Commit History

Author SHA1 Message Date
  Rémi Verschelde d54894ffae Merge pull request #24647 from WindyDarian/gltf_morph_fix 6 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Windy Darian d9d6119b6e Partial fix for blend shape with gltf 6 years ago
  Bastiaan Olij fa63a0fe83 Reverse bitangent on everythings to ensure default normal map behavriour is consistent 6 years ago
  Juan Linietsky 9efc6d85d8 Do not crash on invalid file, closes #21083 6 years ago
  Bastiaan Olij bcef4b8dc6 Fixing tangent and binormal logic 6 years ago
  Aaron Franke 4f7b33cdcf Remove redundant "== false" code 6 years ago
  Rémi Verschelde cdc411fd54 Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wreturn-local-addr] and more 6 years ago
  Rémi Verschelde cc5ab22204 Merge pull request #21935 from goodyttoor/gltf_cubic 6 years ago
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 years ago
  Vivatchai Kaveeta 463ead1eb7 Fix cubic spline interpolation in glTF importer 6 years ago
  K. S. Ernest (iFire) Lee fa62037ff6 In the GLTF importer normalize Quaternions after every operation and when reading from the format. 6 years ago
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 6 years ago
  Juan Linietsky 5b70ad9d34 Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 6 years ago
  Juan Linietsky 00c573c255 Several fixes to GLTF2 importer 6 years ago
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit 6 years ago
  K. S. Ernest (iFire) Lee ac541f5d16 Bones are now named and their parents are correct. 6 years ago
  Juan Linietsky ad4666f8e0 Merge pull request #19193 from tagcup/quat_norm 6 years ago
  Rodolfo Ribeiro Gomes 01b01209a3 fix default glTF metallic & roughness factor values 6 years ago
  Pedro J. Estébanez 4810eae03b Import morph target names from glTF 6 years ago
  tagcup 9d41161596 Fixed Basis -> Quat conversions, added a few safety checks. 6 years ago
  Yaakuro 9a50a4442d Use mimetype according to glTF spec. 6 years ago
  Pedro J. Estébanez d8765dd103 Fix skeleton import from glTF 6 years ago
  Pedro J. Estébanez 1f26da0ad1 Fix animation length from glTF not correctly set 6 years ago
  Pedro J. Estébanez adbe749513 Fix glTF not accepting VEC3 colors 6 years ago
  Florian Zwoch 1abf464b59 gltf: improve embedded data discovery 6 years ago
  Juan Linietsky a8a3d5c835 Fixes to GLTF2 importer skeleton positioning, though vertex bone indices still look broken somehow.. 7 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Juan Linietsky f11a138505 Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393 7 years ago
  Webster Sheets 74b68d2e71 Fix importing GLTF meshes as external files. 7 years ago