Commit History

作者 SHA1 備註 提交日期
  Juan Linietsky 2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak 7 年之前
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 7 年之前
  Karroffel 390f7def39 add "propagate_call" method to Node 7 年之前
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration 7 年之前
  Juan Linietsky cfe4b30941 renamed node path, closes #5691 7 年之前
  Rémi Verschelde 76005a8e75 Style: Apply clang-format on all files 7 年之前
  Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense. 7 年之前
  Juan Linietsky e63c64e256 Clean up normalmapping, make sure tangents are imported correctly. 7 年之前
  Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters. 7 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 年之前
  Rémi Verschelde 539b9e09e4 Merge pull request #7856 from RandomShaper/add-duplicate-flags 7 年之前
  Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 7 年之前
  Pedro J. Estébanez 4e22b6acd7 Add more options to Node.duplicate() 7 年之前
  Rémi Verschelde 3890256fc5 Style: Cleanups, added headers, renamed files 8 年之前
  Ray Koopa a971186c26 Project setting to control node name casing 8 年之前
  Juan Linietsky f3f4a11cfb - _ready() callback only happens once now, if you want to receive it again, use request_ready() 8 年之前
  Juan Linietsky 1f8451001d -Translation text will change automatically for in-game buttons, labels, poups when translation is changed. 8 年之前
  Juan Linietsky e9bb65db81 -All types have editable script now in properties 8 年之前
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 年之前
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 年之前
  Bojidar Marinov 184173a9b9 Guard agains duplicate calling of _ready when instanced in _enter_tree 8 年之前
  Pedro J. Estébanez 9b2e2935d0 Refactor node naming APIs used by editor 8 年之前
  Juan Linietsky 1add52b55e Brand new networked multiplayer 8 年之前
  Juan Linietsky 3db36684b1 Added high level networked multiplayer to Godot. 8 年之前
  Juan Linietsky 9de33e18f1 WIP bugfix for existing connections 8 年之前
  Juan Linietsky 17e4ead62a Fix several bugs related to node duplication and signals, closes #5405 8 年之前
  Juan Linietsky 5065e46381 Change method of storing folding, solves problems with inheritance, closes #3395 8 年之前
  Juan Linietsky d76ee09774 property remove parent owned nodes when using replace, fixes #4128 8 年之前
  Ignacio Etcheverry dc2ea39f24 Preserve signal connections when replacing the target node 8 年之前