Andreas Haas
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6075dfe511
Particles2D: Fix flip property (again).
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7 years ago |
Pedro J. Estébanez
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d0ef1acea4
Allow zero preprocess time for Particles2D
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7 years ago |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
|
7 years ago |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
7 years ago |
Thaer Razeq
|
f50488a361
Various fixes detected using PVS-Studio static analyzer.
|
7 years ago |
Ferenc Arn
|
67ef529113
Use the common PRNG in 2D particles code.
|
7 years ago |
Rémi Verschelde
|
5f31b3ce58
Merge pull request #7897 from RandomShaper/particles2d-process-mode
|
7 years ago |
Pedro J. Estébanez
|
5d094602b8
Add process mode option to Particles2D
|
7 years ago |
Bojidar Marinov
|
0d6485d919
Add emission_finished signal to Particles2D
|
7 years ago |
Hein-Pieter van Braam
|
411ee71b4d
Rename the _MD macro to D_METHOD
|
7 years ago |
Hein-Pieter van Braam
|
0f687f0ccb
Remove use of _SCS from ADD_METHOD
|
7 years ago |
Andreas Haas
|
6a2dccaf77
Particles2D: implement texture flip parameters.
|
7 years ago |
Ferenc Arn
|
6f4f9aa6de
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
8 years ago |
Juan Linietsky
|
83cb84753f
Renamed most signals so they refer to:
|
8 years ago |
Juan Linietsky
|
bc26f90581
Type renames:
|
8 years ago |
Juan Linietsky
|
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
8 years ago |
Juan Linietsky
|
b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
|
8 years ago |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
8 years ago |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 years ago |
Andreas Haas
|
4dd6bead1f
Particles2D: Fix initial size randomness property having no effect.
|
8 years ago |
Juan Linietsky
|
c195c0df6b
-Added configuration warning system for nodes
|
8 years ago |
Hubert Jarosz
|
4a4f247914
remove trailing whitespace
|
8 years ago |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 years ago |
Juan Linietsky
|
d1a799f744
-fix range limit issue in Particles2D, closes #2411
|
9 years ago |
reduz
|
408a67193e
Added a reset() function to Particles2D, fixes #2472, fixes #2468
|
9 years ago |
Juan Linietsky
|
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
|
9 years ago |
Biliogadafr
|
3f975965e9
Add get_color_at_offset(). Ensure correct points order.
|
9 years ago |
Biliogadafr
|
df9d48d9b5
Replace color phases with color ramp for Particles2D.
|
9 years ago |
Juan Linietsky
|
330351c613
properly update emitting property when emit timeot is used, fixes #1716
|
9 years ago |
Juan Linietsky
|
fdaa2920eb
Updated copyright year in all headers
|
9 years ago |