Commit History

Autor SHA1 Mensaxe Data
  AndreaCatania 4537977d6d Renamed fixed_process to physics_process %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 7e4970214c Fixed some string names and animation playback options, closes #9446 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky db3b05d289 Reworked translation system %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Fabian Mathews b541402417 Added ability to change A-star cost function %!s(int64=7) %!d(string=hai) anos
  Karroffel 6ab3213a55 fixed ClassDB inconsistencies %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 7a9b08f785 Merge pull request #7889 from Hinsbart/fix_autoenable_input %!s(int64=7) %!d(string=hai) anos
  Andreas Haas 373e0099cf Fix auto-enable of _input processing when _input() method is set. %!s(int64=7) %!d(string=hai) anos
  Bojidar Marinov 0d6485d919 Add emission_finished signal to Particles2D %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 83cb84753f Renamed most signals so they refer to: %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky f3f4a11cfb - _ready() callback only happens once now, if you want to receive it again, use request_ready() %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 1b0930c435 Renamed finished to animation_finished, also passes the animation name when finished %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 8be2fabbe5 Changed import workflow %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky c195c0df6b -Added configuration warning system for nodes %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bed3efb17e New reworked AnimatedSprite! %!s(int64=8) %!d(string=hai) anos
  Jakub Grzesik fd9b82a082 animation_started signal to AnimationPlayer %!s(int64=8) %!d(string=hai) anos
  Bojidar Marinov 6dcd1354c2 Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 9fa1698c74 Changes to Light %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky a969e2e6f1 Area2D can now detect overlap with other areas %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky a1f715a4da support for 2D shadow casters %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 78f4b93703 Fixes to GraphEdit: %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky c79be979d4 Batch of Bugfixes %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 8ad12525a9 -fixes to vmethod for button %!s(int64=10) %!d(string=hai) anos