translation.h 4.4 KB

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  1. /*************************************************************************/
  2. /* translation.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef TRANSLATION_H
  31. #define TRANSLATION_H
  32. #include "core/resource.h"
  33. class Translation : public Resource {
  34. GDCLASS(Translation, Resource);
  35. OBJ_SAVE_TYPE(Translation);
  36. RES_BASE_EXTENSION("translation");
  37. String locale;
  38. Map<StringName, StringName> translation_map;
  39. PoolVector<String> _get_message_list() const;
  40. PoolVector<String> _get_messages() const;
  41. void _set_messages(const PoolVector<String> &p_messages);
  42. protected:
  43. static void _bind_methods();
  44. public:
  45. void set_locale(const String &p_locale);
  46. _FORCE_INLINE_ String get_locale() const { return locale; }
  47. void add_message(const StringName &p_src_text, const StringName &p_xlated_text);
  48. virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations
  49. void erase_message(const StringName &p_src_text);
  50. void get_message_list(List<StringName> *r_messages) const;
  51. int get_message_count() const;
  52. Translation();
  53. };
  54. class TranslationServer : public Object {
  55. GDCLASS(TranslationServer, Object);
  56. String locale;
  57. String fallback;
  58. Set<Ref<Translation> > translations;
  59. Ref<Translation> tool_translation;
  60. Map<String, String> locale_name_map;
  61. bool enabled;
  62. static TranslationServer *singleton;
  63. bool _load_translations(const String &p_from);
  64. static void _bind_methods();
  65. public:
  66. _FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
  67. void set_enabled(bool p_enabled) { enabled = p_enabled; }
  68. _FORCE_INLINE_ bool is_enabled() const { return enabled; }
  69. void set_locale(const String &p_locale);
  70. String get_locale() const;
  71. String get_locale_name(const String &p_locale) const;
  72. void add_translation(const Ref<Translation> &p_translation);
  73. void remove_translation(const Ref<Translation> &p_translation);
  74. StringName translate(const StringName &p_message) const;
  75. static Vector<String> get_all_locales();
  76. static Vector<String> get_all_locale_names();
  77. static bool is_locale_valid(const String &p_locale);
  78. static String standardize_locale(const String &p_locale);
  79. void set_tool_translation(const Ref<Translation> &p_translation);
  80. StringName tool_translate(const StringName &p_message) const;
  81. void setup();
  82. void clear();
  83. void load_translations();
  84. TranslationServer();
  85. };
  86. #endif // TRANSLATION_H