {
- ret = i;
- break;
- };
- };
- return ret;
- }
- _FORCE_INLINE_ Vector() {}
- _FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
- inline Vector &operator=(const Vector &p_from) {
- _cowdata._ref(p_from._cowdata);
- return *this;
- }
- _FORCE_INLINE_ ~Vector() {}
- };
- template <class T>
- void Vector<T>::invert() {
- for (int i = 0; i < size() / 2; i++) {
- T *p = ptrw();
- SWAP(p[i], p[size() - i - 1]);
- }
- }
- template <class T>
- void Vector<T>::append_array(const Vector<T> &p_other) {
- const int ds = p_other.size();
- if (ds == 0)
- return;
- const int bs = size();
- resize(bs + ds);
- for (int i = 0; i < ds; ++i)
- ptrw()[bs + i] = p_other[i];
- }
- template <class T>
- bool Vector<T>::push_back(const T &p_elem) {
- Error err = resize(size() + 1);
- ERR_FAIL_COND_V(err, true)
- set(size() - 1, p_elem);
- return false;
- }
- #endif
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