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- /*************************************************************************/
- /* net_socket.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef NET_SOCKET_H
- #define NET_SOCKET_H
- #include "core/io/ip.h"
- #include "core/reference.h"
- class NetSocket : public Reference {
- protected:
- static NetSocket *(*_create)();
- public:
- static NetSocket *create();
- enum PollType {
- POLL_TYPE_IN,
- POLL_TYPE_OUT,
- POLL_TYPE_IN_OUT
- };
- enum Type {
- TYPE_NONE,
- TYPE_TCP,
- TYPE_UDP,
- };
- virtual Error open(Type p_type, IP::Type &ip_type) = 0;
- virtual void close() = 0;
- virtual Error bind(IP_Address p_addr, uint16_t p_port) = 0;
- virtual Error listen(int p_max_pending) = 0;
- virtual Error connect_to_host(IP_Address p_addr, uint16_t p_port) = 0;
- virtual Error poll(PollType p_type, int timeout) const = 0;
- virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) = 0;
- virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) = 0;
- virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) = 0;
- virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) = 0;
- virtual Ref<NetSocket> accept(IP_Address &r_ip, uint16_t &r_port) = 0;
- virtual bool is_open() const = 0;
- virtual int get_available_bytes() const = 0;
- virtual void set_broadcasting_enabled(bool p_enabled) = 0;
- virtual void set_blocking_enabled(bool p_enabled) = 0;
- virtual void set_ipv6_only_enabled(bool p_enabled) = 0;
- virtual void set_tcp_no_delay_enabled(bool p_enabled) = 0;
- virtual void set_reuse_address_enabled(bool p_enabled) = 0;
- };
- #endif // NET_SOCKET_H
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