Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  Thomas Herzog b4d3f541e7 add 3D textures %!s(int64=6) %!d(string=hai) anos
  karroffel bb655856e2 using TIME in light shader enables uses_fragment_time %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky a195f81a6a Improve detection of variable writing in shader, fixes #15177 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 27a46d78ec Subsurface scattering material param is now working! %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky d6567010bf -Many many fixes %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general %!s(int64=8) %!d(string=hai) anos