História revízii

Autor SHA1 Správa Dátum
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 rokov pred
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 rokov pred
  Michael Alexsander Silva Dias 7f72d6476b Fixed some warnings found with Cppcheck. 6 rokov pred
  Juan Linietsky 9e7cee2ceb Removed strange custom world2d in CanvasLayer, been there since always and not sure why. 7 rokov pred
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 rokov pred
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 rokov pred
  Sofox 3551fc6af0 Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull request #12421 7 rokov pred
  Sofox 43cbef219b Overhauled the ParallaxBackground system so that it works properly regardless of the zoom of the camera. 7 rokov pred
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 rokov pred
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version 7 rokov pred
  Hein-Pieter van Braam 0a14e78a60 Change order of Null check for ParallaxLayer 7 rokov pred
  Hein-Pieter van Braam 99617ae8dc Add null check to ParallaxLayer get_parent() calls 7 rokov pred
  Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree 7 rokov pred
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 rokov pred
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 rokov pred
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 8 rokov pred
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 8 rokov pred
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script 8 rokov pred
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 rokov pred
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 rokov pred
  Pedro J. Estébanez 6ce47d9b51 Improve parallax mirroring algorithm 8 rokov pred
  Juan Linietsky 10f411b47b Avoid mirroring to go negative to fix crash, closes #4036 8 rokov pred
  Juan Linietsky 282da142ae Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 8 rokov pred
  Rémi Verschelde 0be12898a7 Revert "Improve parallax mirroring algorithm" 8 rokov pred
  Pedro J. Estébanez fbddc0b747 Improve parallax mirroring algorithm 8 rokov pred
  Juan Linietsky c195c0df6b -Added configuration warning system for nodes 8 rokov pred
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 rokov pred
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 rokov pred
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree 10 rokov pred
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 rokov pred