Commit History

Author SHA1 Message Date
  Rémi Verschelde d596946a45 Merge pull request #8271 from MattUV/master 7 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 years ago
  MattUV 6b5305b972 Add set/get_collision_layer/mask_bit() to TileMaps 7 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 years ago
  Bojidar Marinov 136e1e18ba Add Rect2 TileMap::get_used_rect(), closes #4390 7 years ago
  Juan Linietsky bc26f90581 Type renames: 8 years ago
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 8 years ago
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 years ago
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 8 years ago
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 years ago
  Ovnuniarchos e07dd9ab32 TileMap now honors blending mode. 8 years ago
  Patrick Reh fff4d5867c Added Tile Origin = Bottom Left option to the TileMap 8 years ago
  Johan Manuel a634fc7a4a Added get_cellv() method to TileMap 8 years ago
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 years ago
  reduz 5063cd7757 -Make tilemap able to change light mask, fixes #2557 9 years ago
  Juan Linietsky ec8f0d7eb9 ability to set occluder mask in tilemap, fixes #3025 9 years ago
  Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS 9 years ago
  Juan Linietsky af06843982 -new collision layer & mask system for 2D, for more flexible collision masking 9 years ago
  Juan Linietsky 4661a6e126 -try to avoid errors when path using ".." is present in script include, fixes #1703 9 years ago
  Juan Linietsky be46be7801 -renamed function to get object from instance id 9 years ago
  marynate 7957709cb1 Fix compie error in TileMap::_fix_cell_transform(...) 9 years ago
  Juan Linietsky 09489e3a78 lot of work on 2D lighting and isometric maps 9 years ago
  Carl Olsson 196185d0be Merge branch 'master' of https://github.com/okamstudio/godot 9 years ago
  Carl Olsson 8bb1e19d73 Replace body_mode property with use_kinematic flag. 9 years ago
  Carl Olsson 9d182e93a3 Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 9 years ago
  Carl Olsson c613fb121b Moved wrapper function to TileMapEditor. 9 years ago
  Carl Olsson 9171f71ff5 Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell. 9 years ago
  Carl Olsson a8b318871c Prep for tile transpose transform. 10 years ago
  Juan Linietsky b24fe3dd20 Huge Amount of BugFix 10 years ago
  Juan Linietsky 549d344f0f Fixing Issues... 10 years ago