Juan Linietsky
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2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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7 年之前 |
Ignacio Etcheverry
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32dd9a9f66
ClassDB: Provide the enum name of integer constants
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7 年之前 |
Karroffel
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390f7def39
add "propagate_call" method to Node
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7 年之前 |
TwistedTwigleg
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00f6c85928
Synchronize parameter names in definition and declaration
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7 年之前 |
Juan Linietsky
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cfe4b30941
renamed node path, closes #5691
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7 年之前 |
Rémi Verschelde
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76005a8e75
Style: Apply clang-format on all files
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7 年之前 |
Juan Linietsky
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25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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7 年之前 |
Juan Linietsky
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e63c64e256
Clean up normalmapping, make sure tangents are imported correctly.
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7 年之前 |
Juan Linietsky
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3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
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7 年之前 |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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7 年之前 |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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7 年之前 |
Rémi Verschelde
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539b9e09e4
Merge pull request #7856 from RandomShaper/add-duplicate-flags
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7 年之前 |
Juan Linietsky
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de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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7 年之前 |
Pedro J. Estébanez
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4e22b6acd7
Add more options to Node.duplicate()
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7 年之前 |
Rémi Verschelde
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3890256fc5
Style: Cleanups, added headers, renamed files
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8 年之前 |
Ray Koopa
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a971186c26
Project setting to control node name casing
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8 年之前 |
Juan Linietsky
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f3f4a11cfb
- _ready() callback only happens once now, if you want to receive it again, use request_ready()
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8 年之前 |
Juan Linietsky
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1f8451001d
-Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
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8 年之前 |
Juan Linietsky
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e9bb65db81
-All types have editable script now in properties
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8 年之前 |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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8 年之前 |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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8 年之前 |
Bojidar Marinov
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184173a9b9
Guard agains duplicate calling of _ready when instanced in _enter_tree
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8 年之前 |
Pedro J. Estébanez
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9b2e2935d0
Refactor node naming APIs used by editor
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8 年之前 |
Juan Linietsky
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1add52b55e
Brand new networked multiplayer
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8 年之前 |
Juan Linietsky
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3db36684b1
Added high level networked multiplayer to Godot.
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8 年之前 |
Juan Linietsky
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9de33e18f1
WIP bugfix for existing connections
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8 年之前 |
Juan Linietsky
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17e4ead62a
Fix several bugs related to node duplication and signals, closes #5405
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8 年之前 |
Juan Linietsky
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5065e46381
Change method of storing folding, solves problems with inheritance, closes #3395
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8 年之前 |
Juan Linietsky
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d76ee09774
property remove parent owned nodes when using replace, fixes #4128
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8 年之前 |
Ignacio Etcheverry
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dc2ea39f24
Preserve signal connections when replacing the target node
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8 年之前 |