História revízii

Autor SHA1 Správa Dátum
  Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. 7 rokov pred
  Rémi Verschelde 515f92d03b Fix property warnings and hide some debug prints 7 rokov pred
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 rokov pred
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 7 rokov pred
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell 7 rokov pred
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 rokov pred
  Juan Linietsky 903a3aa5f0 a ton of bug fixes to the renderer 7 rokov pred
  Juan Linietsky da11d6d9e8 Many fixes to make exported scenes work better, still buggy. 7 rokov pred
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 7 rokov pred
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 7 rokov pred
  Juan Linietsky 6f2e16306a Several bugfixes, improving the import workflow 7 rokov pred
  Juan Linietsky 2cd2ca7bbc Lot of work in new importer, importing textures now works. 7 rokov pred
  Juan Linietsky dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once 7 rokov pred
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 7 rokov pred
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 7 rokov pred
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 7 rokov pred
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: 8 rokov pred
  Juan Linietsky efdcf205d2 Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 8 rokov pred
  MarianoGNU 79c500bee1 Modify margins with mouse input 8 rokov pred
  Hubert Jarosz 4a4f247914 remove trailing whitespace 8 rokov pred
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 8 rokov pred
  Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings 8 rokov pred
  Juan Linietsky 4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 8 rokov pred
  Juan Linietsky b59c86f6f9 -Ability to debug video memory usage 9 rokov pred
  romulox_x 85e49d4e75 added support for mirrored repeat texture wrapping 9 rokov pred
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 9 rokov pred
  Juan Linietsky a6f96f46b7 small optimizations to isometric light demo 9 rokov pred
  Carl Olsson 573ae5dd92 Merge branch 'master' of https://github.com/okamstudio/godot 9 rokov pred
  Carl Olsson c5bf43f6eb Working TileMap tile transpose transform. 9 rokov pred
  yg2f 5e3a4c13da fixes cubemap ressource editor bug 9 rokov pred