Juan Linietsky
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98a3296702
Removal of Image from Variant, converted to a Resource.
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7 rokov pred |
Rémi Verschelde
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515f92d03b
Fix property warnings and hide some debug prints
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7 rokov pred |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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7 rokov pred |
Juan Linietsky
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74808ac4d9
New particle system, mostly working, some small features missing.
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7 rokov pred |
Rémi Verschelde
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debeee56f7
Fix typos in source code using codespell
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7 rokov pred |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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7 rokov pred |
Juan Linietsky
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903a3aa5f0
a ton of bug fixes to the renderer
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7 rokov pred |
Juan Linietsky
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da11d6d9e8
Many fixes to make exported scenes work better, still buggy.
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7 rokov pred |
Hein-Pieter van Braam
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411ee71b4d
Rename the _MD macro to D_METHOD
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7 rokov pred |
Hein-Pieter van Braam
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0f687f0ccb
Remove use of _SCS from ADD_METHOD
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7 rokov pred |
Juan Linietsky
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6f2e16306a
Several bugfixes, improving the import workflow
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7 rokov pred |
Juan Linietsky
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2cd2ca7bbc
Lot of work in new importer, importing textures now works.
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7 rokov pred |
Juan Linietsky
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dcb95ec147
removed duplicated functions in class hierarchy that were bound more than once
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7 rokov pred |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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7 rokov pred |
Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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7 rokov pred |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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7 rokov pred |
Juan Linietsky
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22d83bc9f6
Begining of GLES3 renderer:
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8 rokov pred |
Juan Linietsky
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efdcf205d2
Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059.
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8 rokov pred |
MarianoGNU
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79c500bee1
Modify margins with mouse input
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8 rokov pred |
Hubert Jarosz
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4a4f247914
remove trailing whitespace
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8 rokov pred |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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8 rokov pred |
Rémi Verschelde
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d4993b74fc
Add missing argument names in GDScript bindings
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8 rokov pred |
Juan Linietsky
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4b1f0afb01
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
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8 rokov pred |
Juan Linietsky
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b59c86f6f9
-Ability to debug video memory usage
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9 rokov pred |
romulox_x
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85e49d4e75
added support for mirrored repeat texture wrapping
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9 rokov pred |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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9 rokov pred |
Juan Linietsky
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a6f96f46b7
small optimizations to isometric light demo
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9 rokov pred |
Carl Olsson
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573ae5dd92
Merge branch 'master' of https://github.com/okamstudio/godot
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9 rokov pred |
Carl Olsson
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c5bf43f6eb
Working TileMap tile transpose transform.
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9 rokov pred |
yg2f
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5e3a4c13da
fixes cubemap ressource editor bug
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9 rokov pred |