Rémi Verschelde
|
d596946a45
Merge pull request #8271 from MattUV/master
|
7 years ago |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
7 years ago |
MattUV
|
6b5305b972
Add set/get_collision_layer/mask_bit() to TileMaps
|
7 years ago |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
7 years ago |
Bojidar Marinov
|
136e1e18ba
Add Rect2 TileMap::get_used_rect(), closes #4390
|
7 years ago |
Juan Linietsky
|
bc26f90581
Type renames:
|
8 years ago |
Juan Linietsky
|
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
8 years ago |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
8 years ago |
Rémi Verschelde
|
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
|
8 years ago |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 years ago |
Ovnuniarchos
|
e07dd9ab32
TileMap now honors blending mode.
|
8 years ago |
Patrick Reh
|
fff4d5867c
Added Tile Origin = Bottom Left option to the TileMap
|
8 years ago |
Johan Manuel
|
a634fc7a4a
Added get_cellv() method to TileMap
|
8 years ago |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 years ago |
reduz
|
5063cd7757
-Make tilemap able to change light mask, fixes #2557
|
9 years ago |
Juan Linietsky
|
ec8f0d7eb9
ability to set occluder mask in tilemap, fixes #3025
|
9 years ago |
Juan Linietsky
|
59961c9914
Live edit WORK IN PROGRESS
|
9 years ago |
Juan Linietsky
|
af06843982
-new collision layer & mask system for 2D, for more flexible collision masking
|
9 years ago |
Juan Linietsky
|
4661a6e126
-try to avoid errors when path using ".." is present in script include, fixes #1703
|
9 years ago |
Juan Linietsky
|
be46be7801
-renamed function to get object from instance id
|
9 years ago |
marynate
|
7957709cb1
Fix compie error in TileMap::_fix_cell_transform(...)
|
9 years ago |
Juan Linietsky
|
09489e3a78
lot of work on 2D lighting and isometric maps
|
9 years ago |
Carl Olsson
|
196185d0be
Merge branch 'master' of https://github.com/okamstudio/godot
|
9 years ago |
Carl Olsson
|
8bb1e19d73
Replace body_mode property with use_kinematic flag.
|
9 years ago |
Carl Olsson
|
9d182e93a3
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
|
9 years ago |
Carl Olsson
|
c613fb121b
Moved wrapper function to TileMapEditor.
|
9 years ago |
Carl Olsson
|
9171f71ff5
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell.
|
9 years ago |
Carl Olsson
|
a8b318871c
Prep for tile transpose transform.
|
10 years ago |
Juan Linietsky
|
b24fe3dd20
Huge Amount of BugFix
|
10 years ago |
Juan Linietsky
|
549d344f0f
Fixing Issues...
|
10 years ago |