Rémi Verschelde
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d54894ffae
Merge pull request #24647 from WindyDarian/gltf_morph_fix
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6 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Windy Darian
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d9d6119b6e
Partial fix for blend shape with gltf
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6 years ago |
Bastiaan Olij
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fa63a0fe83
Reverse bitangent on everythings to ensure default normal map behavriour is consistent
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6 years ago |
Juan Linietsky
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9efc6d85d8
Do not crash on invalid file, closes #21083
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6 years ago |
Bastiaan Olij
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bcef4b8dc6
Fixing tangent and binormal logic
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6 years ago |
Aaron Franke
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4f7b33cdcf
Remove redundant "== false" code
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6 years ago |
Rémi Verschelde
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cdc411fd54
Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wreturn-local-addr] and more
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6 years ago |
Rémi Verschelde
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cc5ab22204
Merge pull request #21935 from goodyttoor/gltf_cubic
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6 years ago |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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6 years ago |
Vivatchai Kaveeta
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463ead1eb7
Fix cubic spline interpolation in glTF importer
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6 years ago |
K. S. Ernest (iFire) Lee
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fa62037ff6
In the GLTF importer normalize Quaternions after every operation and when reading from the format.
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6 years ago |
Rémi Verschelde
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52466d57e9
Make some debug prints verbose-only, remove others
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6 years ago |
Juan Linietsky
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5b70ad9d34
Respect process order for out of order skeleton bones (fixes GLTF2 import issues).
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6 years ago |
Juan Linietsky
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00c573c255
Several fixes to GLTF2 importer
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6 years ago |
Hein-Pieter van Braam
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0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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6 years ago |
K. S. Ernest (iFire) Lee
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ac541f5d16
Bones are now named and their parents are correct.
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6 years ago |
Juan Linietsky
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ad4666f8e0
Merge pull request #19193 from tagcup/quat_norm
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6 years ago |
Rodolfo Ribeiro Gomes
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01b01209a3
fix default glTF metallic & roughness factor values
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6 years ago |
Pedro J. Estébanez
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4810eae03b
Import morph target names from glTF
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6 years ago |
tagcup
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9d41161596
Fixed Basis -> Quat conversions, added a few safety checks.
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6 years ago |
Yaakuro
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9a50a4442d
Use mimetype according to glTF spec.
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6 years ago |
Pedro J. Estébanez
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d8765dd103
Fix skeleton import from glTF
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6 years ago |
Pedro J. Estébanez
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1f26da0ad1
Fix animation length from glTF not correctly set
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6 years ago |
Pedro J. Estébanez
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adbe749513
Fix glTF not accepting VEC3 colors
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6 years ago |
Florian Zwoch
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1abf464b59
gltf: improve embedded data discovery
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6 years ago |
Juan Linietsky
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a8a3d5c835
Fixes to GLTF2 importer skeleton positioning, though vertex bone indices still look broken somehow..
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7 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 years ago |
Juan Linietsky
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f11a138505
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393
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7 years ago |
Webster Sheets
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74b68d2e71
Fix importing GLTF meshes as external files.
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7 years ago |