Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Marcelo Paez 5e50fde3d9 Changed get_audio_bus and set functions to get_audio_bus_name and set %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 969fa3cc73 -Added AudioStreamPlayer2D, for 2D positional sound %!s(int64=7) %!d(string=hai) anos
  Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky f3b6177ece rename monitoring functions %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=9) %!d(string=hai) anos
  Ovnuniarchos 89efebbf56 New and corrected are override modes. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 5064cc5006 Merge pull request #1932 from Faless/gravity_distance_full %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 9acab32daa new file dialog! %!s(int64=9) %!d(string=hai) anos
  Fabio Alessandrelli 590afbcac4 Calculate gravity based on distance from body to gravity point (2D) %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky af06843982 -new collision layer & mask system for 2D, for more flexible collision masking %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 4cac1e0cb6 add functions to test overlap with another body or area %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky a969e2e6f1 Area2D can now detect overlap with other areas %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky b51f645711 Changes to 2D physics engine %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky c79be979d4 Batch of Bugfixes %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky abbea4d945 UDP Fixes %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=11) %!d(string=hai) anos