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- /*************************************************************************/
- /* resource.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "resource.h"
- #include "core/core_string_names.h"
- #include "core/io/resource_loader.h"
- #include "core/os/file_access.h"
- #include "core/script_language.h"
- #include "scene/main/node.h" //only so casting works
- #include <stdio.h>
- void Resource::emit_changed() {
- emit_signal(CoreStringNames::get_singleton()->changed);
- }
- void Resource::_resource_path_changed() {
- }
- void Resource::set_path(const String &p_path, bool p_take_over) {
- if (path_cache == p_path)
- return;
- if (path_cache != "") {
- ResourceCache::lock->write_lock();
- ResourceCache::resources.erase(path_cache);
- ResourceCache::lock->write_unlock();
- }
- path_cache = "";
- ResourceCache::lock->read_lock();
- bool has_path = ResourceCache::resources.has(p_path);
- ResourceCache::lock->read_unlock();
- if (has_path) {
- if (p_take_over) {
- ResourceCache::lock->write_lock();
- ResourceCache::resources.get(p_path)->set_name("");
- ResourceCache::lock->write_unlock();
- } else {
- ResourceCache::lock->read_lock();
- bool exists = ResourceCache::resources.has(p_path);
- ResourceCache::lock->read_unlock();
- ERR_EXPLAIN("Another resource is loaded from path: " + p_path + " (possible cyclic resource inclusion)");
- ERR_FAIL_COND(exists);
- }
- }
- path_cache = p_path;
- if (path_cache != "") {
- ResourceCache::lock->write_lock();
- ResourceCache::resources[path_cache] = this;
- ResourceCache::lock->write_unlock();
- }
- _change_notify("resource_path");
- _resource_path_changed();
- }
- String Resource::get_path() const {
- return path_cache;
- }
- void Resource::set_subindex(int p_sub_index) {
- subindex = p_sub_index;
- }
- int Resource::get_subindex() const {
- return subindex;
- }
- void Resource::set_name(const String &p_name) {
- name = p_name;
- _change_notify("resource_name");
- }
- String Resource::get_name() const {
- return name;
- }
- bool Resource::editor_can_reload_from_file() {
- return true; //by default yes
- }
- void Resource::reload_from_file() {
- String path = get_path();
- if (!path.is_resource_file())
- return;
- Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), true);
- if (!s.is_valid())
- return;
- List<PropertyInfo> pi;
- s->get_property_list(&pi);
- for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
- if (E->get().name == "resource_path")
- continue; //do not change path
- set(E->get().name, s->get(E->get().name));
- }
- }
- Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
- List<PropertyInfo> plist;
- get_property_list(&plist);
- Resource *r = Object::cast_to<Resource>(ClassDB::instance(get_class()));
- ERR_FAIL_COND_V(!r, Ref<Resource>());
- r->local_scene = p_for_scene;
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
- Variant p = get(E->get().name);
- if (p.get_type() == Variant::OBJECT) {
- RES sr = p;
- if (sr.is_valid()) {
- if (sr->is_local_to_scene()) {
- if (remap_cache.has(sr)) {
- p = remap_cache[sr];
- } else {
- RES dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache);
- p = dupe;
- remap_cache[sr] = dupe;
- }
- }
- }
- }
- r->set(E->get().name, p);
- }
- RES res = Ref<Resource>(r);
- return res;
- }
- void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
- List<PropertyInfo> plist;
- get_property_list(&plist);
- local_scene = p_for_scene;
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
- Variant p = get(E->get().name);
- if (p.get_type() == Variant::OBJECT) {
- RES sr = p;
- if (sr.is_valid()) {
- if (sr->is_local_to_scene()) {
- if (!remap_cache.has(sr)) {
- sr->configure_for_local_scene(p_for_scene, remap_cache);
- remap_cache[sr] = sr;
- }
- }
- }
- }
- }
- }
- Ref<Resource> Resource::duplicate(bool p_subresources) const {
- List<PropertyInfo> plist;
- get_property_list(&plist);
- Resource *r = (Resource *)ClassDB::instance(get_class());
- ERR_FAIL_COND_V(!r, Ref<Resource>());
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
- Variant p = get(E->get().name);
- if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
- r->set(E->get().name, p.duplicate(p_subresources));
- } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) {
- RES sr = p;
- if (sr.is_valid()) {
- r->set(E->get().name, sr->duplicate(p_subresources));
- }
- } else {
- r->set(E->get().name, p);
- }
- }
- return Ref<Resource>(r);
- }
- void Resource::_set_path(const String &p_path) {
- set_path(p_path, false);
- }
- void Resource::_take_over_path(const String &p_path) {
- set_path(p_path, true);
- }
- RID Resource::get_rid() const {
- return RID();
- }
- void Resource::register_owner(Object *p_owner) {
- owners.insert(p_owner->get_instance_id());
- }
- void Resource::unregister_owner(Object *p_owner) {
- owners.erase(p_owner->get_instance_id());
- }
- void Resource::notify_change_to_owners() {
- for (Set<ObjectID>::Element *E = owners.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->get());
- ERR_EXPLAIN("Object was deleted, while still owning a resource");
- ERR_CONTINUE(!obj); //wtf
- //TODO store string
- obj->call("resource_changed", RES(this));
- }
- }
- #ifdef TOOLS_ENABLED
- uint32_t Resource::hash_edited_version() const {
- uint32_t hash = hash_djb2_one_32(get_edited_version());
- List<PropertyInfo> plist;
- get_property_list(&plist);
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (E->get().usage & PROPERTY_USAGE_STORAGE && E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
- RES res = get(E->get().name);
- if (res.is_valid()) {
- hash = hash_djb2_one_32(res->hash_edited_version(), hash);
- }
- }
- }
- return hash;
- }
- #endif
- void Resource::set_local_to_scene(bool p_enable) {
- local_to_scene = p_enable;
- }
- bool Resource::is_local_to_scene() const {
- return local_to_scene;
- }
- Node *Resource::get_local_scene() const {
- if (local_scene)
- return local_scene;
- if (_get_local_scene_func) {
- return _get_local_scene_func();
- }
- return NULL;
- }
- void Resource::setup_local_to_scene() {
- if (get_script_instance())
- get_script_instance()->call("_setup_local_to_scene");
- }
- Node *(*Resource::_get_local_scene_func)() = NULL;
- void Resource::set_as_translation_remapped(bool p_remapped) {
- if (remapped_list.in_list() == p_remapped)
- return;
- if (ResourceCache::lock) {
- ResourceCache::lock->write_lock();
- }
- if (p_remapped) {
- ResourceLoader::remapped_list.add(&remapped_list);
- } else {
- ResourceLoader::remapped_list.remove(&remapped_list);
- }
- if (ResourceCache::lock) {
- ResourceCache::lock->write_unlock();
- }
- }
- bool Resource::is_translation_remapped() const {
- return remapped_list.in_list();
- }
- void Resource::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
- ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
- ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
- ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
- ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
- ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
- ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
- ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
- ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
- ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
- ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
- ADD_SIGNAL(MethodInfo("changed"));
- ADD_GROUP("Resource", "resource_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
- BIND_VMETHOD(MethodInfo("_setup_local_to_scene"));
- }
- Resource::Resource() :
- remapped_list(this) {
- #ifdef TOOLS_ENABLED
- last_modified_time = 0;
- import_last_modified_time = 0;
- #endif
- subindex = 0;
- local_to_scene = false;
- local_scene = NULL;
- }
- Resource::~Resource() {
- if (path_cache != "") {
- ResourceCache::lock->write_lock();
- ResourceCache::resources.erase(path_cache);
- ResourceCache::lock->write_unlock();
- }
- if (owners.size()) {
- WARN_PRINT("Resource is still owned");
- }
- }
- HashMap<String, Resource *> ResourceCache::resources;
- RWLock *ResourceCache::lock = NULL;
- void ResourceCache::setup() {
- lock = RWLock::create();
- }
- void ResourceCache::clear() {
- if (resources.size())
- ERR_PRINT("Resources Still in use at Exit!");
- resources.clear();
- memdelete(lock);
- }
- void ResourceCache::reload_externals() {
- /*
- const String *K=NULL;
- while ((K=resources.next(K))) {
- resources[*K]->reload_external_data();
- }
- */
- }
- bool ResourceCache::has(const String &p_path) {
- lock->read_lock();
- bool b = resources.has(p_path);
- lock->read_unlock();
- return b;
- }
- Resource *ResourceCache::get(const String &p_path) {
- lock->read_lock();
- Resource **res = resources.getptr(p_path);
- lock->read_unlock();
- if (!res) {
- return NULL;
- }
- return *res;
- }
- void ResourceCache::get_cached_resources(List<Ref<Resource> > *p_resources) {
- lock->read_lock();
- const String *K = NULL;
- while ((K = resources.next(K))) {
- Resource *r = resources[*K];
- p_resources->push_back(Ref<Resource>(r));
- }
- lock->read_unlock();
- }
- int ResourceCache::get_cached_resource_count() {
- lock->read_lock();
- int rc = resources.size();
- lock->read_unlock();
- return rc;
- }
- void ResourceCache::dump(const char *p_file, bool p_short) {
- #ifdef DEBUG_ENABLED
- lock->read_lock();
- Map<String, int> type_count;
- FileAccess *f = NULL;
- if (p_file) {
- f = FileAccess::open(p_file, FileAccess::WRITE);
- ERR_FAIL_COND(!f);
- }
- const String *K = NULL;
- while ((K = resources.next(K))) {
- Resource *r = resources[*K];
- if (!type_count.has(r->get_class())) {
- type_count[r->get_class()] = 0;
- }
- type_count[r->get_class()]++;
- if (!p_short) {
- if (f)
- f->store_line(r->get_class() + ": " + r->get_path());
- }
- }
- for (Map<String, int>::Element *E = type_count.front(); E; E = E->next()) {
- if (f)
- f->store_line(E->key() + " count: " + itos(E->get()));
- }
- if (f) {
- f->close();
- memdelete(f);
- }
- lock->read_unlock();
- #endif
- }
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