提交历史

作者 SHA1 备注 提交日期
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 年之前
  Fabio Alessandrelli f95e4c72df Expose channels in NetworkedMultiplayerENet 6 年之前
  mhilbrunner ba4600757a Enet: Add wait time param to close_connection() 6 年之前
  mhilbrunner b0826dec05 Add DNS resolution in NetworkedMultiplayerEnet::create_client() 6 年之前
  Fabio Alessandrelli 6b9ec810c6 Implement get_peer_[address|port] in ENet/WSServer 6 年之前
  mhilbrunner c531287328 NetworkedMultiplayerEnet: Add disconnecting/kicking peers 6 年之前
  Bojidar Marinov 9b8e8b2220 Bind many more properties to scripts 6 年之前
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 年之前
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 年之前
  Fabio Alessandrelli 92067b4714 Remove "const" from PacketPeer get_packet/get_var 7 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 年之前
  Wilson E. Alvarez 428f03cf06 Updated function argument names 7 年之前
  Ferenc Arn f177c15347 Add zstd compression support. 7 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 年之前
  Fabio Alessandrelli 38d457170a Update ENet module to support custom ENet lib 7 年之前
  Rémi Verschelde 6163343118 Make that Whole New World great again 7 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 年之前
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 年之前
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 年之前
  Rémi Verschelde c31ad71f10 enet: Split enet thirdparty files and allow unbundling 8 年之前
  Fabio Alessandrelli 8b9e5453a5 Use 2 different ENet channels for reliable/unreliable packets 8 年之前
  Hubert Jarosz 8a4e636df6 add NetworkedMultiplayerENet::set_bind_ip 8 年之前
  Juan Linietsky cbbcf72703 -High Level protocol optimization (should be smaller) 8 年之前
  Juan Linietsky 1add52b55e Brand new networked multiplayer 8 年之前
  Juan Linietsky 3db36684b1 Added high level networked multiplayer to Godot. 8 年之前
  Juan Linietsky 01bdfe1ff6 Missing some bits, and added connection status. 8 年之前
  Juan Linietsky c21aae65b6 -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking. 8 年之前